Left 4 Dead 2 Guide

VSLib Developer Guide - Damage, Update, Chat Hooks

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Left 4 Dead 2 Guide

InterceptChat() Hooks

Sometimes, you just want plain 'ol Valve InterceptChat(). You can access this by typing the following:
// str is the original string, and srcEnt is the CBaseEntity object that spoke function MyInterceptChat ( str, srcEnt ) { ... } // Add the intercept chat hook EasyLogic.AddInterceptChat ( MyInterceptChat ); // And here's how you remove the hook if needed EasyLogic.RemoveInterceptChat ( MyInterceptChat );
Using this approach, you can have as many InterceptChat functions as you want...

AllowTakeDamage() Hooks

Creating the Hooks

The process for damage hooking is pretty simple. Just create a function somewhere with the following template:
function EasyLogic::OnTakeDamage::YourFunctionName ( damageTable ) { ... your code AllowTakeDamage code ... }
You can have as many as you want. Just be sure to change the function name each time.


Filtering by Classname

There's also a handy feature to filter damage notifications by classname. For example, to only receive damage notifications on players and prop_physics:
// For dynamic props function EasyLogic::OnDamage::prop_physics ( victim, attacker, damageDone, damageTable ) { ... your code for prop_physics damage calculation ... } // For players function EasyLogic::OnDamage::player ( victim, attacker, damageDone, damageTable ) { ... your code for player damage calculation ... }
You can define as many different classnames as you want, mix and match with the previous OnTakeDamage hooks, and whatnot. Hopefully that made sense.

Update() Hooks

Same process. Just create a function somewhere with the following template:
function EasyLogic::Update::YourFunctionName ( ) { ... your Update code ... }
You can have as many as you want. Just be sure to change the function name each time.

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