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Description
[Campaign Detail]
After the pilot left because of the zombies, the survivors need to head to the mines and reach to the otherside for resuce.
[Models and Textures}
- Custom models are used from Garry's Mod
- Textures are used from Genetica Viewers
[Map Name]
1. Signal_Broken
2. Frozen_Mines
3. Rescue
[Useful Info]
- YOU ARE REQUIRED TO KILL THE KRAKEN (DO NOT STAND AT THE BACK OF THE MAP WHEN SHOOTING THE KRAKEN, YOU WILL DO NO DAMAGE)
- KRAKEN HAVE DIFFERENT HEALTH WHEN PLAYING ON SINGLEPLAYER AND MULITPLAYER
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>>> Single Player = 10000
>>> Mulitplayer = 23000
- RIOT ZOMBIES AT FINALE
- ENABLE HINTS
- DISABLE MODS IF YOU ARE LAGGING
Also on the Steam Workshop
Played the latest version (v2.1) & the previous bugs mentioned on previous comments are fixed. Putting the saferooms further behind the locked door & blockade have fixed the bugs in which previously bots attempted to go through the door/ blockade by teleporting.
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In overview, the campaign is good to play now. The supplies are enough, & some are scattered around the maps. Bot navigation is fine. The directions & instructions are now clear.
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Map 1 has some changes & fixes compared to the previous version. There are lots of magnum pistols in the house along with normal pistols, & some melee weapons for those who prefer melee weapon (at least after the primary weapons are found). The primary weapons on map 1 are scattered around the map, & survivors will find during the journey. Somehow I feel like the special infected spawn locations are unusual. They usually love spawning at hidden locations, but on this map sometimes they spawn at open areas & become easy targets. Probably some materials like boxes or wreckages would be needed to make the areas more crowded, as the wide & quite empty snow area gives special infected disadvantages.
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Map 2 is about exploring the ice cave. It's quite short if someone knows where to find the barrel. & about the barrel, I have a random idea to share. Actually map 2 is also good to implement randomized location for the barrel, as map 2 is not wide enough but still explorable. I saw many goods locations to put the barrel randomly. That way, players can explore a bit longer in finding the barrel.
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& then, the finale with exclusive boss fight. Kraken is waiting for a challenge. The supplies here are more than enough. At least, there are several medkits & defib just in case unexpected things happen. The Kraken now has flinch effect to indicate when he's taking damage. I still see that Kraken still has potentials to be improved to be a more formidable boss, probably in the next update. & there's one drawback on the finale: the final battle with Kraken is too silent without background music. Adding some background musics would be better so players can enjoy the musics while fighting. Btw I think I have a random idea about the background musics. If possible, the backgrounds music can also be used to indicate how much the remaining health Kraken has, like for example, when reaching 50% of total health, the bg music changes, & when reaching like 10-25% of total health, the background music changes again.
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In overalls, it's a short but fun campaign with exclusive boss fight as the finale event. Actually every map still has potentials to tweak to be much longer. Adding more maps would be great too, because I think it's kind of fun & challenging if survivors have to walk on slippery icey floors much longer & meet special infected, or even a tank during deeper cave exploration. Well, I'll look forward to the next updates if there are any plans of updating in the future, as this campaign is promising.
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Posted this review
Short but fun, with exclusive boss battle