

Left 4 Dead 2 Mod Manager (In Development)
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Description
I am preemptively making this page for anyone who wishes to give feedback during the development process, so that i can receive questions, concerns, suggestions etc... or even just voice your thoughts / interest on the project, but mostly to get feedback from common people who are interested in using it, to see what people might be interested seeing on it, like an open brainstorm, i know i may not be able to please everyone but this will help in improving it before i release the first version when its finished and ready for use.
The Download is Project Information not the actual mod
manager.
Feb, 16, 17:
- With the little free time i had, i decided to add a
small feature for allowing people to quickly edit the
autoexec.cfg file within the mod manager. added it to
the tools section of the settings menu, Auto Exec
Editor. its as simple as open, make changes, and close
there will be prompt whether you want to save changes
just in case for the sake of if someone accidentally
messes up their autoexec or messes something up in it,
it can be discarded and not permanent
Feb, 22nd, 17:
Completion to Alpha Status:
Mod Manager - 100%
Mod Randomizer - 100%
Survivor Name Changer Tool - 100%
Multi-VPK UI - 100%
Extra Helpful Tools - 90%
Final Touches - 90%
Added a few extra tools and applying some final
touches and polish while making sure that most
of the stuff i add and have added are functioning
the way they are supposed to be, shouldn't be too
far from first release, i apologize about it taking
so long and the fact of saying its close to first
release so much when it's still taking a longer but
that happens when you add a lot of extra stuff that
you don't originally intend to, but add them in
anyway for ease of use and convenience.
- New Tool - Mod Prefix Remover - Will remove any
unwanted prefixes in the beginning of mods so that
mods are a big more organized and aren't confusing
when they all have the same beginning filename more
info will be available in the info when released.
- Open /w Editor - This is merely a shortcut but i
included it in the tool section, this isn't a stand
alone tool, it is a settable shortcut that can be
used in order to open your mods with a preferred
editor, upon using it will direct you to select the
exe of the editor and after doing that you select 1
mod and use it again and it will be opened in that
editor.
- Change Editor - Just in case someone needs to change
the editor for the mods, it will automatically prompt
you if its not set, or what its set to doesn't exist
but if you want to change it regardless then use
that.
Mar, 1st, 2017 -
Hit a little stroke of bad luck and a Visual Studio Update ruined itself to where it won't start up so
progress will be impeded until i can figure out a fix
to this issue.
Changelog
01/30/17 ======== Added Project Info & Getting User's Feedback and Suggestions preemptively before the first release of the Mod Manager.
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File Details
L4D2 Mod Manager ...
(4.7 KB)
View Changelog
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