Reviews for Grave Consequences

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    • bradmyers
      bradmyers

      Posted this review

      8

      Great campaign, with one exception

      I loved the campaign, original maps and graphics and very cool. The only problem was the finale. Bugs. If you interact with the bar next to the gnome instead of interacting with the gnome, the finale seems to start because of a horde sound, but nothing ever happens. Never ever never never ever never never never never. However, if you interact with the gnome instead of that bar, the finale starts and the survivors escape after a long fight. But... there is also a bug. The framerate drops to just several frames per second. The finale is the only map with problems, the others are great. 👍
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      8

      Review

      Solid 3 map campaign with good aesthetics. No issues found on my end. Worth a play.
    • Loserboy
      Loserboy

      Posted this review

      7

      Great campaign with one significant flaw...

      Recently played thru both your campaigns (uploaded video for Salvation and will be adding this one soon) and was very impressed with the quality!  Nice to see someone put in the effort to create an actual custom campaign and not just slap together “cookie-cutter” streets and what not.  Excellent details and brilliant colors!  K, now for my whining.  Could not believe my eyes, and the situation I was in, when I limped into that last safehouse…the bots and I on our death beds after that hellish gauntlet…to find there aren’t any med kits!  Getting us all to the finale area alive was a matter of having one bile and a hole lotta sheet luck.  What really added insult to injury is that the finale WILL NOT ACTIVATE if you don’t pick up the gnome shortly after arriving.  There’s plenty of gas and supplies (Thanks much!), so I would strategically place gas cans in preparation for one heckuva fight, just to find nothing happens after picking up the gnome.  The “O sheet” sound would play, but nothing spawned and I would have to kill us off…just to have to desperately try to get everyone there alive again.  After over 20 attempts, I realized I need to grab the gnome quickly.  I can live with the no med kits (well, that’s not exactly true as I died a lot), but please fix the finale not activating.  It would rectify a fairly significant flaw in what is otherwise a fantastic campaign!

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