This is Nosher's second map and is called CTF Staging. Nosher decided to build a 3 stage CTF map. The idea being that when you return the enemy Intel back to the control point in your base, the next enemy intel spawns in a deeper part of...
- ctf_stagingBeta
- pl_caterpillarBeta
First release of pl_caterpillar (beta1). This is a single-stage payload map with 3 CPs. It combines desert and alpine theme. Both teams have 2 exits out of their bases that lead to a different part of the map to help flanking and attack...
- ctf_jagged_a7Alpha
This map is using a modded game mode. The Objective The maps game mode is a simple combination of Capture the Flag and Push Capture Point. The goal is to bring the neutral Intelligence to both of the enemies Control Points and stopping...
- VSH Dr Office
This is a deathrun map for TF2, working with the Saxton Hale mode. DON'T RESTRAIN ANY CLASSES/CLASS WEAPONS EXCEPT SPY. Some of them play major roles in order to unlock secrets. Don't worry for scouts and such, traps are made to get tho...
- trade_plaza
another map i found in-game. the same as my first map, it is only you who can donate it. (the picture dont look exactley like the map does. im sorry.)
- achievement engi.
just a map i found in-game. i think it is cool, it is only you who can donate it.(i was too lazy to take a screenshot of the map, so just enjoy the map, ok)
- ctf_helms_deepBeta
Two opposing fortresses constructed after the layout of Helm's Deep: The mountain stronghold of Rohan from Lord of the Rings. Two opposing and identical fortresses. Each has a main keep, deepening wall, underground intelligence room, an...
- arena_midgard
Remake of deathmatch Multiplayer Map from BLOOD.. MIDGARD special thanks to monolith at the time for making one of the best fps games of all time BLOOD.. fixes since version 1 fixed walls in front of blu base to stop players falling dow...
- dm_boostertower
Booster Tower from Super Mario RPG (SNES), remade into a 3D free-for-all map. Featuring lively animated Snifits, Chain Chomps, and Bob-Ombs you can interact with. LOTS of custom content. Almost no asset was imported from outside source...
- jump_dystopiaBeta
There are 5 courses in the map, each with a different theme. The first course can be completed as both scout and a soldier. Jumps on last course are made by The Magic Muff{N} Burglar. This is a first beta, so please report any bugs you ...
- ctf_shipmentBeta
HugoDePayenz tried to make a shipment map that is similar to the one from Call of Duty 4. This map is meant for a small 10 slot server.
- ctf_premudaAlpha
Set on the island of Premuda in the Adriatic Sea, Blu tries to pinpoint Red's Central HQ to launch an aerial attack to destroy it. The Intel/Transmitter is a custom model with a health dispenser attached to it, so it slowly heals the car...
- ctf_platformBeta
Recommended game rules: 10 sec respawn, 2 or 3 captures win the game, class cap of 3 or 4, and a 30 sec setup time, as the first points are quite vulnerable to capture at first. It looks a bit ugly due to the fact that I haven't focused...
- ctf_normaAlpha
Hey everyone, just wanted to post my entry for the comp CTF contest over at TF2map here, would appreciate to get some feedback! Its standard CTF and its version a3 at the moment.. I need feedback on gameplay, the visuals are not importa...
- ctf_diamondBeta
This is Lord csx[hu]'s second map. A metal construction map with a lot of levels.
- ctf_loadoutBeta
A medium sized CTF map made by FatalOneDay. With Beta 2, there is now a new path between load section and outside. Also more detail mid area and all map, Load section textures changed and of course bug fixes.
- ctf_highlandsBeta
Well its been a long and windy road, starting from a simple blocked out alpha version covered in dev textures to what it is today. This map has taken me approximately 6 or 7 months to make (although I took quite a few long hiatuses over ...
- ctf_GeneratingStationBeta
This is Bakscratch's first map for Team Fortress 2. It is very simple and also small but has some open air bits in it.
- ctf_deckerBeta
Some of you might remember this map from a while back when it was in beta. If not here's a little description with some screen shots. This is the authors take on 2Fort. The Blue Team suspects that the Red team has been poaching Blue Tun...
- ctf_cubixBeta
Please download/test/rate/comment, and report any/all bugs/problems. The sooner I get the bugs fixed, the sooner I can get a final release. Custom textures SHOULD be included in the map.
- ctf_crossportBeta
The map differs from the existing screens, forgot to get some new ones There are two trains both running on random intervals between 60 seconds. There is also a setup time as the map is quite small. Protective glass has also been added t...
- ctf_creakAlpha
This is the second version of CTF Wastershed. Check out the change-logs to see what has been changed in this version.
- ctf_coretAlpha
This is a standard CTF symmetrical map. It is a total recreation of the classic UT 99, ctf_coret. In this build, there are no ambient sounds or anything like that, visually it is almost 100% complete. The original was far too dark and un...
- ctf_controlAlpha
CTF_Control is an intelligence map with a control point element. each teams intelligence is held under lock and key. when a team owns the center control point the enemy's Intel doors open and it can be capped. but be warned! if the enemy...