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Description
TRAILER V1.3TRAILERWALKTHROUGH
SECTOR-74: March of the survivors
16 Level campaign made by: CR0NO
SET SHADER DETAIL (in video menu options) TO MEDIUM OR HIGHER TO SEE THE SKYBOX CORRECTLY
Enjoy.
Special thanks to: Systane (testing and Q&A)
Check out his mods: Pesaro 1 to 4
Like , share and subscribe to my mod , thank you
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WALKTHROUGH
(level 13, 14,15 AND 16 dont have a walkthrough video yet, coming soon)
Encounter spawn bugs? (restarting the map might help)
Feedback is always welcome, and if usefull , will be used to improve or bugfix my mod in future updates!!!
Like , share and subscribe to my mod , thank you
Sector-74 V1.66b - Fix that problematic texture and some other stuff V1.66b
I forgot i had a ingame texture of 1024x1024, which causes problems.
That has been fixed now on all levels.
Amazing environment and exploration, however horrible optimization and poor balance
First, if each chapter is going to be long, then this should be 3 different campaigns (1-5 6-10 11-15/16), now everyone has this chunk of time to commit so we just were able to do first 5, and rest I am getting from another reviewer that I trust
Second, try to optimize your maps better, instead of load all at once, load it in segments so it does not drop fps so often
Third, learn how to properly code in rolling hordes, you do not jus spam call horde functions, thus increasing the common count to a TREMENOUS amount, look at how parish or dead air does it and mimic that way so it is more balanced.
For the finale , holdout is fine but you need to learn to pause the rescue script so survivors can kill the boss and once that is dead then resume rescue script, infinite tank and horde at the end of a long hour campaign is poor design, though not properly doing rolling hordes is poor design in itself.
The bosses itself were interesting, some just needed some balance instead of jus all out
If this campaign does get fixed optimization and balanced way then I will try this again and revisit this.
Hard Expert Mode :D
Basicamente adiciona uma nova campanha baseada em No Mercy, porém muito mais difícil. Esta campanha é exatamente como no Left 4 Dead 1, foi realizado alguns ajustes para que funcione perfeitamente em Left 4 Dead 2....
He spies among us... That spy could be you, he could be me and he could be... anyone else! WATCH OUT! He's right behind you!
Yes, Spy replaces Francis' voice.
And I no longer continue updating this one. It's not good enough.
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**ATTENTION**
THIS MOD IS A PLUGIN AND TO WORK CORRECTLY YOU MUST HAVE SOURCEMODE INSTALLED ON YOUR LEFT 4 DEAD 2!!
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This is my first mutation. It was going to be a mix of Tank rush! by WILLIAMS117™ and Gib fest, but evolved to something new. It's ideal with maps with big areas and scarce ammo. I tested it with Highway 17, Water hazard and Divine Cyber...
replaces the "leftfordeathhit.wav" with I Like It by Grand Puba (also include L4D1 counterpart)
Credits:
Grand Puba - making this song
Hariss - making this mod
Upload this to L4D2 Workshop
Posted this review
Amazing environment and exploration, however horrible optimization and poor balance
This review was posted before the latest release.