Left 4 Dead 2
Left 4 Dead 2 is a single-player and multiplayer co-operative survival horror FPS game.
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BO1 FAMAS (for M16) Left 4 Dead 2
Uploader: HulkTank
Author: Alex_D_Vasilkov
GIAT FAMAS Valorise prototype from CoD: Black Ops. Essentially a FAMAS F1 with its distinctive carry handle (called "the clarion" by the French) replaced with a two-step set of Picatinny rails, and a reversible to any side charging handle. It still uses the propriertary 25-round disposable-reusable magazines; apparently the improvements of the G2 variant (such as STANAG mag compatibility) were dismissed much like the improvements to the Makarov pistol (the PMM model and ammo) in Soviet Union. Like many bullpup rifles (like the AUG, Tavor, and F2000) it is encased in a plastic shell.

Replaces the "M-16 Assault Rifle" on MxDlZnB's CODOL animations.

Hands down the most anachronistic firearm of Black Ops, rivaled only by the AUG A2. This model has been such a pain to smooth. Parts like the totally-not-Picatinny-rail were broken, which might be why it looked so alien in that game. Also, a front portion of the rail is nowhere to be found; I have added an AN/PEQ-15 from Black Ops II to hide it. Complaints, suggestions, and applications are welcome, as is constructive criticism.

Credits:
Models/textures: Treyarch (distributed by Activision)
Animations: MxDlZnB
Compile: Alex_D_Vasilkov
Sounds: Treyarch (reload only), firing sound linked below

Includes an optional HUD icon or script. The script changes are:
* HUD icon
* 25 round capacity (def. 50)
* 1000 rounds per minute (def. ~685)
* 23 damage per shot (def. 33)
* 650 reserve ammo (def. 360)
* Tier 1 SMG (def. Tier 2 Rifle)
The script reclassifies the rifle into a submachine gun due to pathetic damage per shot, minigun rate of fire, huge ammo pool, and frequent reloads. The damage-per-second (DPS) remains the same as the default M16.
View Changelog (v1.1 Complete)
Tagged Weapons Rifles
Updated: 05/03/19   •   Views: 4,836  •  bo1famas_m16.zip (3MB)