• Map
    [VSH] Grid Walls Reworked
    N/A

    Reworked this map in a couple of hours, thought it could use it. Improved features have been posted below! + Color coded design with arrows, allowing for easier navigation + Improved textures + Smoother door transitions + Extra props an...

    2,791
  • Map
    Pl_RocketRavine
    Beta N/A

    This is a redesign of an old tf2 map called pl_canyon. It has been redone from the ground up to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map. BLU's object...

    14,337
  • Map
    Pl_Canyon (Old Rocket Ravine Beta)
    Beta N/A

    ATTENTION: This map has been redesigned for 24-32 player servers and updated to accommodate the new weapons released since this older version. The new version is entitled pl_rocketravine, so it's suggested that you download that instead...

    15,930
  • Map
    [VSH] Rats Saxy Reworked
    N/A

    I quite enjoyed the Rats Saxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result. It's also my first remake so don't go too...

    4,974
  • Map
    PL_ECLIPSE
    N/A

    Welcome to the Eclipse! "Eclipse" - is a large single-stage Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points. Plot: Red team has aquired a huge supply of elec...

    13,442
  • Map
    [VSH] Shipment
    N/A

    First map I made that's not a rework of an existing map, but on the other hand it's a recreation of the "Shipment" map from Call of Duty: Modern Warfare. I thought it would work well in Saxton Hale. Small, action packed map with some ver...

    2,694
  • Map
    mvm_oilrig
    N/A

    by Nathan 'Volcomator' Ybanez Grey Mann has located one of Mann Co's top secret bases on a mid-ocean oilrig! You can be sure his eetsy beetsy teeny robots will be happy to burrow into our top secret hatch and blow up our top secret base...

    10,176

Browsing 'Industrial / Commercial' Maps

There are 103 results.
  • Map
    arena_refinery
    Beta N/A

    The map is Reflectionaly symmetrical (like lumberyard and ravine). The 2 key ideas in mind are: - Heavy industrial, including lots of pipes, a certain amount of environmental fog. - Some particle effects of gas escaping from pipes. Ez...

    5,436
  • Map
    arena_saw
    N/A

    This map features: - Two fully-designed spawn rooms, each with their own unique skyroof view - A tactically designed play area that encourages the avoidance of saws - A central control point kept nice and moist (doubles as a pool for th...

    8,648
  • Map
    arena_storm2
    Beta N/A

    A nice storm map made by ikem. Check out the screenshots below for a more detailed overview and the changelog for a complete map change overview.

    6,565
  • Map
    arena_face2face
    Beta N/A

    Face2Face Arena is a semi-symmetric arena map based around a central radio tower. Since it is arena the goal is to kill all of the opposing team, making the courtyard a hard place to cross. So to help that out the author put a tunnels un...

    5,947
  • Map
    arena_depot
    Beta N/A

    This map take place in depot. There are many ways to hide, shot, jump.... For every class it should be a great arena map. The dark environment give you a different feeling near the gaming in TF2.

    5,629
  • Map
    cp_devilsbrew2
    N/A

    The basic premise of Devil's Brew was to address the issue of 5point/2way/granary-style CP maps stalemating, whilst also introducing a new element to the gameplay. More plainatively, the middle and 2ndary points move about 500 units towa...

    5,200
  • Map
    arena_cementpond
    Beta N/A

    This is a reworked version of CP Cementpond where point C has been made into an arena map. LuigiThirty had good feedback running it on his testing server, so he decided to release it publicly.

    4,631
  • Map
    arena_backwash
    Beta N/A

    A custom Team Fortress 2 map by Swizzle. He tried to make it friendly to all classes, giving long sightlines for snipers, tight spaces for pyros, etc., as he felt most of Valve's arena maps tend to let certain classes fall by the wayside...

    5,474
  • Map
    Achievement Fullycharged
    N/A

    My first Achievement map, and one of my best achievement maps RED players Only, all bots are BLU it contain : -Idle -Bots -75% of achievements -Sentry Room -R...

    12,054
  • Map
    CTF: Storage
    N/A

    One of my better maps. Not quite what I wanted but it's playable, and not as easy to get kills than my other maps

    5,505
  • Map
    Pipeball Classic
    N/A

    A heavily updated remake of my old Pipeball map I made while I was a Hammer rookie. RED and BLU compete to hit the ball into the other team's goal pipe, the first team to three goals wins. In the event of a 2-2 tie, a black ball replaces...

    7,200
  • Map
    arena_railyard
    Beta N/A

    Arena railyard is a small size snow theme map, originally a CP game mode now ported into more fit Arena

    9,874
  • Map
    cp_demolition_b1
    Beta N/A

    As secret information has revealed, the opposing team has a nuclear rocket stationed in a small base in the desert. Your mission is to take control over the base, and prevent them from launching.

    7,054
  • Map
    koth_escalante
    Beta N/A

    Both teams start in separate bases on opposite sides of a small train bridge in the middle of the desert. The control point is located on the center of this bridge. Beta 3, which contains numerous changes and improvements, is being prepa...

    7,505
  • Map
    Cross Fire
    N/A

    A small warehouse containing some of rezworks abandoned projects and some of which are under construction

    7,841
  • Map
    cp_waterway_final
    N/A

    Inspired by the choke point mechanic of Warpath, and a little by the canals of Half-Life 2, Waterway sees RED and BLU battling it out in the back alleys of a remote facility for ownership of each other's control points. Server admins: s...

    6,840
  • Map
    CTF_Abandoned_Lab
    N/A

    OH MY GOD, MY FIRST MAP IS DONE !!! :D I think the name says all, it's a lab, only a really weird lab: The red team used to work with barrels filled with dangerous chemicals and the blue team worked on new drinks: the BONK There aren'...

    9,324
  • Map
    cp_frost_b5
    Beta N/A

    cp_frost is a 5cp push map geared towards competitive play. It emphasizes vast height differences, flank routes, and long sight lines. The middle is based somewhat loosely off the B bombsite in de nuke from counterstrike source, while th...

    9,478
  • Map
    ctf_cargo
    N/A

    This map is a huge cargo train that never stops moving, there is two ends, for red and blu. Similar in concept to the fabled Convoy map.

    7,426
  • Map
    koth_corporate
    Beta N/A

    This is a King of the Hill map set in an office building. Both teams spawn on the top floor and the control point is in the basement.

    7,229
  • Map
    Station Morozovo
    N/A

    Lost Train station, a faint reminiscence of the CoD 2 Russian train station campaign. This is a complete symmetric deathmatch map.

    7,875
  • Map
    koth_visual
    Beta N/A

    A medium sized KOTH map with devtextures. Two bases, between them a huge building with many ways to get in. The screenshots speak for themselves.

    6,455
  • Map
    pl_universe
    7.2

    This is a Payload map that combines three of TF2's themes: desert, industrial/well, and alpine. I welcome (and demand!) constructive criticism.

    10,714
  • Map
    koth_warehouse
    N/A

    Small map that can fit 32 players (16 per side) Basic KOTH play style. Map is in its final version. Compared to other warehouse maps the hallow containers are now models and should not cause 'black' texture errors.

    13,016