Reviews for Zengcheng Guangzhou City

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    • OWM2_M_B
      OWM2_M_B

      Posted this review

      7.7

      Review

      Fv5.1版的增城,地图设计不太给力,糟粕大多,事件安排不到位,大约70%的时间都十分无聊,让我第一次体会到打L4D2打累了是什么感受
      不过场景在这个版本已经是有模有样了,为此可以加2分

      Edited: 3 days ago

    • EshmawyMan
      EshmawyMan

      Posted this review

      6

      Thank you, but finale!

      I enjoyed your long campaign that I finished on Expert Single Player Mode in like 4 hours and everything was going very well regardless of how long a chapter can be like chapters 1, 2, 3 & 5 with only 2 Restarts, 1 restart for ch2 & 1 restart for ch4. [First time playing].
      
      You can check my playlist here, 1 video for each chapter, through the link below:
      h\t\t\ps://w\w\w.youtube.c\o\m/playlist?list=PLOFtKLS6rEvkjmznjIdBSccTmziRxC5VC
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      On Chapter 1, I was tricked by that safe room door and killed 1 bot and almost killed another, thinking it was over to close the safe room door and get those bots in better HP for next chapter, but was mistaken. Yet, I managed to survive and get the killed Coach back from a spawning closet to die again by a witch XD
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      Chapter 2 presented such intense run although we got many many health kits and adrenaline, but zombies mob size was big enough while a witch was waiting and 2 special infected on the way.
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      Chapter 3 was tricky in ways like that glowing car in a side street that would mostly alert hordes if it was moved, but I didn't touch and kept moving. Those stairs by see that made me confused how to get over them and the route was so simple. Yet, it took time to realize how to get over and leave that coast area. The last area of that key was tricky that I thought the way is to right, not that the safe room is already ahead in front of us X)
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      Chapter 4 was one of the hardest chapters as it's considered a finale, not a panic event that I restarted only once and it was intense enough. I got introduced to 3 new melee weapons like the ping pong bat, the hand sign & the English key. The 3 melee weapons are the worst although I didn't try that hand sign, but it would make the sight unclear enough. Luckily, no tank was encountered. Ping pong bat was really lagging and the English key was slow enough. That C4 part made me remember that map called "Yccity" and I realized that the same publisher is the one who published it too. So it means you leave your own touches before publishing, Darthdead. Plant C4 & Retreat to Safety. I already left my review on "Yccity" and didn't really like because of annoying bugs. 
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      Chapter 5 got a run to safe room panic event and it was a really long chapter that I luckily finished from first time. Again, we escape using Jimmy Gibbs Junior's car, but when I got to car and left as all bots were behind on the ground, it took a while until the chapter statistics showed up like they should have died in order to end the chapter. 
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      Chapter 6 / Finale was all good until the second tank came and the game kicked me off. I lost track of game statistics of how much time I spent playing this campaign and other statistics and this is really annoying after spending much time playing and finishing this campaign. The finale area was so big like we were about to fight multiple tanks and big waves of hordes, but it's fine if it's easy finale to make up for the long chapters and hard runs to safe room XD 2 common waves came and 1 tank for each of them while 1 tank didn't spawn and died before coming. 
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      One can see that each chapter got at least 2 panic events along with a tank and a witch or 2 tanks / 2 witches. Enjoyed the music played by beach and that was really lovely. Also, the music by the last panic event on chapter 5 was short and good. 
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      Almost every chapter got a scavenge part, whether it was about a key to search for, filling a car with gas cans or picking that howitzer or that barrel to shoot & explode. The map is full of side tasks and panic events, but finale successfully took 2 stars away off the rating. 
      
      Thank you & keep it up!
    • El_chachas
      El_chachas

      Posted this review

      10

      ta bueno

      ta bueno
    • kurochama
      kurochama

      Posted this review

      6

      A good chinese campaign with key searching features and "hard eight" on finale events

      I forgot how long I cleared this campaign, as I repeated several times on map 5 due to the confusing mechanism at the last part. I'll explain that later. This campaign is playable, but some areas are punishing. There's no cheap trap though. Bot navigation is good. There are hints & glows on items, but sometimes there's no clue of where to go. The supplies are kind of enough but some areas even don't have primary weapons.
      .
      Map 1 starts inside a building. There's no guide arrow here, so survivors have to take a bet. My advice is certain lower roof is a trap. Some zombies can stand & walk, but when a survivor jumps there, it's a instant death. There's an "invisible" ladder there, or maybe it can't be called as a ladder. Map 1 has the introduction of searching key mechanism. There's no primary along the way, & only grenades are the loots, until survivors arrive at a closed room with a hint about a key. Bots seem unable to pick as they like, so try to juggle the weapons for the bots if they don't pick any.
      .
      Map 2 is also about searching keys. Certain part has a long run event. Map 3 is also about searching keys & operating certain objects. Beware of the water on map 3, as it's an instant death too even if survivors walk on the shallow part.
      .
      Map 4 is a mini finale. It's started when survivors try to carry an impossible object in reality, a howitzer. Normally a person can't carry such heavy thing, but well, the survivor can :D . After placing the howitzer to the right place, the scavenge event starts but there's no zombie interferring on this part. The hard part starts after collecting all gascans & shooting the howitzer. Then the mini escape finale begins. The main objective is to go to a rescue car, but there are some mechanisms to do first. Always check for highlighted items. During this event, the special infected respawn interval goes faster, just like "Hard Eight" mutation, along with the endless horde. Early reminder, the car needs a key, so never go to the car before finding a key somewhere not far enough from the car location.
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      Then, map 5 or the finale is also kind of punishing. The finale is long & consists of severals parts: scavenge, holdout during opening a gate, & escape. Starting from the scavenge event, the panic events become endless & the special infected spawn interval gets faster. There's a hint after finishing filling up the gas on a car. Then there's a short pause on the panic event when arriving at the closed gate. There are some closed rooms to camp until the gate opens. Then, the last part is the most confusing one. I restarted map 5 several times because of that last part. When arriving at the end of map 5, there's a glowing chair, & not far from there's there's a glowing area with a hint to break. The chair is somehow bugged when playing with bots. In my plays, I gathered the bots near the chair yet the hint still asked other survivors to get ready first. So, I tested several things & restarted several times to figure out what to do, & somehow I found out. Survivors need to break the blocking fence at the glowing area, & ignore the chair. Guns don't work, neither do pipe bombs. But molotov works. Just burn that area, until there's a hole on the fence. Go there, & the finale ends. However, even after the credit screen appears, the zombies seem to still attack. Probably this part needs fixing.
      .
      In short, this campaign is playable, but prepare to feel the "Hard Eight" sensation at certain areas, especially the finale. Playing with bots will be difficult at certain areas, especially during events with endless horde & more frequent special infected spawn. But it's a good Chinese campaign for collection.

      This review was posted before the latest release.

    • BaiyueKunlan
      BaiyueKunlan

      Posted this review

      8

      Nice Scenery Campaign Map, Not Hard, But Got Serious Bug

      地图场景相当精致,对中国城中村的刻画十分到位,可以说是非常棒了。
      但少部分路径缺乏逻辑,而且在结尾关卡的时候有相当严重的崩图BUG,莫名其妙会导致程序崩溃,且不止一次发生。
      尽管地图还没有完成,但除了要命的BUG以外,感觉完成度已经相当不错了,作者加油。

      This review was posted before the latest release.

    • GGWPEZ

      Posted this review

      2

      极不推荐

      一整关只给smg却要打2个tank,是在开玩笑吗。急救包也少

      This review was posted before the latest release.

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      8

      Review

      Good campaign, only problem really is the bad navmesh, it's bad and there's a lot of navmesh in inaccessible areas it seems. Other than that it was a good campaign, ending was a bit anti-climactic, but the environmental design is great, it's clear where to go and supplies distribution isn't that bad, few more guns wouldn't've hurt. Worth a try.

      This review was posted before the latest release.

    • Guest

      Posted this review

      This account has been deleted

      This review was posted before the latest release.

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