Reviews for Tokyo Dark

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    • times_asa
      times_asa

      Posted this review

      2

      I put too much expectation.

      I get the vision of the author, the execution however.. more or less "poorly". I was kinda hyped by the beginning jumpscare, thinking that the rest of the chapters will have similar events. Yet, there was nothing, and i mean, nothing. To be fair it happens again on the finale, but that's about it. 
      
      Also the 1gb file size says a lot. Just like other people comment, the author could've done better than this.
    • EshmawyMan
      EshmawyMan

      Posted this review

      8

      Thank you! Finished in 1hr, 20min, Expert Single Player Mode

      Checkout my complete walk-through for this campaign (playing it for the first time) through the link below:
      
      h\t\t\ps://www.youtube.c\o\m/playlist?list=PLOFtKLS6rEvknNlhRXKmMZDkB6lIV8rX2
      
      Copy the URL, Remove \ from (h\t\t\ps) & (c\o\m), then Press Enter
      
      Ch1: It was restarted once and for this kind of restart, I lowered my rating. A tank spawned where it wasn't supposed to spawn, which was back in the woods literally in the opposite area to where we started the first chapter. The way wasn't from there, but through the long grass. So how can a tank spawn there only because I was exploring that area? How can a tank spawn in a level where no primary weapons were there? The 2nd time, there was a Molotov in the room before the panic event so it was so far away from where the tank spawned and it wasn't confirmed to spawn there every time. Why did zombies and specials kept spawning while tank was chasing us? It is supposed to prevent specials from spawning while it's alive and the same for hordes. Passed this chapter on the 2nd time with 0 damage.
      
      Ch2: It was completed with 0 Restarts. It was quite long for I was exploring it all and getting into all buildings. I loved the theme music and the retro arcade room. I managed to pass that chapter with no damage too. Those stairs next to metro got jockey stuck during chapter. Ellis said hey safe room ahead once we left the train in the beginning of the chapter. 
      
      Ch3: It was restarted only once because I didn't expect the rescue to come earlier after I killed the 2 tanks so I was trapped and  I had low HP because of the unlucky smoker grab. I forgot how you made the finale like in "Below Surface" but I did well when I restarted. I only got hit once during the cutscene of that entity showing up in the radio room. Otherwise, I was never hit. So it's considered a 0 Damage playthrough with 2 Restarts. I enjoyed custom theme music in bar and the shop next to it. Thank you and I hope I play more maps from you soon.

      Edited: June 2024

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      6

      Review

      Meh. You could've done a lot more with chapter 1, Suicide Forest is the perfect location to base a custom campaign on, but instead it ends up being this flat empty generic "forest" instead. Chapter 2 is nothing special, spend some time in a blocked off area of town, search for a key to unlock a door and return to the vehicle (safe room.) Finale is a tad undersupplied imo, but not by much. Not much to say about this one, had some great ideas and concepts but they were poorly executed unfortunately, fairly short campaign overall.
    • Emersonrick
      Emersonrick

      Posted this review

      6

      There's a lot to improve!

      I will give 3 stars because I want to believe that the developer of this campaign is new to the subject and it would not be fair to belittle the effort!
      
      Come on:
      
      1- 100% linear campaign, there is nothing to explore and what you have to explore only 1% chance of finding any item
      
      2- Basically only pistols are essential, after all we hardly find piles of ammunition for primary weapons
      
      3- Adding an instructor on the first map helps because it prevents us from returning to the other side of the scenario in vain, that was embarrassing and almost made me abandon this campaign with a few minutes of play
      
      4- The scenery contains many invisible walls and / or doors, places that we think we can explore are only for time so I never see a cabin without the doors in L4D2 that cannot be explored, even if there is nothing inside, that is horrible in this campaign.
      
      5- The end was just walking around until the primary ammo ran out, but after a lot of trying we found a door that allowed a room with a pile of ammo. I couldn't find a goal in the end, nothing happens, hunters, smokers, spitters and boomers spawn in the distance and just a few common ones to kill.
      
      6- There is no rescue at the end, we just look like fools from side to side trying to find something but there is nothing. If I am wrong then I ask you to add an instructor to the rescue.
      
      Final considerations:
      
      I ask you to review and add more action to this campaign. Correct the ending, show how to be rescued. There are interesting scenarios and beautiful lights at some points, but it needs more interactivity. Adding items and exploration locations will help a lot to make this campaign better.
      
      Thanks!
      • OK. I will play the final chapter again and try to find this radio. Thanks.
      • As much as I like to make maps and update them, I don't think I will be able to do them because life. Work and some other stuff I have to do and making maps is going to  take so long and I haven't been making maps for months. For the ending, there is a radio in one of the buildings. Interact with it and hold off until the train comes. It was fun to make maps for 2 years and thanks for the review. Sorry if I'm able to update.
    • IrFikar
      IrFikar

      Posted this review

      10

      YES

      I Can't see but this NICE with Darkness
    • SerenityRose
      SerenityRose

      Posted this review

      10

      a good Map turn great

      ok so I have been forgetting to rereview this map but now that I finally have the time let me go ahead do this.
      first, the change to 3 maps from 4 maps was an excellent choice.
      second, the second map where you had to get the mask to get back into the train I'm happy to say that's been fix.
      the bots won't go into the next safe house till you get the mask. 
      and Lastly, the finale is so much better it feels more challenging without being annoying.
      so this has gone from a 4 out of 5 to a 5 out of 5 stars.
      the fix has made this map so much better and is so much fun to play people should play this at least once.
      Recommended difficulties: advance/expert (this is so good that you're guaranteed to have a good time.)

      This review was posted before the latest release.

      • np glad to played the updated map.
        i also like this map cuz it feeds into my horror game side XD
      • I see that you changed your review. Thanks by the way.
      • ty for the heads up if it's good then i'll edit my review :3
      • Update, if you want to replay.
      • i understand and i look forward to the final product :3

        This comment was posted before the latest release.

      • Thanks for the review and I'm working on the update so it's going to take some time.

        This comment was posted before the latest release.

    • HarryPotter_TW
      HarryPotter_TW

      Posted this review

      6

      innovative ideas but still boring and short

      after the end of the chapter 2,
      game crash when loading Chapter 3
      I must start chap3 from lobby
      -----------------------------
      environment is very good
      music is great when you enter some places
      kind of mysterious , Suspense, and horrible when searching the key
      I feel like playing resident evil map, and it's good for me
      -----------------------------
      some ideas in this map are very innovative like
      1. no saferoom door
      2. find mask and go back to the same train
      3. lots of custom pictures and models
      4. searching key in the File box, sometimes drop items or weapons
      -----------------------------
      stage 1 and stage 2 are too short, Not many places to explore
      you can just combine stage 1 and stage 2
      no need to spit to two stages
      Also a lot of places still need filling up with props, cause currently it feels too empty, too easy killing horde and SI
      stage 4 rescue is too bring and easy
      I suggest that maybe just design rush event, spawn tank and horde in front of survivors 
      like the parish map 5 rush the bridge

      This review was posted before the latest release.

      • Thanks, working on update.

        This comment was posted before the latest release.

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