+First of all, great, far beyond decent campaign you got here. The details, the design, the pathing all of it are unique!
+Amazing work on the scenery, environment and visuals. Love the dark and spooky atmosphere throughout the campaign.
+A 5 map campaign that's filled with thrilling event, challenging gameplay and unique crescendos.
+Large campaign with lots of places to explore where players will found supplies, weaponry and other stuffs the author(s) put.
+Lots of killzone/tight spaces where the SI and Infected can easily overrun/ambush players if they drop their guard down.
+Cool weather cycle throughout the campaign.
+A werewolf tank? Now that is original. Nice.
+Lots of custom props, musics and models. Each one of them are placed to fit perfectly with the environment. And cool voice acting you got there too.
+Bots navigation are good. Infected and SI spawning are also good.
+Enough guide/narration to prevent players from confusing or get lost as they move on.
+Adequate amount of supplies, ammo and weaponry.
+The finale is okay.
-Map 3 where the dog food event is, we just thought that it is quite empty where the Weretank shows itself.
-Map 4 is large and from what we notice, since it is very large, there are some areas and paths look low detailed and also empty other than the other 4 maps. This is our opinion though.
-Finale can be improve that if you have the time and idea. The design and all is great but like other users said, we can easily escape without fighting any Tanks. It feels kind of short too.
-And yes, it is a long campaign but like others stated, the differ in map length throughout the campaign should be balanced.
Overall, my friends and I really enjoy playing this campaign. We took 2 hours and 10 minutes to kill it. We really appreciate all the hard work and efforts the author(s) have put in realizing this campaign. The setting, the environment and everything is creative and unique. Let's not forget about the Weretanks; it is a cool idea and well, fit the setting this campaign is in. Finally, we really hope the author(s) can improved the finale a bit in the next update. Not to say it is boring or anything but if there is room for improvement, why not? Anyway, thanks again for this amazing decent campaign. Really love and enjoy it a lot. All the best for your upcoming updates and projects. Cheers!
+Well designed campaign. The dam exterior itself looks great. Added with scenic environmental cycle and the interior details, this campaign feels good.
+Bot navs are great. Better than previous version.
+Adequate amount of weaponry and supplies. They're scattered around along the campaign. Good way to make players explore.
+Pretty challenging, especially the finale.
+The survivor dialogues are pretty neat.
+Good Infected and SI spawning.
+Cool crescendo event, the plane crash in the finale is cool too.
+Finale is a blast. Makes players wonder where will the heli will pick up.
-Well its kind of short for a cool campaign like this, no big deal though.
-In finale, Tank sometimes spawn under the dam area and eventually kills itself. Rarely happen though.
-Yeah, the bots don't pick supplies in final map. Especially health kits.
-Finale SI only spawns two or three type of them. It's random with every gameplay but most notable are Charger, Spitter and Jockey.
Overall, a cool and creative campaign that satisfies both design and gameplay. Worth the play and effort put in creating this campaign. Nice job, author. All the best on upcoming projects, if any of ocurse.
+Bug fixes which is great coz better bot navs, better SI and CI spawn places and of course better gameplay experience.
+Cool map design and average environmental scenery.
+Supplies are more than enough.
+Smooth gameplay compare to previous versions.
+Crescendo events are good.
+A large campaign which is worth the exploration and difficulty.
+Finale is okay I guess. But could be better.
-Can you possibly cut down time for hordes to attack a little bit? It somehow gives the bored feeling as you have to deal with them like every less than a minute. It also vanishes our feel to explore.
-Could use more ammo spots.
-Sewer parts is very confusing.
-Zombies can get stuck at certain areas.
-Linear pathways. Maybe add more dynamic paths which really suit for a large campaign like this.
An average campaign that gives a challenging gameplay due to the length and difficulty of it.
+The first thing: Finally this campaign is released after a long wait.
+Cool intro and outro.
+Like the previews you showed to us, campaign design is very great and filled with awesome custom props and details in each map.
+Gives an eerie feeling and the campaign's atmosphere and scenery adds it up. This fits L4D2 game play and style.
+Scripted dialogues, interesting graffitis to read and the storyline/plot is clear. Love it how author make survivors start in a dark forest, fight through hordes of infected to reach the town and finally searching for rescue while feasting the players to enjoy the sight-seeing the campaign offers as they progress through. It's great.
+Realistic sound effects (radio voices) and cool musci/soundset.
+Unique and creative events/crescendo events in game like the guy driving the lorry, man falling from a tall building, taking antidotes in finale. Love it!
+Awesome effects in-game. Lighting are good stuffs like that etc.
+Long campaign and somehow challenging.
+Great bot navs, CI and SI spawn places are good too.
+I just love the school interior designs. It's perfect and the 'Twins'? Rofl, nice!
+Enough amount of supplies, weaponry and ammunition.
+Gnome Chompski and authors name? Lol
+Last but not least, cool bus and chopper. :P
-Campaign is kind of confusing in certain areas.
-Some maps have lots of props but some looks empty. Not a big issue though.
-The lorry event feels average. If only you make it a lil bit longer xD.
-Not much other cons but I do agree with the others... Finale feels boring even though there's 2 way of rescue. That is all.
For a campaign that offers awesome stuff, plot and design like this one as others have stated, it sure does worth the wait. The only thing that makes this campaign average is the finale. Not that it's really bad but it's just plain boring. No offence though. But anyway, thank you for completing this campaign. Really appreciate and love the way it was created. Hope to see more from you guys. :)
+Firstly, the intro is good and the campaign's setting/plot/design really fits what L4D2 game style/environment should really look and feels like.
+Large, long campaign designed with detail and unique+eye-catching scenery and places.
+I do agree with Cats&Bacon. Certain places caught players off guard and that's nice.
+Paths and bot navs are good. No confusing areas where players waste their time circling around the same place. Also, every inch of the map looks interesting to explore. Players also don't feel bored as they progress through the game due to non-repetitive designs and layouts.
+Average amount of supplies and weaponry. Tier 1, tier 2 weapons placement are quite good. Melee weapons could be more though.
+Unique and creative setting like the broken stairs and there you are in a brothel surrounded with witches. Nice.
+Great Infected and SI spawn places. They spawn where players least expected.
+Finale is just lovely. Nuff said.
Not much Cons but here's what I noticed:
-Certain places can make the Special Infected stuck and easily killed.
-Could use a little bit more ammo piles. And melee weapons too.
-Hmm how should I say this, but the campaign feels quite moderate even on Expert/Advance :x
A great campaign that's worth the time to play. Great setting, design and unique in its on way. This is how L4D2 gameplay and style should feel like.
+First of all, cool intro!
+Medium-length campaign that's filled with detail, interesting scenery/places and a good storyline.
+Awesome cityscape layout with great props placement and interior/exterior design.
+Cool crescendo events and setting.
+You can fire teh cannon!
+Scripted survivor dialogues.
+Adequate amount of supplies, weaponry and ammunition.
+Bot navs are very good! I like it.
+The lift safehouse is a creative idea.
+Finale is lovely and somehow addictive. The windy helipad adds more feel to it, lol.
+One thing that's good about this map. There's lots of rooms and each one is enter-able and not a single one lacks detail in design xD
-Map difficulty is moderate, maybe it's just what I'm feeling. But no worries. Really enjoy this campaign.
-Few repetitive areas. Not much.
-Horde and Tank events are quite few.
-Helipad can become quite annoying sometime but don't remove the windy effect. Maybe just cut down the 'windiness' a bit? xD
As others have stated, one of the best campaigns that I enjoyed playing and wouldn't get bored on. A few cons here and there but still, it's fun to play. Keep up the good work and thanks for sharing this awesome work with us here. Cheers
+Well designed map and layout
+Moderate map length. Not too short and not too long
+School looks nice and the props in it are good
+Lighting is good
+Campaign gives an eerie feeling and environment
+Navs are okay
+Supplies and weaponry is satisfactory
+Map 2 and Map 1 is connected. Never thought had to go back there.
+Soundscapes are good
+No more lag and crash
-Finale could be improve a little.
-Many locked doors. Means little place to explore.
-Infected do sometimes get stuck
-Gameplay is average and somehow feels too short.
Really hope you add just two more level to this campaign. Could be fun. You've got the skills to create a campaign and this one looks good. That is all. All the best for your future work (if any). Cheers
+An amazing replicate of the epic LOTR series Helms Deep.
+Large map with well detailed design, textures and environment
+Custom LOTR sounds and props/models. Nice.
+Cool survival phases and story line.
+Great amount of supplies, throwables and weaponry.
+The events are exactly from the movie. So epic!
+D'oh invincible horses. Those zombies won't stand a chance xD
-Some minor bugs here and there but nothing serious.
This is the best survival map I've ever played and it's certainly not boring to play it as many times as I want.
+Well and unique designed, detailed textures and environment, large maps with balance placement of stuffs.
+Beautiful scenery and unique environmental surroundings
+Good placement of props, items and all other stuffs. Also comes with custom music/sound, textures and props.
+Campaign brings players to different locations, gives various feelings and experience on each places.
+Campaign is well-polished other than previous version, no lag/frame drop or crashes.
+Cool storyline and survivor dialogues add more feel to the story.
+Dynamic pathways and doesn't confuses players (guides provided), which is fun and not bored using the same path every time playing.
+Adequate amount of supplies and weaponry
+Difficulty is average, not to hard and not to easy; which is good
+Bot navs are good!
+Finale level design and the rescue itself is great!
Not much cons to be noticed but here's a few:
-Infected and SI spawn place need to be fix. Sometimes they stuck
-The rescue boat and the gascans may need to be place nearer (IMO)
-A few textures glitch but not such a great problem though. No points taken.
From the very first release and to this version now, I really enjoy myself when playing this campaign. The various and breath-taking scenery it offers are just great. Dynamic pathways also make the campaign more interesting by making players explore each part of the campaign. The storyline is good too. Death Sentence is a great campaign that I really enjoy, good sir. Hope to see more from you. Good luck on your up coming projects (if any) and all the best! Thanks for creating such fun and enjoyable campaign :)
+Great level design with details and awesome environmental surroundings
+Creative ideas and so far, the most well-built desert campaign for L4D2
+Long and large campaign that runs smoothly without any crash or lag
+Dynamic paths/routes for players to choose
+Cool storyline and adds a "mystery" feeling of why the survivors were sent there and to look for.
+Campaign provides many unique and interesting places as players play throughout the campaign
+Custom model, props, musics and voices! All were well made.
+Awesome bot navigations
+Enough supplies and weaponry provided
+The army base is bad ass. Hope you can make a survival map on it.
+Lastly, great map layout, surroundings and not repetitive.
-Well, not much Cons but Tier 2 weapons should be provided earlier (IMO) and I barely see melee weapons.
-Like ladirection said, there's not enough defib, ammo upgrade packs
-I don't mind you keep some areas dark like the tunnels coz I love dark maps but yeah, fighting SI in that tunnel is really hard since its a small place and lack lightings.
-Finale is okay but the Tanks somehow like to get stuck near the vehicles or in one of the building and eventually die. Sad...
A great campaign that was made with details and various layouts. Awesome desert scenery and environment that brings the players go through various places. Campaign also provides a story line and great gameplay throughout the whole maps. You have create a great campaign and I love it. Keep up the good work and thank you for this one. It's worth the wait and patience ;)
+Oh look, a sequel to QE; one of my favorite campaign
+As usual, creative level and mazes design with puzzles.
+Smooth gameplay throughout whole campaign. No lag, no crash, just great
+Cool survivor dialogues add more feel to the campaign and following the story of our survivors.
+Like others said, I just love the grenade launcher to be used in stopping traps. It's cool
+Long campaign with enough supplies, ammo and weaponry.
+Superb bot navs
+Lastly, challenging map and cool original idea for your campaign
-It is kind of hard for single player mode but no points will be deducted
-Bots tends to fall on ledges etc. like others have said
-Finale is okay but could be better
Following the original Questionable Ethics campaign, this sequel here brings new challenges and puzzles to players. The difficulty are balance throughout the whole campaign and one thing that I love about this campaign is teamwork is essential. Campaign was design with detail and awesome environmental areas that adds more touch or feel to the storyline of the campaign. Each maps are a fine scenery to be explore. Overall, this campaign like other users have said is more polished than the previous version and its far more exciting. Last but not least, my friends and I enjoy your campaign and hope to see more from you. Have a nice day and great job!
+A non-pony version (no offense)
+I love the 'push' back animation
-Ya the script for right hand is needed, can you make the AWP right handed without downloading any script? Just saying
The weapon is nice and I have no comments for not getting to use the CSS weapons in maps because I can use all 4 of them. Only the script download, if possible make the weapon right handed without downloading script, IMO. Anyway, thanks for this, Doktor Haus
+That's one big house and large farm and it's freaking awesome
+Although map is large, every part was created very detailed and beautifully
+Environment blends in nicely with the farm and it's houses etc.
+Enough supplies and weaponry
+Many rooms and each one has different design. Nice
+Great props and model placement.
+Eerie atmosphere and I love it
+Many places to run and holdout
+You can even run in the vents, attic etc xD
+The cliffs and forests design are great. It looks realisitc
-Most of them is not a big problem so I think there'll be no Cons for this map for me.
Another worth the download survival map. Looking forward for more maps from you, mate :)
+Glad this beautiful map has both for survival and scavenge
+Enough supplies throughout the map
+Great level design and beautiful environment/scenery
+The open spaces can be kind of death trap when Tank comes :D
+Large map and its poster is bad ass
-Like usual, bots navigation issue
-Certain glitches in few areas
-Could you add a little more gas cans? xD
Well, I think insane3004 and Marcus had said the same thing I wanted to. Nice job :)
+First zoo map and it's awesome. Well done
+Great details in map and textures
+Awesome models and props in map
+Nice Tank idea
+The poster is bad ass
+Bots navigation is okay
+Challenging as players can't notice from where Infected comes due to the trees etc.
-Well supplies are scarce
-Got to agree too many lock doors
-Game crashes after Bronze medal
First map? If yes, congratulations on the effort and work you put into it. It's fantastic and designed beautifully. I enjoy it but due to the crash, I'm kind of sad that I can't play it until Gold medal, haha. I will wait for the next update. Nice job ;)
+Beautiful level design and scenery
+Good props and items placement
+Map flows good with no lags or crashes
+Moderate length campaign
+Balance difficulty facing the Infected with moderate supplies and weapons provided
+Map lighting is just awesome
+There's surprises waiting :P
-As usual, bots and nav, but it's not a big problem
-Some places do need some more work, it kind of feels empty and the textures are kind of not fitting
-Could use more guides/directions
-How about a little more throwables item?
-The Infected got stuck sometime and its easy to kill them
Overall campaign is awesome and it is kind of better than Dam It campaign. I enjoy playing this campaign and hope to see more from you. Keep up the good work
+First thing first, nice intro and nice survivors dialogue
+Excellent detail and map design throughout the whole campaign
+Nice reskins of certain props in campaign
+Wonderful scenery and environment in all maps
+Zombie variations are great
+Well guide so payers won't get lost
+Slowmotion is okay, no need to remove it (my opinion)
+Large and long maps, I like that
+Campaign storyline is great, and the environment fits the campaign title
-Well, first bots nav issue, not going to complain if the bots are stupid etc (they do that)
-Next, I have to agree, supplies are too few
-Infected spawns are kind of predictable also SI seems to get stuck near vehicles/obstacles. And I saw a Witch spawns inside a car
-There are few misplaced props/items. They sink in the ground (table/desks for weapons). Not sure if it's just me
Like other users said, this campaign is wonderful and amazing. My friend and I enjoy it and we want to thank you for your effort and detail you put into it. Main problem is the Infected (spawn/stuck), supplies and navigation. That is all for now, I will wait for the next update. Again, nice job ;)
+Great map design and layout
+Awesome textures and custom models/props
+Each map amazed me with it's content
+Map is challenging and long
+Hints provided to players
+Enough supplies and weaponry
+I love the way the survivors were "pushed" by the heavy storm. It gives more challenge when fighting/running.
+L4D2 survivors died one by one? :D
+That zoo is bad ass
+Beautiful environment and scenery
+Finale is very fun
-Bots do need improvements but I know you've done your best
-Sometimes I crash on map 4-5 o.o
-Needs more guidance on where to go but I don't mind
-There's only one Tank in finale. Sometimes, no Tank at all
Well, I guess other users here have provided what I wanted to say. So, overall, this is a great campaign although it's in beta. Love your work.
+Great level design and environment
+Fantastic scenery and event throughout the whole campaign
+Detailed textures and map design
+Good placements of props, weapons, supplies and the settings
+Creative ideas for events and rescue
+Misc pathing and routes
+Survivors dialogues included
+Cool custom weapons and music
+Last but not least, beautiful poster and map intro.
-The map is fun but I must say, it is quite fast to finish
-Bots do need improvements but I think you have done your best
-The rescue is fun but few places to hold out
This campaign is one of the most beautiful and well designed I have seen. Really love it the way you make players scavenge every level and area (well I do). The map setting is fantastic too. I just want to conclude that I'm really amazed by your hardwork and effort you put in this campaign. It's just simply beautiful. Thank you for this campaign. Keep up the great work.
+Map loads fine
+Creative map idea (shooting range)
+Great textures and details
+Well weapons and props placement
-Could be a little bigger
-The hole and broken wall needs a little bit more detail
-You forgot to put a few other firearms
Well, this is a cool map. But, could you make it a lil bit more bigger. And I suppose you intentionally make the bots to sit in the starting point and won't follow the player. And, I don't think I see many bugs like you've said. Anyway, I like this map and looking for updates/improvements if you feel like making it.
+Your parents' house is beautiful and scenic xD
+Great atmosphere and surroundings. Really suits the map and L4D gameplay theme
+Well designed house with custom textures and props
+Gotta love the bathroom screenshot. Looks eerie
+Supplies are moderate
-Forest design could be more detail
-I know it's based on a real house but it's kind of small xD
Since this map is still in beta (yet it's great), I agree you should add a few more buildings/props in your map so it doesn't look empty. For me adding a storehouse/barn and a cellar underground looks kind of nice. Just giving suggestions. Also if you can make the forest a little bigger and add a few cliffs/dead tree trunks, a few rocks and maybe a small pond; I think it'll look wonderful. That is all for now. Looking forward for next update and keep up the great work
+Wonderful and rare theme for a map, well done
+Unique custom models/props
+Well designed map in every aspects; the bunkers, beach, the environment and scenery
+Supplies are definitely enough and the placement is good
+Large map and yet Infected spawns placement are great making players to be aware in every direction
+No "actual" safe spot to camp for along time to survive. Nice. It makes players keep going.
-A lil bit nav issues with the bots
-Bots having a hard time picking supplies and weapons
-Could use more turrets
-Some textures don't suit
-Although I do enjoy hard maps but the hordes spawning need to be cut down a little x_x
A large map with fascinating scenery and challenging gameplay. Got to love the custom props and models you put in. Overall this map is good but still needs a few changes and imprvements. That is all
+Large maps with detailed environmental design
+Ghost town you say? You did a great job realising it in this map
+Detailed and suitable custom textures and props placement
+Good amount of supplies provided
+Well made nav for a large map. Everything goes smoothly; the bots, infected etc.
+Nice skybox xD
-Map is large and have too many safe camp spots for players (IMO)
-It took awhile for the tanks to get to players
-Infected spawn/attack area can be predicted due to the map large size. They're killed as they were running from the roads and few reaches to attack players
-Rooms are kind of dark to me
-Certain area lacks detail or blurry textures
This map has the looks and feel of a ghost town however in my opinion, you can change the soundscape to match the map title and also I agree with Robo's conclusion. If this map is based on a real place and resembles the Midwest theme, I do agree that your buildings design and textures need to be change. Also, even if it's a ghost town, it shouldn't be quite empty; add more props in the buildings, a little on the roads etc. Above all, this map is fun to play and I'll wait for the next update
+I love the atmosphere and scenery of this map
+Map is small and the areas are erm small too xD which means harder to survive/stay in one place
+Less safe holdout place which is good
+Detailed map design and layout. Looks pretty great like a real city
+Enough amount of supplies and weapons
+Map is hard and push players to be always on the move to survive :)
-Like other says, tanks do have problem getting to players
-There are some places bots won't follow me (maybe happens to me only)
You got me playing this map for hours x_x I love the challenges you've put in this map. And I won't let it beat me xD Anyway, I enjoy it and hope to see another great map from you. Great job
+Great level design and layout
+Scenic atmosphere and surroundings
+Detailed house designs and exterior atmosphere
+Storm effect makes the map more interesting?
+Balanced weapons and supplies available
+Items/props placements are good
+Playable to the very end
+Quite lots of place to hold out
-Well it is a house but map is kind of small
-Infected spawns are predictable
-Sometimes Tanks just die because they can't get to me
This is a great map. I really enjoy it. Just keep up your good work
+Scenic and beautiful atmosphere
+Lots of creativity and effort was put in this map making it wonderful
+Nature effect (wind) and designs/placement (cliffs, trees etc.) are great
+A beautiful view of the sea, which is a relaxing sight before death xD
+Detailed map design with custom textures, props and models
+Villa design is perfect, the interiors, exteriors all are great
+Gotta love the posters in the room
-Supplies are few
-FPS drops especially in villa
Not much Cons I can say about this map, but maybe other players can add it for me xD. This map is great, although only a survival map, it was created very detail and full of effort. I love it. Only few of my opinion, you can make a few walls or roofs that can be break/destroyed by the Infecteds for a 'surprise' attack and this can also make the survivors to hold out in their safe spot shorter. You can also add few more supplies and varied weapons type. Adding a few melee weapons won't hurt too. Just my suggestion. :)
+Detailed map design and textures use are suitable
+Forest design now looks more realistic
+I love the house design and props placement are great
+Great skybox and moon
+There's dogs and a frozen pool :P
+Custom models, props and textures
+Creative ideas such as the slippery lake and call for sniper support
+Enough amount of supplies and their placement are various
+Few place to hold out which makes it harder
-None after recent update
Glad you do a lot of fixed in your map roland, I think I don't see any Cons in this updated version of your map! Great work man! Gotta love your maps :D
+Map is huge and the environment was built nicely
+Creative ideas on the gameplay
+Various ways to defend/holdout
+Challenging map and I like that
+Like you said, players are free to go anywhere freely :P
+Placements of traps and err, bombs to help out xD
+Enough supplies and weaponry
+Da slowmotion is kind of nice
-Map is large and maybe it needs some more props/touches. Kind of empty
-Textures used in this map (don't care really)
-Some areas make players easy to survive long enough
-Slowmo is nice but somethime annoying xD
-Yeah, issues with bots
This map is great in many aspects; the game play, the environment, the designs... all were well made. Even the traps and support! Added with creative ideas; calling the drones, using the chopper add some kind of balance to the map's difficulty itself and that's nice. Last but not least, this map fulfils your 3 motto; you can go anywhere, do anything and no limit at all. A great map with a great gameplay. Keep up the good job, my friend :)
+Nice atmosphere and well designed map
+If this is based on real place, you did a great job
+Map had creative ideas (the soldiers, barricades etc.)
+I love the house and the interior designs. They are well made
+Supplies are enough
+Gameplay is smooth and with help from the soldiers, etc, it somehow balance the difficulty of the map
+Guns, turrets placement are erm.... strategic? xD
-Well it does based on an apartment, but it's kind of small
-I don't know why but sometihow the chopper doesn't come and weather won't change (for me maybe) o_o
What else need to be said? This map is great and I love it. Played it repeatedly with friends and bots. If the cons are fixed, I'll be glad. :D
+Resident Evil, nuff said
+Atmosphere and surroundings are created very similar like in the movie
+Starting round idea is creative
+Few place to hold out which is great
+Supplies are moderate, not to much, not to few
+The map theme, which rarely can be find on other maps
-First yes, map is wide open, which make killing/seeing the Infected coming easier
-Map is kind of silent
-For me, there are few areas which are lag. (FPS drop in other word)
This map is great, however, its wide big area give somekind of advantage to players. The SI are dead eventhough they haven't reach the fences. As for the other cons, I think the other users have stated.
+As usual, skin is very detail and realistic
+The clothes suits Bill well
+I don't know why, this make Bill look more badass o_o
+The pattern on his shirt is so detail almost like he was wearing a real shirt in a game xD
Keep up the good work mizzy! Gotta love them all :D
+Simple reskin yet a fine piece of art
+Realistic and detailed patterns/textures
+Finally a reskin for the lasersight box :P
+I love the "First Shot Confidence" text :D
+If this is based on a real one, it's awesome
Not much to say. It's just beautiful and a sight of sore eyes
+God, just look at all those high quality textures...
+Realistic looks, almost like riding a real car in a game
+Every part was make extremely detail
+Awesome posters and it really fits your old retro style, miztaegg :D
+You make me want to go to the showroom and own this car xD
-Why should there be any?
Honestly, this is the most realistic, well detailed and high quality race car skin ever been made in Left 4 Dead 2. Words cannot describe the beauty and realism given to this skin. All I can say is great work as always Miztaegg. Really love your mods
+Lot more better
+Now I feel like playing L4D2 with friends and not bots xD
+Playing on Expert now is not impossible with bots
+Quick reactions of bots
+Brings back the good old L4D1 atmosphere and earlier L4D2 version
-As for now, I haven't notice much yet only that the bots sometimes have some, err... glitch when trying to save me from SI. I don't know if I'm the one facing this, just reporting anyway...
Glad you resurrect this mod that l4d2 version 126.96.36.199 had and the bots reaction fast like L4D1 game used to be. I was more happier to play when the bots use melee weapons. After Valve updates, sadly it removes them. Great work on this mod :D
+Here comes the Godfather to teach some respects to the zombies D:
+The outfit looks suitable with Nick's behavior and way of life xD
+Highly detail textures and patterns
+As usual, the scars and blood stains look awesome
+His flowery T-shirt reminds me of Diaz from GTA Vice City xD
-Why would there be any?
I'm out of idea to give x3. Well, I guess all of miztaegg's works are highly quality and he indeed take realism seriously and I like it. Thanks miztaeg for your awesome mods
+Cool new look over Nick's default clothes
+He's the gambling man indeed :3
+The new white suit and his T-shirt suits him well than the default
+Well design and detailed pattern on his T-shirt
+Muds! I think miztaeg loves mud!!!
-Not at all
Another realistic skin by miztaeg. Great job man. Love your works
-Map designs are beautiful.
-The storyline of the campaign is clear and wonderful
-Great environment, the woods, the lake/sea looks nice
-The idea of the campaign is great too
-Map is wide
-Health supplies are average throughout the map
-Hordes and SI spawns are quite challenging
-There's a bug when fighting the tank in the train car. I'd kill it and when I want to open the door, it says exterminate the tank first which i already had
-Some parts of the maps lack of details and the some of the brushes seems to,err, glitch?
-Too many hordes
-Map is wide but somehow it feels really empty without more props, infected to fill it in
-Tier 2 weapons are too early and there are lots of bombs
-Model error on the gas tanks when it explodes. Instead of bits of the exploded gas, there's bits of "error" flying off.
-Too many hordes, it almost like it will never ends
Your map is wonderful actually. If this is your first map, you've done a great job somehow. Don't feel down. Fix the cons and your map will be great! Also, if you can remove your custom survivor skins, that'll be good too. Don't mind the guys who rated your map less than it should be. I think your map is great, so keep up your good work and improve this map of yours. I'll change my review when you've got the cons fixed. Cheers and have a nice day :)
-Well developed city atmosphere
-Harder than pervious versions
-Major improvement in latest updates
-Creative ideas to make players search for stuffs and find their own path! I really love them! Search the dynamites, shoot tanker to make a way
-Final map rework is excellent
-There are some several FPS drop in certain area of the map but as long as the game doesn't crash, I don't mind so no point deducted!
This map excites me even from the previous version. You have put a lot of effort in making this map successful! I mean, everything is realistic! The city atmosphere, the storyline, the way survivors interact with stuffs around them. You also created various paths for players to discover and go, I mean in a real zombie apocalypse, not everything will go smooth as you think, right? And not all of your paths are easy! I really love the highway! It is fantastic. Hope to see more wonderful maps from you in future!
-Great design for a first map
-Map is small, which means, more challenging
-Great house design
-There's a witch in the attic! I was shocked when I got up there
-I love the attic
-Props placement are okay (not to many and not to small)
-It gives quite an eerie setting
-Not much place to holdout
-The fire is flashing like a flashlight
-Attic is dark. Can you add a small light? And make a few holes on the roof so Infected can come in from various places.
This is a great map for a first map. Keep up the good work and hope to see you making a campaign one day. A great one of course! :D
-Nice city atmosphere
-Awesome room and houses design
-Map lighting is okay
-This map resembles a city amazingly
-Large and wide open map
-Too much supplies
-No music at all
-Map is large but looks quite empty
-In map 1, the heli crash right? Why does the roof still looks flat?
-Infected spawn sometime stuck and some can't even get to me. I can easily shoot them dead.
This map is cool and wonderful. The only thing from keeping me enjoying this map is the cons. Can you please fix them? I love this map and I want to be more deeply in love after it is fix. Thank you.
Holy mackarel. This is the best map that i'd played. The game play that I experience from this map is TOTALLY DIFFERENT from any other map. This is as best as Suicide Blitz. Perfect custom models and stroyline. All custom models are fantastic and when I play this map I felt like I'm in Barcelona already! Such a great map deserve 100 from me! Keep up your good work guys!
-Map is big and long
-Nice routing of path
-Doors that needs to be break with melee
-The mall is fantastic!
-Lack of supplies
-Too many witches in a small space
-Map is quite dark in many place
-No way points or guide (don't mind actually but easy to get lost)
-Map is too long
-Big map but feels like empty. Add a little more props in certain areas
-Some 'dead end' areas
A good, hard, long and challenging campaign with bots that are not so stupid at all. As for now, for me your navs are great. Keep up the good work! I'll be waiting for your updates! :D