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I am preemptively making this page for anyone who wishes to give feedback during the development process, so that i can receive questions, concerns, suggestions etc... or even just voice your thoughts / interest on the project, but mostly to get feedback from common people who are interested in using it, to see what people might be interested seeing on it, like an open brainstorm, i know i may not be able to please everyone but this will help in improving it before i release the first version when its finished and ready for use. The Download is Project Information not the actual mod manager. Feb, 16, 17: - With the little free time i had, i decided to add a small feature for allowing people to quickly edit the autoexec.cfg file within the mod manager. added it to the tools section of the settings menu, Auto Exec Editor. its as simple as open, make changes, and close there will be prompt whether you want to save changes just in case for the sake of if someone accidentally messes up their autoexec or messes something up in it, it can be discarded and not permanent Feb, 22nd, 17: Completion to Alpha Status: Mod Manager - 100% Mod Randomizer - 100% Survivor Name Changer Tool - 100% Multi-VPK UI - 100% Extra Helpful Tools - 90% Final Touches - 90% Added a few extra tools and applying some final touches and polish while making sure that most of the stuff i add and have added are functioning the way they are supposed to be, shouldn't be too far from first release, i apologize about it taking so long and the fact of saying its close to first release so much when it's still taking a longer but that happens when you add a lot of extra stuff that you don't originally intend to, but add them in anyway for ease of use and convenience. - New Tool - Mod Prefix Remover - Will remove any unwanted prefixes in the beginning of mods so that mods are a big more organized and aren't confusing when they all have the same beginning filename more info will be available in the info when released. - Open /w Editor - This is merely a shortcut but i included it in the tool section, this isn't a stand alone tool, it is a settable shortcut that can be used in order to open your mods with a preferred editor, upon using it will direct you to select the exe of the editor and after doing that you select 1 mod and use it again and it will be opened in that editor. - Change Editor - Just in case someone needs to change the editor for the mods, it will automatically prompt you if its not set, or what its set to doesn't exist but if you want to change it regardless then use that. Mar, 1st, 2017 - Hit a little stroke of bad luck and a Visual Studio Update ruined itself to where it won't start up so progress will be impeded until i can figure out a fix to this issue.
01/30/17 ======== Added Project Info & Getting User's Feedback and Suggestions preemptively before the first release of the Mod Manager.
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L4D2 Mod Manager ...
Version 0.0 Beta