Reviews for Lab 024

Write Review
    • SMFX
      SMFX

      Posted this review

      7

      7,良好

      良好,前2关中规中矩而且很短,但第3关的解密和氛围确实还是比较有意思的,以侏儒为核心,难度也不高,救援灌油中规中矩,但结尾动画巨型红眼侏儒确实很有意思哈哈,蛮不错的一张短图
    • Jeysie
      Jeysie

      Posted this review

      7.8

      Fun, and simple map

      I didn't encounter any issues while playing this map. The map's design is quite simple, with the first chapter resembling a Pacman maze due to the flatness of the mountains. The puzzles provided were enjoyable, albeit there were only a few, and if you find them difficult, you can skip them. Personally, I didn't have any trouble solving them. I particularly liked the finale where I got to scavenge, as I'm a fan of scavenging. The ending was a bit abrupt, but it was still interesting. I suspected that the gnome would turn out to be evil at some point in the map, based on the text on the walls.
    • OWM2_M_B
      OWM2_M_B

      Posted this review

      8

      Too short

      As the description said, this campaign is really short. I only used 18 minutes to complete it on Advanced.
      Totally a nice campaign, but not really attracting. I also dislike a few points.
      - At the beginning and end of the campaign, the map detail doesn't seem very good.
      - On map 3, I threw a gnome against the wall, and then... the gnome got stuck in the wall. I didn't know why, but I threw another gnome aginst wall. This time the gnome disappered. Of course I had to skip the puzzle I was working on.
      And that's all I can say.

      Edited: 1 month ago

    • kurochama
      kurochama

      Posted this review

      8

      Good short campaign with flexible puzzles

      I actually expected puzzles from the beginning of map 1. But unfortunately, puzzles only happen in map 3. Well, that's fine though.
      .
      This campaign has kind of short adventure but it's fun. Supplies are enough & bot navigation is fine without problem. Hints & directions are provided well, though a puzzle might need more hints but I'll explain this later. Although map 3 has puzzle, but there are switches that can skip the puzzle so for those who don't like puzzles, they can press those switch. & I loved it when the giant gnome appeared at the end of finale. He looked cool.
      .
      Now, about things that might need some modifications, there are few that caught my eyes. First one is the "puzzle skipper" switch. In my last play, I got stuck on a puzzle near the deep water where there's a sniper nearby. Actually I got a gist of the clue, but no matter how many times I shot the object with a target drawing on it, nothing happened. So, I skipped this puzzle. Unfortunately, all puzzles after that were skipped as well. For this one, I think it would be better if one switch only skips one puzzle, because there are some people that only want to skip one puzzle to try to challenge themselves on the next puzzles.
      .
      Then the second one is still related to the puzzle near the deep water. More hints might be needed there because it still lack hints.
      .
      Aside from points I mentioned above, this campaign is good to play with bots & other players. It's also playable for those who don't like puzzles, because the puzzles can be deactivated to have a normal play without puzzles.

      This review was posted before the latest release.

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      9

      Review

      Pretty cool and creative campaign. What starts out like your typical L4D campaign takes a very interesting turn on chapter 2. I won't spoil it, but... be prepared for some minor puzzle solving, it's actually quite fun and caught me off guard. The plot is pretty absurd and mysterious, it revolves around gnomes, with a pretty hilarious ending cutscene. Nice work author, good stuff, no issues found.

      This review was posted before the latest release.

End of results.