Reviews for Left 4 Duluth

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    • OWM2_M_B
      OWM2_M_B

      Posted this review

      6.5

      Review

      So I decided to change my opinion.
      Much efforts were put into this campaign, but the finale result didn't reach people's expectation. The visual details, along with the optimization, are pretty cheap. The design is also so-so. Not really recommended.

      Edited: 3 weeks ago

    • kurochama
      kurochama

      Posted this review

      6

      Playable but kind of difficult at certain areas

      Well, actually this campaign is not bad. It's just that, as other people said, there are some tank challenges that spawn even in the beginning of map. Map 1 has like 3-4 tank chasing survivors once they get out of saferoom. The distance is quite far, but it's more like escape event but with tanks chasing from behind while at the same time survivors still need to explore the building for the escape route. On map 2 in my case, one tank also waited outside saferoom. I got fed up so I one-shot killed with a modified awp sniper with a special bullet to kill any special infected, tank, with in any amount of health in one hit. The routes of this campaign could be confusing for those who play for the first time, but for those who love exploration, I think they won't have a problem.
      
      Well, for me, the biggest problem is the finale. Aside from being so long as a final map, the finale also lacks clues about which switches & lever to press & where they are. In my case, I thought it was a holdout finale so I waited near the house where to start the finale. After 2 waves of tank were over, I still waited for minutes just in case if there's another tank wave, but there's no clue, at least until the endless horde + tank kept coming. I tried to press any switches, from that building, & also across the building where there were 2 tanks waiting behind, & also a lever above the bridge, but the rescue door was still stuck & the switch didn't open the door when pressed. Even bots with their navigation rushed & warped into the room behind the door, leaving me alone outside the locked door. As I got tired of finding another switch to unlock that door, I just warp through it & the finale ended.
      
      In short, it's playable, but with higher difficulty than the standard difficulty of a campaign. Playing in Expert might be difficult on certain maps of this campaign.
    • Mezo123451A
      Mezo123451A

      Posted this review

      2

      worst beginning ever

      2 tanks in the safe spawn right at the beginning= delete
    • Reizsta
      Reizsta

      Posted this review

      6

      Good

      Kinda weird campaign
    • truthofthex

      Posted this review

      10

      The Wait is Over

      I can't believe this project is finally finished! Well worth the wait!
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      8

      Review

      Amazing campaign, professionally done however, there are way too many hordes making it a pretty difficult campaign. Other than that, plenty of supplies throughout the chapters. Maps have great design. Good job.
    • Lideln
      Lideln

      Posted this review

      6

      Original, but real hard and a few bugs...

      Very original way of playing... Being chased by tanks from the very beginning, with almost no stuff, is quite hard and original.
      
      However, we did not even finish the first map in advanced, due to a bug with the ladder to the sewers... We all died here. It was our 10th attempt to finish the first map, and we gave up.
      
      Too bad, it was interesting.
      • Just close the door, man. The Tanks normally die alone outside the university. About the bug, It ran absolutely normal to me.
    • mahjones
      mahjones

      Posted this review

      10

      Unique....

      Tips to new players: 
      1 - At the very beggining, just close the door. It's like a unbreakable glass door. Stay close to it but you don't even need to shoot them, They will glitch. Sometimes a tank enter by the roof, but you have plenty of space to kill it, and this is very uncertain to occur.
      2 - AS soon as you reach the Baalroom there will be a tank there. Try to run forward and climb down the stairs on the otherside. There will be a room with a m-60. you can close it, the door is unbreakable and the tank will die alone.
      3 - Get the defib before you get to the observatory, In the next chapter the tank you chase you inside the saferoom. Either you can try to bypass him and kill him in the sewers, it's possible, just a bit hard because of the initial zombies, or, use de defib you got in the chapter before this one, get lots of melees or even a chainsaw, have a teammate incaped by the tank. stay close to your fallen teammate as the tank will beat him to death. While it happens you and your team beat it to death with melee. SHould kill it in less then 6 seconds if y'all do it correct. Use de defib to revive your teammate that just did the sacrifice.
      4 - In the last Act, after you get to bridge, there is an "Easter egg ending". As soon as you pass the fallen helicopter, keep going right till you get to a room with some sort of stage and a bar. There in the bar there is a button. It will activate the elevator to the "easter egg ending". Get there and find the end for yourselves.
      
      
      
      
      Pros:
      
      *Unique level design. Got some photos of Duluth and they felt very identical.
      *Tanks not spawing randomly make it easy to fight them, what can be a pro or a con.
      *Some musics disturbs the gameplay and makes it harder, what can be a pro or a con.
      *Very well supplied.
      *The Tweed museum of Art felt really identical. Got some pictures in the internet and compared. The bridge in the end, as well, as the hole university and some parts of the skybridges.
      *The easter egg end
      *Some musics are great
      *Path changes
      
      
      Cons:
      *The broadcast on radio felt boring
      *The chopper falling in the last chapter was a bit ugly
      *Intro movie really unnecessary.
      *Some annoying musics
      *Some parts are not well edited, but you must search for them as a detective to find.
      
      Getting rescued beneath a Bar in a secret chamber was awesome. A five stars map in despite of few cons really not worthy paying attention to.
      
      Keep up the good work.
    • Oddjob82

      Posted this review

      4

      Pros:

      Nice detail

      Cons:

      Too many random tank spawns, especially early in maps.

      Conclusion:

      I didn't play through the entire campaign. I wasn't impressed by the map design in the first couple of levels. 
      
      The immediate tank spawn on the first level was a bit of a turn off...
    • ==Maverick==
      ==Maverick==

      Posted this review

      6

      Pros:

      - Plenty of supplies on most maps
      - Lots of detail

      Cons:

      - Some area scaled horribly, came across a residential door that was 10 feet high
      - Unnecessary Intro map, 2nd map loaded and I was at 28 health from a tank that insta spawned while I was still loading.
      - Severe lack of explorable areas...plenty of doors, none of them opens
      - Map 3 had a severe lack of weapons, me and my friends were without weapons/ammo for over half the map.
      - Floating railroad tracks on map 3
      - Areas clipped with no barriers

      Conclusion:

      Not a bad campaign, Im more of an explorer then anything so the strictly linear path kinda got on my nerves, add some side rooms or something, the College has tons of side rooms but theyre all locked.

      This review was posted before the latest release.

    • SomeKindOfUserName

      Posted this review

      10

      Pros:

      -- To start, the attention to detail in the levels: they're complex in terms of their layout and have a ton of alternate pathing, but still have a lot of small details.
      
      -- Quickly learned that I wasn't going to miss out on "the cool way" when choosing a path. They're all cool, and supplies are placed in a way that won't punish you for taking a bad turn.
      
      -- Very good sense of pacing. Spawns seems a little slower than the default campaigns (or maybe the levels are just more open), which balances out the extreme length of the maps.
      
      -- Speaking of long maps-- well, I guess that's self-explanatory. My first playthough was ~100 minutes, with no backtracking. (part of that involved listening to the radio.)
      
      -- Along those lines, the soundtrack is great: I'm not even from Duluth or an avid indie-band listener and loved it.
      
      -- Events tend to test your perception and listening (I'm looking at the first one in particular) rather than w+m1 skill.
      
      -- I actually really enjoyed the number of tanks. Normally I'd hate to kill 9 (I counted) tanks, but over the length of this campaign it wasn't a problem.
      
      -- Hordes tend to spawn from behind you rather than in front of you . . . much less frustrating, still difficult.
      
      -- Extremely "readable" levels that aren't designed to make you get lost. Enjoyed being able to guess the right direction.
      
      -- Radio drama went from intruiging to outright hilarious by the end. Was hard to hear at times.

      Cons:

      -- Bots. Oh goodness gravy. They're actually perfectly functional 95% of the time, but when they aren't . . .
      
      -- First off, they seem to have lost their magic medkit sniffing ability, and then some-- frequently the "last bot in line" just wouldn't get close enough to a medkit to detect it, They left behind kits on the starting crane, CEDA outpost, museum, and military base multiple times-- I even tested by stopping the director and standing around waiting . . . nothing.
      
      -- Bots can get stuck on the stairs at Fitzgers in several places, as well as getting stuck on the truck you climb over to reach the finale. They also can't get their heads around that ladder.
      
      -- The bridge never actually went up-- is the ending supposed to be the same (except for whether or not it counts as a pass or fail) either way?
      
      -- Cinematics are kind of janky, but that's a Source thing.

      Conclusion:

      There's enough good in this campaign that I can't help but rate it high. The bugs are there, but they won't impede your access to the good stuff.

      This review was posted before the latest release.

    • Frosteffect

      Posted this review

      10

      Pros:

      Incredible remake of the city of Duluth. Living and working here, my friends and I were constantly saying "Look! You can see the lift bridge!" or "Hey, its electric fetus and pizza Luce!" Map design is great illustrating post-apocalyptic details.

      Cons:

      Some of the paths to the next area weren't obviously apparent but exploring the other areas that weren't linear was fine

      Conclusion:

      A blast. The finale was great and an amazing use of an iconic piece of Duluth.

      This review was posted before the latest release.

    • Grimm0429
      Grimm0429

      Posted this review

      10

      Pros:

      good long and fun map 

      Cons:

      wish there was a diff ending but still lots of fun 

      Conclusion:

      I would of made a diff ending then what it is but still lots pf fun thanks 

      This review was posted before the latest release.

End of results.