- arena_refineryBeta
The map is Reflectionaly symmetrical (like lumberyard and ravine). The 2 key ideas in mind are: - Heavy industrial, including lots of pipes, a certain amount of environmental fog. - Some particle effects of gas escaping from pipes. Ez...
- arena_saw
This map features: - Two fully-designed spawn rooms, each with their own unique skyroof view - A tactically designed play area that encourages the avoidance of saws - A central control point kept nice and moist (doubles as a pool for th...
- arena_storm2Beta
A nice storm map made by ikem. Check out the screenshots below for a more detailed overview and the changelog for a complete map change overview.
- arena_face2faceBeta
Face2Face Arena is a semi-symmetric arena map based around a central radio tower. Since it is arena the goal is to kill all of the opposing team, making the courtyard a hard place to cross. So to help that out the author put a tunnels un...
- arena_depotBeta
This map take place in depot. There are many ways to hide, shot, jump.... For every class it should be a great arena map. The dark environment give you a different feeling near the gaming in TF2.
- cp_devilsbrew2
The basic premise of Devil's Brew was to address the issue of 5point/2way/granary-style CP maps stalemating, whilst also introducing a new element to the gameplay. More plainatively, the middle and 2ndary points move about 500 units towa...
- arena_cementpondBeta
This is a reworked version of CP Cementpond where point C has been made into an arena map. LuigiThirty had good feedback running it on his testing server, so he decided to release it publicly.
- arena_backwashBeta
A custom Team Fortress 2 map by Swizzle. He tried to make it friendly to all classes, giving long sightlines for snipers, tight spaces for pyros, etc., as he felt most of Valve's arena maps tend to let certain classes fall by the wayside...
- Achievement Fullycharged
My first Achievement map, and one of my best achievement maps RED players Only, all bots are BLU it contain : -Idle -Bots -75% of achievements -Sentry Room -R...
- CTF: Storage
One of my better maps. Not quite what I wanted but it's playable, and not as easy to get kills than my other maps
- Pipeball Classic
A heavily updated remake of my old Pipeball map I made while I was a Hammer rookie. RED and BLU compete to hit the ball into the other team's goal pipe, the first team to three goals wins. In the event of a 2-2 tie, a black ball replaces...
- arena_railyardBeta
Arena railyard is a small size snow theme map, originally a CP game mode now ported into more fit Arena
- cp_demolition_b1Beta
As secret information has revealed, the opposing team has a nuclear rocket stationed in a small base in the desert. Your mission is to take control over the base, and prevent them from launching.
- koth_escalanteBeta
Both teams start in separate bases on opposite sides of a small train bridge in the middle of the desert. The control point is located on the center of this bridge. Beta 3, which contains numerous changes and improvements, is being prepa...
- Cross Fire
A small warehouse containing some of rezworks abandoned projects and some of which are under construction
- cp_waterway_final
Inspired by the choke point mechanic of Warpath, and a little by the canals of Half-Life 2, Waterway sees RED and BLU battling it out in the back alleys of a remote facility for ownership of each other's control points. Server admins: s...
- CTF_Abandoned_Lab
OH MY GOD, MY FIRST MAP IS DONE !!! :D I think the name says all, it's a lab, only a really weird lab: The red team used to work with barrels filled with dangerous chemicals and the blue team worked on new drinks: the BONK There aren'...
- cp_frost_b5Beta
cp_frost is a 5cp push map geared towards competitive play. It emphasizes vast height differences, flank routes, and long sight lines. The middle is based somewhat loosely off the B bombsite in de nuke from counterstrike source, while th...
- ctf_cargo
This map is a huge cargo train that never stops moving, there is two ends, for red and blu. Similar in concept to the fabled Convoy map.
- koth_corporateBeta
This is a King of the Hill map set in an office building. Both teams spawn on the top floor and the control point is in the basement.
- Station Morozovo
Lost Train station, a faint reminiscence of the CoD 2 Russian train station campaign. This is a complete symmetric deathmatch map.
- koth_visualBeta
A medium sized KOTH map with devtextures. Two bases, between them a huge building with many ways to get in. The screenshots speak for themselves.
- pl_universe
This is a Payload map that combines three of TF2's themes: desert, industrial/well, and alpine. I welcome (and demand!) constructive criticism.
- koth_warehouse
Small map that can fit 32 players (16 per side) Basic KOTH play style. Map is in its final version. Compared to other warehouse maps the hallow containers are now models and should not cause 'black' texture errors.