Reviews for No Space 4 Zombies

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    • luubinh109
      luubinh109

      Posted this review

      3.5

      Review

      It will be great campaign if this being fix.
      • invisible bridge in chap1
      • chap3 and 4 bot are stuck in some area
      • invisible hangar door in chapter 5
      • invisible space shuttle in final => no escape. Zombie spawn while fighting with tank really anoy and there are lot of tank to fight with
    • EshmawyMan
      EshmawyMan

      Posted this review

      4

      Thank you, finished on Expert Single Player Mode.

      Checkout my complete walk-through for this campaign through the link below:
      
      h\t\t\ps://www.youtube.c\o\m/playlist?list=PLOFtKLS6rEvl2YU_e-GVBOD4c52A9zHxY
      
      Copy the URL, Remove \ from (h\t\t\ps) & (c\o\m) & Press Enter
      
      ------------------------------------------------------------------------------------------------------------------------------
      Ch1: Completed with 0 Restarts and the switches panic event took like 50 seconds to be done alone easily. 
      -------------------------------------------------
      Ch2: Completed with 0 Restarts and interesting panic event before safe room.
      -------------------------------------------------
      Ch3: Completed with 0 Restarts and interesting safe room barricades breaking to enter.
      -------------------------------------------------
      Ch4: Completed with 2 Restarts long chapter with 3 special panic events.
      -------------------------------------------------
      Ch5: Completed with 1 Restart due to a very serious bug that screwed 35min of game play on this chapter.
      -------------------------------------------------
      Ch6: Completed after 21 Restarts and it was really hard and annoying when I got to the rescue vehicle, but didn't enter because I can't see it was there. 
      
      ----------------------------------------------------------------------------------------
      Yes, there were some missing designs or textures along the entire campaign, but those missing ones that control our game play, like the hanger door or the rocket by which we will escape, ruined the experience and I didn't have accurate statistics when the map ended because I was kicked off the game when I was on finale and I don't know why. So I replayed the finale later, but starting from ch3 where I couldn't record.
      
      That elevator level event reminds me with the elevator in Resident Evil related map called "The Hive" or this is what I remember. 
      
      The map was published on GameMaps long ago, but it was sadly abandoned with no bugs fixing that were common in most of reviews/comments left here on your campaign as I read them all.
      
      I shall thank you for bringing new environments to this game, which makes it alive even after all these years, but when it's bugged, making the hard challenge for an Expert Single Player Mode person almost impossible, it makes the rating go down with no choice. 
      
      It was about to be only 1 star or 2/10 but because I finally managed to finish the finale like shown on my video, I gave 1 more star.
      
      Thank you & I hope you are fine.

      Edited: June 2023

    • Reizsta
      Reizsta

      Posted this review

      2

      Game crash

      Game crashes on map 1 when getting to the 3 switches.
    • BlueGalaxy21

      Posted this review

      10

      Rocket animation

      10/10 Rocket animation
    • mahjones
      mahjones

      Posted this review

      8

      A very nice map with tons of problems to fix but still enjoyable

      PROS:
      -Giant map;
      -Really nice design in some aereas;
      -Hordes and SI spawn Normally;
      -Supplies are fine, could be better for easy players;
      -Decent weapons sometimes* (What can be a con sometimes as well);
      -Hordes respawn quickly;
      -Maps can change directions;
      
      
      CONS
      -Some models are really missing, I can't see part of the bridge in chapter 2, the barrels anywhere, the rocket, the hangar door and there are some invisible stuff that gets me stuck;
      -The idea of puzzles is nice, although for me they didn't work;
      -There are no melee weapons in the 1st chapter, you really hate easy players;
      -Sometimes there are no mags or crowbars in the very beggining of chapter 2. No t2 weapons as well, again, you really hate easy players;
      -Tons of places to be stuck, like in the first door after we pass the Subterranean passing;
      -Tons of places to have SI Bugged and harmless;
      -Tanks die alone in the last chapter;
      -No music annoucing the tanks in the last chapter;
      -In the elevator in the 5th map, the fps drops drastically and the hordes get bugged;
      -In the 4th chapter I spawned out of the saferoom, had not a teamplayer or for those who have it, admin commands, the game would be ruined;
      -Sometimes we respawn in the further in the same 4th map, and we fall into collapse;
      
      
      Conclusion:
      This was an odd and rather interest experience. There tons of problems to solve, but it's still a nice giant map. Congratulations.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      6

      Review

      Pretty descent campaign. Long and enjoyable but, it's possible to get stuck in certain areas and possible to spawn in the walls of one of the safe rooms. Also, the jet in the finale is invisible, so it may be a bit confusing for some people where to go but luckily, one of the bots was able to show me how to get into the invisible jet. Other than that I quite liked it! Very long and enjoyable (pretty sure allot of authors stole your assets by the way, or they might be yours not sure) Descent navmesh apart from Coach hanging from a ledge we were unable to reach. Also, the gate in chapter one is impossible to pass unless you have 3 human players so I had to use noclip to pass through. So overall pretty descent.
      • you are wrong. If you are fast enough you can start all the 3 in less than 5 seconds beggining with the one in the top.
    • Tsuzuko
      Tsuzuko

      Posted this review

      5.3

      Pros:

      Custom Poster
      
      Clever finale
      
      Nice dispersal of weapons, ammo and bombs. 
      
      Good for multiplayer
      
      Lots of places to explore

      Cons:

      First map is basically impossible in single player because the AI won’t press the button and it’s too far away to press it by yourself before it switches off. 
      
      Kinda easy to get lost or confused.
      
      Part of map two is seemingly missing. There are a bunch of parts and a blockade just floating in mid-air
      
      Default spray pattern for sky
      
      Fell on the crane and the AI wouldn’t help me up. Apparently they can’t climb it?
      
      Map three can get you trapped. After looking through the building, I assumed that your destination was the other side of the trucks so you could make it through the tunnel. I jumped from the platform onto the top of the truck and onto the other side. None of my AI followed and I was trapped. Couldn’t jump through the truck, couldn’t duck under and invisible wall on other side. This is partially my fault, but it's my belief that any well programmed map shouldn't have places where you can get trapped. 
      
      Ai seem to get stuck sometimes.
      
      Funny glitch; a bunch of zombies mob you on the elevator and when they die they all bounce like rag dolls made of rubber.
      
      During the pump hordes in map 5, the zombies were coming through a shut door.
      
      The witch was in the safe room…Not a very safe room. 
      
      In map 5 that pump switch seemingly does nothing and can be repeatedly pressed to trigger infinite hordes. This is especially frustrating since the campaign gives little to no direction. 
      
      Finale is very creative, using a rocket of all things I believe, but it’s very difficult. Horde after horde and two tanks came at us from the same spot at the same time. Combined with the horde we had on our tails, a charger AND a jockey, we got our butts handed to us. 
      
      No dialogue or intro or story.
      
      Rocket won't appear in finale.
      

      Conclusion:

      Clever campaign, but kinda boring. Lots of areas to explore and decent length, but easy to get lost and there's no indicators on where to go. Finale's pretty clever, but if you suffer from the invisible rocket glitch, there's no point in praising it. Map one makes it impossible for single players to go all the way through the entire campaign and the ending is rough. Lots of bugs and glitches. 
      
      This has great potential, but a lot needs to be ironed out
    • Mz Cookies
      Mz Cookies

      Posted this review

      5.8

      Pros:

      - Length of campaign
      - Barricades on some saferooms
      - Detail on some levels
      - Bot navigation
      - Creative events
      

      Cons:

      - Very boring
      - Lots of invisible things everywhere! (invisible hanger door)
      - No directions anywhere!
      - Extremely easy to get lost
      - Too many tanks during the finale
      - Finale is too difficult
      - No dialogue
      - No story
      

      Conclusion:

      Too boring, too many invisible objects and no story. Still needs a lot of work done on this campaign.
    • AmpliDUDE
      AmpliDUDE

      Posted this review

      4

      Pros:

      + Great level design
      + Custom textures and surroundings
      + Creative content
      + In map 3: hundreds of saferooms to choose, but suddenly zombies spawn, good event
      + Breakthrough to saferooms, so one had to take a melee weapon to break the barricades
      + Barrels search
      + Complex inside the mountain, or was it underground?
      + Elevator in the 4th map was working fluently, even while walking on it while it was "driving"
      + LONG! length
      + Finale map was somehow designed nicely
      + Good campaign, but* and also #

      Cons:

      * THE FINALE WAS FU***** HARD! This actually ruined the whole gameplay
      - NO arrows!
      - In the saferoom (3rd map) one player spwaned in front of its doors, so map 2...
      - Invisible elements, so one couldn't pass them
      - When I was standing on a table, zombies didn't notice me, it think it was in map 4
      - Bots had some NAV problems
      - In map 4 the hangar doors were invisible, so we could easily fight the tank
      - #FINALE (#)
      # No music when tanks appeared
      # Way too many hordes
      # When help arrived I had no idea where I had to go
      # AI (bots) didn't use their medkits in the finale
      # The finale map was a complex, but it was too big!
      # Again no directions where to go
      # Too many tanks aswell, so while fighting the hordes I also had to fight the damn tanks?
      # I wasn't even able to survive the finale on EASY!! (although I actually did, but I didn't know where to go and so I died)
      # Unoptimized, not suitable to the other, better maps
      # OUR RESCUE, what ever was meant to save us was invisible, that's why I had no idea where to go to..
      # Not enough supplies and NO other weapons??
      # Didn't find any bile jars or what so ever, just a few grenades
      - Bugs
      - Sometimes got very boring
      - No dialoge
      - It felt like you didn't really care about the rest of the campaign from map 2 or 3 on.

      Conclusion:

      I enjoyed myself playing this, but the finale ruined nearly everything positive. It was really long and it took some time to get to the finale and suddenly one has no chance, because AI didn't use their medkits, hundreds of tanks were coming and hundreds of enemies were there to fight against. Seriously? I am sorry, but I'll give this, in aspect of the bad, very bad finale a Score of '40'. (changeable *if updated*)
    • FzyBunnySliprs
      FzyBunnySliprs

      Posted this review

      7.5

      Pros:

      Original map was great in l4d. Was easily one of our favorites!
      Plenty challenging. Variety of play areas.

      Cons:

      Invisible rocket at finale.
      Finale was overly confusing & difficult.

      Conclusion:

      Take it back to the l4d version of coal'd blood and this would be great!
    • JMantis
      JMantis

      Posted this review

      7.5

      Pros:

      Coal'd Blood resurrected!
      Good level design.
      Interesting panic events.
      Outdoor exteriors are a nice change.
      

      Cons:

      A lot of areas need work.
      Campaign feels too long.
      Could use more weapon spawns and ammo placement.
      Finale is very brutal, perhaps a bit too much.

      Conclusion:

      I finally got around to play this with a full team of friends and I can say we definitely enjoyed ourselves. It's great to see Coal'd Blood brought back to life! The level design is again great and the author definitely improved a lot of areas and made them more interesting. The outdoor exteriors were especially a nice change. It was also nice to see that you had to work together as a team to overcome certain obstacles (though people who want to play it on single player will have a very hard time). In any case, many of the panic events were very good and added much to the overall campaign.
      
      That said, a lot of areas need work. I understand this is a beta version of course but in many places the map felt bland and unfinished, especially many corridors that looked the same. I also felt that the campaign itself was too long. Most maps were fun to play and well designed but there were certain points in several maps where I felt some of the areas could have either been cut or mixed with other parts to make it more interesting. Me and my friends also had a hard time conserving ammo as most places were littered with infected and we often had hordes coming at us. This might have been easier if there were more weapon spawns and ammo placements. The finale itself was exciting but very brutal. Now it's alright if you really have to work to make it to the end but in this case it was too much. Spawning two tanks can be exciting, but not while there are massive hordes in the area that just keep coming over and over again. Perhaps it's an idea to give the players a breather every now and then to at least give them a chance to heal or grab ammo.
      
      Overall a very good campaign that has lot's of potential. With some polishing here and there this could become something great for sure.
    • JezMM
      JezMM

      Posted this review

      8.2

      Pros:

      - Good pacing and varied envioronments, no "ugh when will this map end" moments.
      - Barrel finding is a fantastic idea and adds to both game length and replay value (we really spent a good additional 30 minutes simply on map 2 because we had 9/10 - never did find it though).
      - Great length for those seeking a long campaign.  Longer than standard but not fatiguing.
      - Very original finale design.

      Cons:

      - Map 1 is not friendly to lone players due to the switch puzzle.
      - In comparison to the rest, the finale ramps up the difficulty VERY suddenly.  The horde is constant, meaning fighting Tanks is very difficult - this wouldn't be so bad, except the each one takes a while to defeat - and regardless of whether you've killed the previous one or not, they continue spawning at the allocated times, so it's very easy to end up with a horde, 3-4 tanks and not a single one on fire.  Of course, molotovs would fix this, but the constant horde makes it much more sensible to keep a pipe or bile bomb.  Scattering some additional molotovs - even dynamically - around would be very useful to allow the player just a bit more chance to make sure the previous tank is dead before the next one appears.
      - As said the end cut-scene is a little dissapointing.  If you CAN look into some fire, explosions, or the shuttle speeding up and leaving the silo, that would be awesome, but I understand that Left 4 Dead is probably more limited than your average full-blown source mod.

      Conclusion:

      Overall this is an excellent map, and a worthy successor to Coal'd Blood.  There's lots of optional extras, secret rooms and alternative routes to find, puzzles that satisfy without being too complex as to distract from the arcadey gameplay of L4D, and a hard but original finale.  I'd highly recommend this, though knocked a bit off the score for the map 1 puzzle being un-single-player friendly.
    • junsumoney

      Posted this review

      9

      Pros:

      -Great designs and atmosphere
      -Labyrinthe maps makes for a fun exploring and versus game
      -Collecting barrels
      -Great finale

      Cons:

      -Some areas don't feel realistic
      -Repeating bland textures

      Conclusion:

      I had great fun with this campaign. Love the finale. This is just a shy near from being Valve quality, Just needs some polish and better textures.
    • ElleCore
      ElleCore

      Posted this review

      6

      Pros:

      - Finding barrels is fun
      - Lenghty
      - Challenging in some parts
      - Custom rescue vehicle
      - Original finale
      - Open areas
      
      

      Cons:

      - No intro
      - On 3rd map I spawned outside the map
      - On 4th map, the items in the saferoom spawned under the table, and we were not able to get them
      - On 4th map, the end saferoom is not same as the one in which you begin in 5th map
      - 3rd and 4th maps look unfinished
      - Lots of nav errors on 3rd and 4th maps
      - Clicking all 3 triggers in the same time in the first map can be a pain in the ass
      - Bridge in 2nd map has **** textures
      - In the beggining of 3rd map zombies come out of the water (shouldn't it kill them?)
      - Veri few melee weapons and pills/adrenaline
      - The elevator on 5th map is a bit buggy

      Conclusion:

      Lots of bugs to get fixed. 3rd and 4th map not even playable in singleplayer as bots get stuck.
      Overall is a great campaign (ignoring the bugs).
      
      I'll look forward to playing newer versions when released.
      I'll change my review accordingly.
      
    • Turbo_Mongral

      Posted this review

      7.5

      Pros:

      Creative Crescendo Events
      Challenging levels
      Fun mini-game built into levels
      Excellent Finale that encourages moving around, rather than finding a place to camp and staying there.
      Large levels encourage and reward exploration (IE Map 2)

      Cons:

      Generic:
      Item's sometimes spawn in odd/inaccessible locations (Example: Map 3 A molotov and some pills spawned in mid-air behind a pair of chain fences)
      Players/Bots are sometimes spawned outside a saferoom, sometimes on the outside of the wrong door.
      Bots sometimes cease following a player until the AI teleports them to the player.
      Finale:
      Smokers can sometimes grab a survivor through a floor.
      Shuttle Escape is fairly bland, at least add perhaps a few gas cans that ignite when the shuttle begins taking off.

      Conclusion:

      An excellent, and somewhat, lengthy campaign with very creative use of game resources to create very good Crescendo's. Again, shuttle escape seems a bit bland, but the finale itself is very nice. Overall I give it a 75/100.
                                                       (50 Base Score + 10 Per Pro, -5 Per Con)
    • ericm888
      ericm888

      Posted this review

      9

      Pros:

      Challenging gameplay, finale, navigation
      Decent concept

      Cons:

      A few bugs here-and-there
          - finale map crashes on first-load spawning characters
         -sometimes you spawn outside a safe room
         - saferoom doors don't always work
      
      Also, bot players don't always follow you, have to be checking your 6 constantly to make sure they are there.

      Conclusion:

      Entertaining enough. I gave it a high score to balance out all the haters.
    • SB
      SB
      SB

      Posted this review

      8.5

      Pros:

      The Barrels,
      Textures,
      Events,
      Finale,
      Elevator (Gives a few laughs),
      Fun.

      Cons:

      Bugs,
      Annoying situations like on the elevator and sombody gets stuck hanging on the platform on top,
      Some Tanks suiside.

      Conclusion:

      A pretty fun map, I played this map with 3 other friends and we all enjoyed it although the bit at the ends when there were 2 Tanks, I tell you, if you go down once, you can kiss your butt goodbye.
      We played it on Advanced.
      I hope you'll have some more awesome maps in the future :D
    • splatterface

      Posted this review

      9.5

      Pros:

      new and fun

      Cons:

      new and fun thanks lol.

      Conclusion:

      anything u guys make is greatly appreciated. thanks for the hard work and keeping me entertained.
    • outan
      outan

      Posted this review

      9.5

      Pros:

      Long
      Beautiful
      open spaces
      tons of zombies
      huuuge spaces
      events

      Cons:

      pathfinding sometimes hard
      would have like more melee weapons
      On the third or fourth map we spawned outside the safe room
      On some safe rooms weapons and ammo just disappeared. Seems they just spawned under the ground. We were able to get the ammo, but medkits and other weren't able to reach.

      Conclusion:

      This is the best custom campaign we've played with our friends on L4D2
      Seems it was quite optimised, fun to play.
      Some bugs to solve but they do not kill the fun and the game.
      To be perfect this map needs sounds and flames for the shuttle IMAO
    • henk717

      Posted this review

      9

      Pros:

      - Nice map design
      - Long
      - Knife (not sure if it was the map though)
      - Barrel hunt minigame
      - Bots had no problems navigating threw the map
      - Had some hard places but not to hard
      - No error models or missing textures

      Cons:

      - Few bugs
      - Some open area's had very few infected.
      - Barrel hunt barels often did damage to me.

      Conclusion:

      We had 2 ai director errors and sometimes all players where in the savehouse but the map did not end.
      But overall the map had a good gameplay and the barrels made it even more fun even though they damaged me almost all the time.
      The map design was good and it was a fun long campain to play.
      It starts pritty easy with only 10 infected in a open area (bit to easy) but became harder on the way threw.
      I can recommand peaple to play this great map.

End of results.