Reviews for The Cure

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    • luubinh109
      luubinh109

      Posted this review

      9

      Review

      Nice long campaign
      Final chapter kinda lag (lost fps)
    • OWM2_M_B
      OWM2_M_B

      Posted this review

      5

      Review

      Pros:
      - Kinda long
      - I thought the author actually made efforts to make the maps
      - Custom traps
      
      Cons:
      - Disapponting map details
      - Horrible optimization
      - Boring design. I especially don't like the repeitive design of map 4.
      - The lighting is worse than many other campaigns. Also, the maps didn't get suitable color corrections.
      - There're some strange paintings in the maps... I don't like them because they slightly broke the atmosphere.
      - Well, most things are meaningless.
      
      Conclusion:
      Not worth playing.

      Edited: 1 month ago

    • Reizsta
      Reizsta

      Posted this review

      8

      Nice

      Got some invisible objects on map 2
    • kurochama
      kurochama

      Posted this review

      8

      A campaign with traps, but still good & playable

      It took me almost 2 hours to finish this campaign. The book really can't be judged by its cover. I meant, with such small size, this campaign is really long. In this campaign, rushing will make you receive lots of damage or even get incapacitated, because some traps require caution. However, the bot navigation seems fine & supplies are more than enough, just in case some survivors take too much damage. Some maps give the special infected benefits, as there are some trees, bushes, & cars to hide & then give sudden leap or charge on a survivor.
      .
      Pros=
      - A long campaign.
      - Lots of supplies.
      - Mostly friendly traps, as there are no instant-death traps, but players still need to be cautious because some traps can incapacitate some survivors at once if careless.
      - Helpful instructions & notifications about the traps ahead.
      .
      Cons=
      - Some rock-throwing traps look confusing. Like for example, on map 1, I had no idea where the rock came from. I thought the birds sometimes threw the rock, but that's kind of impossible.
      - The gas leak can be confusing. Usually, a gas leak like that deals damage to survivors, but in this campaign, it doesn't deal damage. So my extra caution was kind of tricked by this gas leak.
      - Some areas are confusing because of lack of directions. For example, on a location where there are some static tanks throwing rocks randomly with some witches walking around, there's no clue whether survivors have to go to the center of the tower or somewhere else. I spent much time looking around to figure out where to go.
      .
      Aside of the cons, this campaign is still playable, & bot-friendly. The key is staying cautious & no rushing except if someone has memorized the locations of the traps along with the patterns. One of good campaigns with traps.
    • Shieldmaiden

      Posted this review

      8

      Polished map with a great story

      I quite enjoyed this map! There's quite a lot of ammo drops and supplies, but that makes sense in the context of the story. I do feel like the fourth level hospital was too empty- the layout didn't bother me as much as abundance of completely empty rooms. That's only a minor nitpick. I'm impressed with the third map in particular. Definitely a keeper!
    • Johnny_Dave
      Johnny_Dave

      Posted this review

      8

      Cool and Well-Made Map

      Map are too long, but it is good presentation. Some maps I've found was a little buggy. Story was good. Outstanding. I have no need to say more for this. But this is awesome.
    • Mz Cookies
      Mz Cookies

      Posted this review

      6

      Long, linear maps but are well made but finale is completely bugged

      PROS
      - LONG maps
      - Decent amount of supplies, extra first aids make up for the length
      - Achievable on expert, despite length/numerous tanks due to extra supplies
      - Mines / rocks 
      - Easy to follow, good use of directional arrows
      - Plenty of opportunity to explore
      - Creative ideas
      - Story
      
      CONS
      The finale was completely bugged. Pressed the pump, but no horde/SI and nothing progressed. Restarted numerous times but the same glitch kept happening.
      - Maps are quite repetitive with a lot of unnecessary areas 
      - Tanks would get stuck and die a lot
      
      OVERALL
      I did enjoy this campaign on expert, the Dev's creativity shines through however a very linear pathway, repetitive maps and an unplayable finale lets this campaign down. I would still recommend this to players who like long maps but skip the finale!
      • we need more reviewer like you
    • Antumarin
      Antumarin

      Posted this review

      6

      Don't bother playing Co-op, try it out with Crouching Sprinters

    • ShineKiaa
      ShineKiaa

      Posted this review

      4

      Now I know what others meant by redundant....

      Completed in expert realism. Based on the impression of this map gameplay in expert realism mode, I didn't really have much fun in it.
      The first and second map I really kinda liked the atmosphere it creates. With all the old woods and houses, it made me felt like really in a horror game, an apocalypse-affected place. The supplies were adequate, almost too adequate to a point that not very challenging.
      
      One of the biggest flaw of this map is really the word 'Redundant'. Many things were there redundantly without making any sense. Why was there so many rocks being thrown? Especially in the first map and 2nd map, thrown by who? Why was there a need to activate 3 towers and doing the same thing thrice just to open a door? Was there a need to have landmine? Map 3 and Map 4 redundantly have some repetitive surroundings as well. For example map 3 the round tracks that we were running around with, map 4 in the hospital, it was so big and frankly speaking all of them look identical without a slight change, and without a really clear navigation, was rather confusing at times. Finale was ok but the map didn't cut off the way back to safehouse and we could literally go back and made it a safehouse hold out finale. It wasn't particularly special and memorable. But I still believe if the map gets trimmed a bit, and if the right change have been made to the map, it'd still be a potentially cool map. For now, it doesn't make me feel like going back.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      2

      Review

      Pretty bad. Bland maps. Lag/ping issues. Very long, very punishing if you die. Trolly. Other than that there was plenty of supplies throughout chapters.
    • K_vo75
      K_vo75

      Posted this review

      8

      Be sure to play with your friends. Very long, but very entertaining.

      It took me about 3 hours to complete with my friends. What is a reasonable time. But some "strange" things, eventually decrease the immersiveness of the campaign.
      Still, the fun is guaranteed.
      • Thanks for the nice review.
    • TeleportingFatGuy138
      TeleportingFatGuy138

      Posted this review

      8

      Pros:

      Unique scenarios
      
      Plenty of supplies

      Cons:

      Open areas, lack of props
      
      On the first level, the tank can spawn in by the sewer, making for a challenging battle.
      
      The flying rocks on the first chapter were a bit obnoxious.
      
      Bots run straight through the lasers.

      Conclusion:

      This campaign was a lot of fun.The campaign took me 2 hours and 8 minutes, the longest time I've ever spent on a campaign, ever. The only thing that needs polishing is the big, open areas, mainly an issue in the hospital. I'd add some little buildings and stuff around the chapter's train tracks, and maybe redo the inside of the hospital. I'd look at Mercy Hospital for inspiration. Instead of big, long hallways, make separate rooms to navigate through.
      
      I enjoyed this campaign. Nice work. :)
    • Centerdeal
      Centerdeal

      Posted this review

      6

      Pros:

      Some new twists on the maps (lasers, rocks from nowhere, landmines).
      
      Surprised moments of floors collapsing.
      
      Going to various areas to advance to another part of the map.

      Cons:

      Overall redundant.
      
      Seems to have a Half-Life influence to it (not that Half-Life is bad, but it doesn't really work for Left 4 Dead).
      
      Landscapes were unappealing for most of the map.
      
      The airline crash always works in the Left 4 Dead environment, but being able to walk through the wreckage as though it isn't there kind of ruins it.

      Conclusion:

      You created a Left 4 Dead map, and not many people can (if more people dead, there would be a ton more maps to download from this site).  Therefore, you deserve credit for that.
      
      The map is playable, and for that, it deserves to be looked at and tried.  Yet, after finishing the map (and maybe even before finishing the map), the Left 4 Dead player will most likely delete this map.
      
      This map isn't horrible.  It just doesn't do much.  It is like the author(s) of this map were going for quantity instead of quality.  For me, I would rather have a 2 or 3 chapter map with great visuals and action than a 5 chapter map that has moments, but is mostly mundane.
    • Blu3Wolf
      Blu3Wolf

      Posted this review

      4

      Pros:

      - The laser was interesting
      - The rock trowing was also interesting

      Cons:

      - Too linear (we are just zigzagging and running in circle)
      - no continuity (Complete change of safe room texture between level was really bad)
      - Unbreakable door 
      - Elevator doesn't wait for other player 
      - Bad nav 
      - not enough prop 
      - too many panic event
      - why so many jimmy gibb (All kind of special zombie) and witch, it like you are trying to fill in
      - Inside pine tree?

      Conclusion:

      Some good idea, but overall I got ass cancer.
      
      I'm giving you 2 star for the effort.
    • ****7_****
      ****7_****

      Posted this review

      4

      Pros:

      nothing spectacular

      Cons:

      Poor instructions leave you unsure how to navigate past a trap or where to go.

      Conclusion:

      Could have been great. Didn't happen. Plenty of things more fun than this.
    • Bear Claw
      Bear Claw

      Posted this review

      8

      Pros:

      Fairly good map work
      
      Innovative ideas and goals
      
      Long campaign (personal preference)
      
      Hordes enough for this average Bear
      
      Decent finale

      Cons:

      Some map seams
      
      Seems a little slow at the start.
      
      Has gone CTD at the peak of action
      (could have been my rig)

      Conclusion:

      I was much more impressed after completing this campaign. 
      
      At the start if felt more like "half life" than LFD.
      
      However, as it progressed it became very interesting.
      
      Maybe not for the most extreme gamers, but still a damn good campaign.
      
      Thank you.
      
      I can't give you a 4.5 (due to star system) and I won't give you a 5, but still a high rating from me.
    • BanditEDM

      Posted this review

      8

      Pros:

      - Lots of supplies
      - Nice environment 
      - Good campaign length 
      - Weapon variables

      Cons:

      - Is a bit redundant at times

      Conclusion:

      This is a very good campaign if you like swampish environments and enjoy using different types of weapons. If you don't mind the repetition sometimes then you'll find the length of this campaign very appropriate.
    • Emersonrick
      Emersonrick

      Posted this review

      10

      Pros:

      - Realistic and Climate
      - Details of well-defined objects
      - Good Graphics
      - Supplies and enough leftovers (great for expert mode)
      - Campaign maps contain differentiated by day (my favorite)
      - Variety of weapons

      Cons:

      - Nothing against

      Conclusion:

      This campaign has a detail that differs from many others and makes the top: The varieties of weapons! 90% of custom campaigns only have "Pump Shotgun and Smg" but not The Cure! The Cure have ranged weapons and especially the Rifle-Desert (my favorite) which makes this very special and favorite campaign. Congratulations to the developer of this excellent campaign. Thank you.

      This review was posted before the latest release.

    • nickkick

      Posted this review

      6

      Pros:

      -good map&enviroment
      -no lag or missing textures
      -fun
      -a long campain

      Cons:

      -to many zombies
      -on the map 2 the tower s door dont opened
      -at map 3 floating ammo
      -no throwers & medkit at finale (sometines)
      -the finale was long,the tank spawn 5 sec after killing the other
      -a little a bit confunzing

      Conclusion:

      This campain is very good.I recomand to play with firends,but are some bugs that should be solved soon.I give 3-3,5.Good job so far

      This review was posted before the latest release.

      • Did you find tha buttons for tha tower doors on map two?

        This comment was posted before the latest release.

      • now compiling bugfix version .... remember, still BETA

        This comment was posted before the latest release.

    • Grimm0429
      Grimm0429

      Posted this review

      10

      Pros:

      good map lots of fun

      Cons:

      Kind of too long each lv

      Conclusion:

      I would play it again it was fun ty

      This review was posted before the latest release.

      • Thank you for the nice review. Yes, it can very easily take 2 hours to play through.

        This comment was posted before the latest release.

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