This is a great campaign everything was fine until map 3, I have no idea what I am supposed to do after the saferoom alarm, there is no hint given, i ran around the whole Hotel area and got wiped out. Retried and tried running into the town but there's nothing there either. At least give us an outline for where we are supposed to go because I had no idea of what I was supposed to do
I played this several times because I was curious of several things, like how to cross the pit in map 2 & some tests about crash problems. So far, this campaign is good, with only some problems like crash during transition from map 1 & map 2 that happens if there are some vscript mods conflicting (to solve this, try to turn off some of vscript mods when playing this campaign) & the lacks of hints & glows at certain areas. For example, in the beginning of map 2, there's a mission to find a way to turn on the door switch, & there's only a deep pit waiting ahead. I don't know how other people solve this, but actually there's a breakable wall somewhere, & landing there will take less damage instead of jumping down the pit directly. During a mission to fix barricades, there are also lacks of hint about where to go & which places needed to fix. Probably some glows on the broken places that need fixing would be very helpful for players to figure out where to go.
Aside from the few problems I mentioned above, the campaign is fine. Oh, there's a mystery about the coins that I still couldn't solve until now as I still couldn't find the coins in several plays. Probably other players can try to solve it.
Excellent campaign. Has great layouts, a unique concept on chapter 1 where all 4 survivors are separated and have different paths to take (kinda similar to Deadenator if anyone has played that one before.) This seems to be the first custom campaign to use AI generated voice clips which is pretty interesting. Absolutely worth a play!
My team (4 of us) played this last night and loved it. We appreciated the new twists in gameplay and loved the intro sequence. Only complaint from anyone was a wish that there was more lighting hints as to where to go. We didn't find any coins but we weren't looking for them.
Great campaign! Thank you!!!
Just finished it Solo. I do my best when playing a new campaign or map to look and go in every way possible.
There are plenty of supplies throughout and bot navigation is good (when the sense the Safe Room is near they
break and run to it. Not really a big deal as the safe room is not far away.
There are a couple of invisible walls (3 or 4?) that you'll have to move around. Again a minor annoyance and easy to get around.
Some interesting aspects are:
Map #1 you're going to play Solo as the party gets scattered to start. No glow indicators as to where other player (or Bots in my case) are.
I did one beating on a rescue door. When I opened it it was gone. Turns out that when you get to the safe room they are all present
waiting your arrival.
Map #5 you'll eventually have a helicopter rescue. However this is different from anyone else's helicopter rescue.
I'm not going to give it away so have fun with it when that event starts.
There are a few places where a switch needs to be found to proceed. No glowing indicator so go find it (not that difficult).
Overall I enjoyed the overall game and hunting around. Smashed a lot of windows <G>. Never did find any coins and can't say
what any upgrades you'd get. However the weapons are plenty with all tier weapons in use. I got my Military Sniper rifle which is my favorite
for killing specials at stand off distances as well as mowing down multiple undead per shot.
Thanks for taking the time and effort to make this campaign!