Reviews for The DISTINCTIVE Map Version 2.5.2

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    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      2

      Review

      Pretty low effort "troll" map (I use quotes as I don't really know if this is intended as a troll map) but either way a really bad campaign overall not worth playing. Chapter 1 is simple enough... at least on normal difficulty, good luck beating that on expert! You can bait your teammates to kill the mandatory tank and witch to beat the chapter. Chapter 2 is a face off with three tanks at first, then you fight your way through a long gauntlet, leaving your teamates behind.. probably. Then you spend probably upwards of ten minutes doing a holdout at the end of the chapter (no tanks only consistent commons) boooooring. Chapter 3 is a long, long gauntlet through a crap ton of alarmed cars (have fun hearing the survivors swearing over and over and over.) I somehow managed to beat this chapter alone after the first try, but very boring map, at least you have a fighting chance though. The finale is crazy, tons and tons of commons and probably more than a few tanks (I died after the first two) also the bots cannot make it out of the safe room (bad navmesh) on this chapter so you either have to painfully push them out, or just kill them. Terrible campaign overall.
    • CaptainCrap0000
      CaptainCrap0000

      Posted this review

      2

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      This review was posted before the latest release.

    • kurochama
      kurochama

      Posted this review

      4

      A campaign for fun, only playable with cheat mode enabled

      Well, at least the author has suggested to play with friends. In other words, bots will put you into misery, as bot navigation is not good enough. They'll still follow at most areas, but on map 2 & 3, you're on your own. & I can say that this campaign is a half-troll campaign. Play only if you're a fan of such campaigns or have cheat mode enabled, as normally you can't beat map 3 & the finale. I gave 2 stars only because it's playable, with cheat mode.
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      Before I continue, I'd like to inform that this campaign can't be played through Singleplayer map selection. There are errors about "no such map" & the bsp file is read "new.bsp". Probably it's because the map names consist of "space" instead of "underline". However it's playable when using console command as described on the file description.
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      Supplies here are enough but there's no boomer bile. Some areas have invisible walls & plain grounds. Some areas lack instructions & directions.
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      Map 1 is so short that you only need less than 1 minutes (or even less than 30 seconds to finish). The title is "maze", but can't really be called as a maze because it's too short.
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      Map 2 is the real maze, but it's linear as survivors only need to follow the paths. Lots of parked cars are waiting near the way to the saferoom. There are some invisible walls below the roads with tons of cars.
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      Then, map 3 is the beginning of the troll events. The title is "Very Long Highway", but probably "Tank's & Witch's Very Long Highway" is the correct one. In the beginning, once you open the saferoom door & go outside, a panic event will be triggered & 3 tanks will greet you. During this moment, actually it's still possible for survivors to beat the tanks if they go outside & then run fast to the wide plain ground below the highways. There are lots & lots of cars filling the highways, & most of them are alarm cars without alarm indicator. After that, the next troll events will be impossible to beat in normal way, like 3-4 tanks will greet you near a truck, several tanks & lots of witches will appear after operating the first switch to open the first gate, lots of tank will greet you after operating the 2nd switch, several witches will roam after operating the generator, etc. In short, during my 2nd play, I dealt around 200000 damage in total in the statistics for killing lots of tanks, & that's in Normal difficulty. I couldn't clear in my 1st play because of the impossibility with tons of tanks & witches, so I switched my mod to "Special Destroyer" mod to wipe out the special infected & tanks more easily. It would be a fun map with lots of laughter if you played with cheat mode & god mode enabled, like, tons of tanks would have a soccer match with you as the ball to smash here & there. But if you want to play fairly, well, it's either almost impossible or even totally impossible due to lots of car toys for the tanks to play with.
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      Then, the finale is short, but only playable either with a god mode or a mod that modifies the damage of the guns to deal huge damage. In the beginning, survivors will get stuck for few seconds on the ceiling of the saferoom, then teleported to the ground. Soon after going out of saferoom, a panic event will be triggered & some witches will spawn somewhere. It's still easy until that part. The insane challenge will begin as soon as you turn on the radio. 4-5 tanks will greet you outside the room with the radio. They will spawn quite often, like on the first wave, those 4-5 tanks will spawn regularly like 3-4 times after the horde wave. Those are not included as the tank wave because there's no tank music as indicator. There are 2 tank waves before the rescue unit arrives, & probably you'll face more than 30 tanks in total (I didn't count because there were so many tank killed by the "Special Destroyer" ability mod I had during testing the playability only). After the rescue unit arrives, the tank will still keep coming, but it's back to normal just like when the normal rescue event is triggered.
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      In short, play this campaign only for fun with cheat mode enabled. It's not recommended to play with bots or in normal way without a cheat. Oh and the map preview need to be updated. Only one preview with a table of weapons & ammo isn't clear enough about what this campaign is about.

      This review was posted before the latest release.

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