Midnight Rail Run

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  • kurochama
    kurochama

    Posted this review

    8

    Good old campaign

    Cleared this campaign in almost 50 minutes. The campaign is playable & fine with only few problems. I'll mention the problems later. The bot navigation is fine, & supplies are enough. Some areas are explorable but there are many empty rooms in the buildings. The directions & objectives are clear in overall.
    .
    The first problem happens on map 1. I don't know if it's just me or not, but on map 1, I experienced great lag spikes along the way (which didn't happen on next maps) that made my fps drop. Probably it's related to the bushes.
    .
    On map 2 & 3, there are several events about alarm & running to the saferoom. Some have challenges like faster special infected respawn time. I ever killed around 60 special infected in total on one map, as sometimes they came in pairs. The next problem is in the beginning of map 3. The directions here after breaking the barricade is unclear. I wandered for minutes by entering every house & found no way out, until a jockey came somewhere from a house & led me to the right path.
    .
    The finale is wide & has some good spots to camp because some spots are closed areas. The problem here is related to the rescue unit. The rescue unit arrives rather late, so survivors have no choice but to defend a little longer while waiting. There's no direction or highlight on the rescue unit, so survivors need to predict where it will arrive, but I think there's no problem as players will know soon after they explore the areas.
    .
    Other than the problems I mentioned, I found this campaign enjoyable to play with bots or friends. I'll keep this to play again later.

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File Details

midnightrr2.vpk

(60.8 MB)

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Version 2.1 Complete

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