Reviews for Divine Cybermancy part1-2 (only maps)异度神召地...

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    • kurochama
      kurochama

      Posted this review

      7

      A long explorable campaign like SH

      I took 4 hours to play this from map 1 to finale. Well, I was kind of late to test this campaign, because back then I still didn't have enough motivation to play a long campaign. It's a campaign with exploration feature on all of the maps except finale & a map before finale, as the finale is a boss battle & the map before finale is like a mini finale. Bot navigation is good enough, except on last few maps as they often run somewhere else or simply just stand still until players reach certain areas. However, most areas are too dark & even with a flashlight mod that increases brightness, that still doesn't help much. Other than being too dark, what's lacking here is the direction. Even with some existing guide arrows, players can still get lost. For example, on a certain map there's a saferoom somewhere above a container. There's no clue about this, & even the ladder can be missed as the place is too dark.
      
      Well in short, to play this campaign with less problem, try not to run randomly as almost all maps are explorable. & if you play with bots, prepare a mod like admin system to warp bots when their navigation is bugged on last few maps. If bot navigation is fixed & more brightness is added to most maps, probably this will be a long campaign as good as the old "Silent Hill" campaign with 12 maps to enjoy.
    • OWM2_M_B
      OWM2_M_B

      Posted this review

      6.4

      尚可

      同起源引擎游戏E.Y.E.:Divine Cybermancy的移植图,宏大的场景叫人震撼,十二关的总关数也让人惊异,但遗憾的是本图的可玩性十分薄弱,总计约3小时的流程内基本都在找路、找钥匙(这时宏大的场景反而成了弊端),全程很少有让玩家停下脚步的地方(坐电梯不算),指引更是一言难尽,若不是有奇异的风景吸引眼球的话很容易就会让人感到无聊。除此之外,本图的一些细节处理做得比较差(这也是国产移植图通病了),bug(尤其是人机导航bug)也不少,让游戏体验大打折扣。如果不是冲着风景来的话,并不是很推荐玩本图。

      Edited: 10 days ago

    • ShiningTempest29
      ShiningTempest29

      Posted this review

      10

      my review part 3

      lastly, i would appreciate if you guys increase the background music of mostly all of the maps, i turned down the game volume just to appreciate the background music of the environment but it's just too quiet idk why. i also want to point out that there's some bot nav issues in map 4 more on the ladder parts. Another note to those interested to install this custom campaign; if you're a megalophobe, you may experience here coz mostly everything here are gigantic, it's like a 30 foot human cyborg lives here
    • 1204187

      Posted this review

      10

      gaga

      bor i not try your map now but soon i try bor becouse when i see the oicture its look nice map
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      8

      Review

      *REPOST FROM PART 2 This has to be one of the most visually stunning campaigns I have ever played. And definitely one of the longest in recent times, I think my total time probably lasted a good 2-3 hours. The campaign certainly isn't without it's issues though. First of all, campaign is a nightmare to play with bots. Bots frequently after i want to say the first two chapters commit suicide, get themselves stuck in no-nav spots frequently, refuse to follow you into some areas because of the auto-generated nav. This has happened many many times throughout the campaign. the author attempts to remedy this by putting quite a few defibs throughout the chapters, but either way this is unfortunate as it really did affect my experience. And because of that, I think I would strongly advise against playing with bots. They have some minor item detection issues here and there as well, but nothing serious. My second big issue with the campaign is the massive size and scale of the maps. Seriously, this campaign makes you run several marathon's through these huge cityscape/unexplainable maps. And some routes, after trailing them lead you right to a dead end, wasn't too annoying and overdone though. Despite this, thankfully the author was very nice to put saferoom arrows in as many confusing places as possible, as well as game instructor hints, without them, I would've hated this campaign a loooot more, still manages to be quite confusing though. This problem really presented itself to me on chapter 3, when I accidentally missed a button to activate an elevator, ended up running passed it and had to spend like 10 minutes running back and forth to go press it. What is even the point of this button anyways?  And you can leave your teammates behind on the elevators if you want, and they'll sometimes have no way to follow you. There are many stuck spots throughout the campaign which is unsurprising considering the campaign is 12 chapters long. The environmental design is beautiful and stunning though, which makes me like the campaign a lot more despite its flaws. There's without a doubt, no story to this campaign as entering saferooms, you'll just end up in a completely random place without explanation, so it's up to you to interpret that. There are many different environments you'll be running through, all of which seem to have this futuristic thematic to them, which is cool., so it keeps your attention and doesn't end up boring you. By the way, chapter 9 has no stringables and can't be played on dedicated servers, really easy to fix, I advise you do that. https://www.gamemaps.com/guide/133 . Chapter 7 seems to have a possibility of being in-completable due to the random director paths. There's vents on this chapter which are impossible for me to pass through, and after looking around a bit it didn't seem like there was any way to get through these vents, so I just has to noclip through and blame it on a dodgy director route. Chapter 11 has you do a traditional holdout finale which leads to an optional bossfight on the finale, I appreciate it being optional. So to conclude, long AF, pretty shit experience with bots, layouts can be confusing but many arrows, visually stunning, concludes with a cool optional boss fight.
    • Horizertical
      Horizertical

      Posted this review

      10

      Amazing and big campain

      The skull found on the first card, does it have a special purpose or is it just to unlock something. In the third card, the lift does not work. I managed to get down by throwing myself in but bots they can not.
      Card 4 is impossible to play. At first, first wave of zombies, 2 minutes after the second wave of zombies is huge, there are so many zombies that the game crash...
    • JCCER
      JCCER

      Posted this review

      8

      服务器里载入不了

      本地服务器里可以正常联机,但放私服里就打不开
    • simoOutq
      simoOutq

      Posted this review

      10

      this is awesome

      no comment hope to more from you in the future
    • yaraisharo

      Posted this review

      4

      不吹不黑,有一说一

      4个人打了总计4小时35分钟,从第八关开始游戏体验直线下降,尤其第九关路线设计一塌糊涂还没有任何路线和解谜提示,对于已经持续了3小时以上马拉松的玩家是极其不友好的,希望能有所改进。
      关卡设计减一星,游戏体验减一星,没有游戏统计减一星,一颗星给美术设计,一颗星给作者脑洞,总计两星。
      P.S. 辛辛苦苦4个半小时刷下来结果没有统计数据着实令人恼火,因而被玩伴要求刷十个差评特地来注册了账号,但是已经打得心力憔悴,作者你就当我刷了十个吧,望改进。
    • seramphanx
      seramphanx

      Posted this review

      10

      Extremely large

      I admit, this map is awesome. There are so many places and it takes a lot of time to explore it but I enjoyed. Multiplayer for best experience. if you want to spend your day, this map is the answer
    • aeu
      aeu
      aeu

      Posted this review

      10

      5

      Very good map, I recommend downloading this map to hang out having fun and spend with your friends to complete it. (I like the thumbnail photo with the survivors of the Left 4 Dead 1 beta version)
    • yhxp84215
      yhxp84215

      Posted this review

      10

      6 star map

      地圖超大
      材質我幾乎都沒看到拿遊戲原本的模組
      自製超多的 
      每個關卡都有獨特的風格
      有趣好玩的地圖
      
      唯一的缺點是我發現特感經過也會引發屍潮
      大概是作者只設定玩家通過就觸發屍潮
      要設定隊伍限制 只有人類通過才觸發
      缺點不大仍然是一張好圖
    • konami

      Posted this review

      10

      so big

      Before you download: why it's so big. After play: it should be this big. Excellent scene, but there are still some problems in the design of the route, the computer people are not very rational in some places, but this is your first map, should give you some encouragement.
    • ABCdark

      Posted this review

      10

      Funny maps

      The first time I played it, it was the old version. I was shocked by the scene. The road made me boring, especially when there were many wrong roads, many branches but not enough roads to connect to the right road, which made me go back. The new version of the route is much clearer, so that any branch can be connected to the main road. The setting of the safe room is strange and unusual. In terms of time, it took me four hours the first time, then only 100 minutes to get through。The maps is so huge.I went on to challenge the more infected mode. I can say that this maps is very suitable for multiple people to play together and fight more zombies.
    • DHenk
      DHenk

      Posted this review

      8

      Excellent New Campaign with excellent Sci Fi style graphics!!

      I played this Solo yesterday. I used Easy as it allows me more time to look around and explore what the author has made. Even though there where guide arrows (sometimes) I ignored them to see what was the other way. Sometimes a dead end and other times it looped back to where you made your direction decision. You can find objects to use as well.
      
      Overall what I liked best was the graphics and amount of detail. Very much a Sci Fi look to the game. Whomever did all the artwork is to be commended as it is excellent! The Mining levels have some unique tunneling equipment (on one level you use one to clear a path) is unique to this game (I've probably played easily over 1,000 maps / campaigns since this game was released. The overhead rail line with trains running as well as that guide rail area you crossed with the "capsule" zipping by on those blue rods was unique. I'd just bet if I had stood there I probably would have died. <G>
      
      The only issues were (just me as others worked it out) I got stuck on level #1 at that altar where the book says it's locked. Played level twice and didn't see what I missed or a path to move ahead (liked those gate portals). I finally gave up and jumped ahead to map #2. Level #8 I also got stuck on and after 2 attempts I again jumped ahead. I don't remember the level but you climb down a ladder and onto a very long catwalk. Prompt said to shoot here. I did and it sounded like a lot of undead behind the door. I thought it would open but it never did. You go a long way down the catwalk and there is a massive supply stash but no way to exit in that direction. I eventually gave up and jumped ahead. So those were the three maps I failed to get past.
      
      During Solo play I had issues with Bot navigation. They fell while climbing or going down ladders sometimes. On the level in the mine when you can either climb the ladder (easy for a human player) the bots generally all fell and died. Bots would not ride the elevator (always one tries to stay outside so I had to push the bots into it. When you get to the top. It stops short (which seemed a bit weird). A human can easily climb onto the railing and then grab the ladder to finish the very short climb to the platform. Bots just stayed outside the elevator until I'd get far enough ahead so that they teleport back to my map location. A few other spots on other levels I'd climb over an obstacle and jump down. Bots would not follow but simply take off and run a long route around until they got back to me (leaving me exposed). What I did later was if they didn't follow that it meant I was not on the correct route. So I'd go back and go in a different direction. So the Bot navigation in certain areas was the only real problem. Played with all humans it'll be fine. If the Bot navigation worked better and I didn't get stuck on three of the 12 maps I'd have given you an easy 5 stars. I'll check back for future updates as it. I appreciate the amount of effort and work that went into making this campaign. Thanks for posting it here!
      • Thanks for your feedback. There are many bugs because I am the only one and I don't have a testing team, so I will put it here first and wait for your feedback so that I can improve it later
      • For map 1, you have to activate posts/switches in a certain order.  From the start, where the path turns left after the hallway with the 4 big staircases, go into the side room before following the path left.  Activate the computer there.  Next, where it looks like you're at a point where you can go left or right, go left and up to where the Archives room is.  Find the right switches in the right order to get a key.  Next, go back to where the path split and go right.  After turning a corner left, there's a side room that has one switch to activate where the ammo & supplies are.  Now go all the way back to the left path and instead of going left and up, go to the right path that leads to the altar you found.  Activate the last switch to the left of the book, then the book, and then it'll be clear where to go next. (be prepared to do some underwater running at the end, and pray there are no boss spawns in there too)
    • stkissstone

      Posted this review

      2

      bug everywhere , big but boring , clueless

      This map is total shit.
      Most of map are filled with meaningless room and building. It makes exploring super boring.
      Like ch.11 , after you finish your defense. There will be endless horde and tanks , but you won't know where to go.
      It makes 2 of my team dead.
      
      And if you died in the end of ch.11 , you can't respawn in ch.12.
      It makes your boss fight impossible to complete.
      
      0/10 waste of my 4 hours.

      This review was posted before the latest release.

      • A campaign like this requires a bit of exploration and judgement. Apparently you rquire direction arrows or just want to follow a line on the ground. Chaper 11 was stupidly easy, I placed open ammo cans around. where I could grab on the way past. Stay in an around the room with the raidio. Easy to kill off the undead and torch the tanks with the molotovs present. I'd toss a couple to set up fire barriers and torch the hordes tht ran through. A cue qill pop up telling you to go.. Run to the end platform with the rock wall .which will open revealing the safe room door, enter and close. Easy Peasy!! I take it from your review that you only like to play the shash and hack campaign requiring minimal brain power to complete.. So basically your review of this campaign is in your own words "total shit"..
    • qiusheng2121

      Posted this review

      10

      异度神召,原名异度神兆的移植图

      异度神召,原名异度神兆的移植图,完美的还原原作,结合风暴的Boss终章
      图共计12章节,基本路线与剧情
      搜索优酷视频    【蜂巢行动】 求生之路2 -- 第四十七集
      蜂巢老猫空格去掉
      UP主视频在这里
      搜索主播     MLUI

      This review was posted before the latest release.

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