Reviews for Zombie Movie Without Name!

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    • aeu
      aeu
      aeu

      Posted this review

      8

      4

      It looks great but the shine makes it look ugly

      This review was posted before the latest release.

    • kurochama
      kurochama

      Posted this review

      8

      Short but playable & fun campaign

      Tried this one & enjoyed to the end. There are only few bot navigation errors & texture errors. For bot navigation, on the first map, bots don't want to pick any medkits. On the tower after operating some control panels (I forget which map, either map 1 or map 2), when I climbed up & then down, a bot jumped & fell to death. On the finale  there are some texture errors that make some objects on the ground shiny pink. An object looks liquid-like, so maybe it's water.
      .
      Other than those few errors, the campaign works well. There are enough supplies & instructions & guide arrows. I had no difficulty in finding the way to the rescue radio because I roamed around few times. Well, this campaign is enjoyable to play with friends.

      This review was posted before the latest release.

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      6

      Review

      *REPOST Pretty bad and buggy campaign, if the issues were resolved it wouldn't be that bad. First of all navmesh is pretty mediocre, prepare to see bots teleporting quite a bit. Chapter 1 rolls pretty smooth, can't really complain. Chapter 2 was fine up until the dumpster event, I guess I broke it by jumping on it too early or something, but either way, when I did the bots teleported into the air but landed safely in the water, I had everyone teleport back up but the button did nothing, so thankfully there's a failsafe (unintentional or not) by simply jumping down into the water, and you can proceed fine from here on, bots may hang off the dumpster when this chaos is going on. The finale is pretty uneventful, bots don't grab any supplies (there's also none in the saferoom) and the navmesh is really bad in the finale area so specials get stuck. You may have to push bots into the rescue as well. Overall has potential to be a good campaign but needs some serious polishing as it's in a buggy state, the map design is actually pretty good as well.

      This review was posted before the latest release.

    • THE Uenz

      Posted this review

      2

      Pros:

      
      

      Cons:

      
      

      Conclusion:

      
      

      This review was posted before the latest release.

    • slamatl92
      slamatl92

      Posted this review

      7.9

      Pros:

      cool campgain

      Cons:

      i got lost

      Conclusion:

      wished i played this when it was on the other site but now i got to play it i liked the 1st map though

      This review was posted before the latest release.

    • sophia hapgood
      sophia hapgood

      Posted this review

      6.5

      Pros:

      Well done open-map layout, was spacious without being too easy to get lost in
      Lovely graphics
      The waterfront areas looked good
      I liked the mountainous part
      Nice concepts, nice execution
      Pretty easy without being boring
      

      Cons:

      Saferooms are BUGGED. Teleporting to wrong safe rooms, objects floating around
      Had a few bad zombie spawns (in sight)
      Bots USELESS. Wouldn't pick up weapons or health packs for quite a bit of the campaign.
      
      

      Conclusion:

      The map overall was a whole lot of fun, my only complaints are glitches. The safe room bug was annoying when my teammates were at the start of a chapter and I was at the end, and the poorly done bots are quite frustrating.

      This review was posted before the latest release.

    • mtlcommando
      mtlcommando

      Posted this review

      8.9

      Pros:

      - Epic maps. Very creative, professional-looking for the most part.
      
      - Lots of areas to explore.
      
      - Hard!

      Cons:

       - Bots are utterly useless. Will not follow you in certain critical areas (especially in the finale, which is virtually unplayable in single player because of this). They will not take weapons or supplies unless you drop it yourself (such as when you switch weapons).
      
      - Invisible barricade near crane event of map 2.
      
      - A tad short (4 maps would have been perfect).
      
      - Map 3 doesn't look as polished graphically as the first two.
      
      - No information given. What was the original title? Will the bugs ever be addressed?

      Conclusion:

      I had forgotten about this little L4D 1 gem. I hope the bugs can be ironed out. It certainly is a very good addon campaign. 

      This review was posted before the latest release.

End of results.