Reviews for Fatal Freight: Remastered

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    • SMFX
      SMFX

      Posted this review

      7

      7,良好

      良好,场景路线其实还不错,机关太少了,导致有的地方很逛街而有的地方总是莫名出来一堆怪,最后一关难度稍大,需要留意
    • OWM2_M_B
      OWM2_M_B

      Posted this review

      10

      Another campaign I forgot to review

      Great campaign. The wonderful design is absolutely on par with Valve campaigns, but at the same time most areas are repetitive in visual. However, fun is the most important thing. I really had a joyful time, so I appreciate this.
    • Donnie4869
      Donnie4869

      Posted this review

      10

      Impressing Map

      I'm totally impressed by its view. Although some places are similar to that in official maps, the atmosphere is so great. 10/10
    • zoey02
      zoey02

      Posted this review

      10

      Very beautiful map

      - Game feels like it was released in 2020
      - Last level seems boring and easy
    • CinderMap
      CinderMap

      Posted this review

      10

      CINDER MAP

      VERY VERY VERY VERY BEAUTIFUL
    • youtae

      Posted this review

      8

      Good quality but it's a little boring.

      no bugs, high quality map design and textures.
      a very solid map, but It's a bit easy. and obvious.

      This review was posted before the latest release.

      • Thanks for the review. Sorry to hear you didn't like it. I pride this campaign more on solid design/gameplay than on pure innovation so I understand that it won't appeal to everyone. Hope you decide to give it another chance someday.

        This comment was posted before the latest release.

    • youtube_gamer
      youtube_gamer

      Posted this review

      10

      new

      Hello everyone, this map caught my attention because it is such a publisher in the game, so that's why it caught my attention and play this map and it's quite entertaining. Play it for 2 or 3 hours and I liked it so I'll give it 5 stars because I liked it a lot

      This review was posted before the latest release.

    • Wheity

      Posted this review

      10

      Long Good Campaign

      5 long maps, Weapons and muntions spawn different after loading new the maps. Different Events and a very good flow to play. I played with 4 guys. it was so funny. Very nicely spray logos everywhere with some small mini texts. Also the figures are speaking to each other with good jokes :)

      This review was posted before the latest release.

      • How do you install bro?

        This comment was posted before the latest release.

    • PanosGR
      PanosGR

      Posted this review

      8

      Nice Job but quite Easy on Normal Mode

      You did great man! This is a nice bunch of maps with cool visuals. 
      But me and my team found it very easy playing on Normal Mode. 
      So, if you guys want to enjoy this one in Co-Op, play it at least on Hard Mode.

      This review was posted before the latest release.

      • Thanks! The reason it's easier than most campaigns is because I didn't alter any of the spawn settings. Most campaigns seem to turn down the natural horde timer or increase the SI limits, but this is just plain ole' vanilla. It's meant to be like a Valve campaign. Anyway glad you enjoyed!

        This comment was posted before the latest release.

    • Guest

      Posted this review

      This account has been deleted

      This review was posted before the latest release.

    • EricChang
      EricChang

      Posted this review

      10

      The perfect trip to follow the track.XD

      This is one of the campaign I've played when I started to play L4D2.^^ Whole campaign and custom music's design are very great.^^ The finale is my favorite part, unique and challenging, but also very fun.^^ It's also one of my favorite campaign.^^

      This review was posted before the latest release.

    • Reizsta
      Reizsta

      Posted this review

      10

      Excellent

      Very nice timed dialogues. Keep it up!

      This review was posted before the latest release.

    • l4d2survivor
      l4d2survivor

      Posted this review

      10

      Perfect Campaign

      3 Year Late Review - Fun Campaign, Interesting Map Design. I played it quite a few times.

      This review was posted before the latest release.

    • Septienna
      Septienna

      Posted this review

      10

      Gorgeous map

      Everything was fine with this map. Its beautifully made, the objets are well placed, the lighting is vibrant.

      This review was posted before the latest release.

    • FreeCell
      FreeCell

      Posted this review

      10

      Good and Decent Campaign

      PROS : Custom voice
                Direction is very clear  
                Decent map design and environment
                Cool layout and texture
                Perfect and proper map length
                Challenging Finale 
      
      CONS : Easy

      This review was posted before the latest release.

    • Mz Cookies
      Mz Cookies

      Posted this review

      10

      Solid, well designed campaign.. a must play!

      PROS
      - Custom voice
      - Use of appropriate survivor dialogue
      - Custom graffiti
      - Directional arrows, very clear where to go
      - Map 4 saferoom idea is very nice! Collect supplies then run a bit further to the safe room
      - Map length is perfect
      - Well balanced difficulty, played on expert with one other player and it was achievable
      - Finale was challenging with a scavenge + hold off event but was doable on expert
      
      Overall this campaign was great, well designed, no bot nav issues with a RARE balanced difficulty and no overload on tanks like most maps. Very fun to play on expert and nice custom voice acting. Highly recommended!

      This review was posted before the latest release.

    • ShineKiaa
      ShineKiaa

      Posted this review

      10

      4.5 stars, Very up to standard, Classic official-like Custom map

      Completed in expert realism, duo expert realism and occasional hard eight expert. Played this map countless time, don't know why I haven't reviewed this yet.
      PROs
      - Very neatly designed and scripted, hardly any bug or spawning in line of sight problem
      - The theme is very consistent, chapters are well connected from one another
      - Custom music and dialogue that made me feel blended in, the moment you hear the music, you know it's Fatal Freight
      - Professionally made with special loading screen, 
      - Balance and progressive difficulty, reasonable supplies
      - Awesome hybrid finale
      - Scripted SI that really well positioned to make the map challenging
      
      CONs
      - Finale sometimes would bug out, I guess it happens when I press the radio the 2nd time too early
      - There are events throughout the maps, well scripted, not too easy not too unreasonable, but other than the finale they're not events that are so impactful and unique that I'd remember them even after a long while. For example the last gauntlet at the 4th chapter, sometimes can be quite intense, but wonder if it's the map but majority of the time, the horde and mobs that are coming in the way are quite few, it's not a necessity to use bile sometimes. And somehow the landscape was a bit doesn't make a sense to me or maybe it's just me, like how we run down the big square ladder thing in that gauntlet, perhaps making the landscape and the view more special and memorable?
      - Lack of beautiful views I guess if I were to be picky
      
      Overall it's a great map. Highly recommended to people that are new to custom map, 'cause this map is very classic, official-like kind of custom map. The quality is so good that for a moment I thought it's another official map. Definitely looking forward to another map from Zorbos.

      This review was posted before the latest release.

    • Mince

      Posted this review

      6

      Good campaign overall, some issues

      I've played this map a few times through with a friend on expert over the past few months. We even completed it with just two survivors (I.E. no bots or other players). Here are my thoughts based on my experiences.
      
      Pros:
      - The music is good
      - The environment is well designed. It looks like it could be an official map for the most part. The sky is also beautiful.
      - The crescendo events are all well balanced and match the design of events in the official maps.
      - The finale is enjoyable, for the most part. The scavenge bit is not too hard, and then it has a Swamp Fever-style finale afterwards.
      
      Neutral:
      - The maps are not really forgettable nor memorable. With some effort I can picture the maps and what takes place in each part. This is after completing the map several times. This campaign is better than most 5 map campaigns in that regard, but not as memorable as say I Hate Mountains, Suicide Blitz, Urban Flight, etc. Part of this is due to the terrain and textures never changing. 
      
      Cons:
      - As someone who has played dozens of custom campaigns on expert and realism, I have to fully disagree about the spacing of supplies. Maps 2-4 are barren and dry when it comes to ammo, pills, weapons, etc. On map 2 in particular the entire team was limping into the saferoom at literally 1 HP. This might be fun for some people, but due to the length of the maps, having to restart that close to the end after a surprise horde is annoying. It's not that my team is incapable of playing the map, it's that there are literally no health items to use. Compared to other official and custom maps, there's no items. On map 3 on the highway, we went more than 66% of the map without finding a single set of pills or adrenaline; all we had was our kits from the saferoom. Map 4 has far too many empty rooms and dead ends with no supplies.
      - The finale has crashed twice for me and my friend, months apart. In other words, yes, we wasted an hour and half on two separate occasions and the game crashed during the finale for no apparent reason. Additionally, once this finale crashes, music does not work on my dedicated server, even after multiple restarts. It takes a while for it to get "fixed". Presumably this is due to the custom music.
      - Speaking of the finale, if you "use" the radio a second time before the game tells you to go get cans, the gates will never raise and you will be stuck there. Happened to us. Not the best design.
      
      I hope you'll be able to pinpoint and fix the issues with the finale in particular. We cannot play the map anymore due to the risk of it crashing. As far as supplies go, I challenge people to actually play through the map on expert, perhaps with random people, to see just how little there is on maps 2-4. This map is better balanced for expert than most campaigns, but it's still not to a level where it can be enjoyed regularly, IMO.

      This review was posted before the latest release.

      • A later playthrough of the map on our server did not crash at the finale. We quit afterwards so I didn't get to test the music. I do look forward to any future updates on this. I'd have to revise to 4 or 5 stars now if I could.

        This comment was posted before the latest release.

      • Thanks for giving it another shot.
        
        Now that you've explained it a bit more in detail,  I might have an idea as to why the finale bugged out. The way that radio works is that there's a first button that triggers the initial speech. After that, it gets deleted and unveils a second button which was actually inside the first one. The reason the second button is inside of the first one is so that you can't accidentally hit it before hitting the first switch. There's a trigger volume stretched over that entire room that locks the button until all 4 survivors are inside of the room. If I had somehow forgotten to also make this trigger lock the SECOND switch... then that would probably be the issue right there. Just an idea though. I'll have to examine it more closely. In the end I chose to use this method because I noticed that a lot of other custom campaigns did it the same way, notably Suicide Blitz 2. I wonder if its possible to break the finale on that campaign as well.
        
        Also what did you mean when you said you were able to get out of it by jumping off of the ledge?
        I'm guessing you meant the raised platform right next to the radio right? And this is only happening when you start the campaign from the beginning and play all the way through? Strange indeed.
        
        There's definitely less pills/adrenaline than there are in official maps, as I said in my other post above. In theory, having less wouldn't be a bad thing if they were spread out more, but in reality that's not the case. A lot of times items seem to spawn in clumps together, leaving some areas completely empty. That could be something to do with the radius I have set on the item density controller. For next update I'm definitely going to be trying to spread stuff out a bit more. I don't think every single room should have something, but I can definitely agree that having more than half of the extra rooms being empty isn't really ideal either, as this is a case a majority of the time.
        
        I'm going to add a medicine cabinet at the crescendo on map 3 that has a bunch of pills in it, and perhaps one on map 2 as well, but I'm not sure where yet. I can't really see any imbalance coming out of it as you can never really go wrong with more health, and plus a lot of the official L4D2 campaigns do it anyway.
        
        That's weird that you found an uzi on map 3 after the elevator. I probably have it set to any primary instead of T2 primary. Woops
        
        The primary reason I haven't gotten around to updating this (aside from IRL stuff) is due to the fact that I'm currently working on a new campaign. I have some new stuff I'm working on for the new campaign that I want to actually integrate into this campaign as well. However I might just make an update sooner as I have quite a few other (misc) things to fix aside from the stuff we've talked about already.

        This comment was posted before the latest release.

      • Zorbos, your reply is wonderful to see. I completely understand you wanting to address the criticisms. At most we have a team of three friends, usually two, playing custom maps; we don't claim to be experts either. I suppose a big part of it is how well you know the map. I plan to go through the campaign on single player and check out the spots you've mentioned to become more familiar with them.
        -
        For example, whenever we play The Parish or Dark Carnival, we can typically go through the campaign and never need to use a health kit, and only a few sets of pills or adrenaline at most. (I also survived The Parish with my 100 health intact once, thanks to a few restarts.) My point is not to brag, but I'm saying I guess it's not fair to compare the map to the official ones since I obviously know those maps much better and know where everything spawns. 
        -
        We play on a dedicated server rented from NFOservers that does have Sourcemod and a few plugins. We've played several times a week on the server for over a year, with a variety of custom maps, and we've probably had somewhere from 20-30 crashes total, mostly due to GSP issues or certain maps or bad plugins. I guess I cannot rule out the fact that our server acted up twice independently of the campaign, but my point is that it's rare for that to happen. Most custom maps we play never have any issues. And when I say "crash" in this instance I mean the server resetting and all players disconnecting. The server is 99% stock, the plugins change bot behavior, and enabling the passing of grenades and other items. We can try the map without them next time. If Sourcemod is the cause of the crash, then that's out, because we can't play without Sourcemod. As for game mods, my game has a few mods in it, but the music and characters aren't really changed, it's like 95% vanilla. My other friends that I play with have 100% vanilla games, the only addons they have are maps. 
        -
        I'll look into what you posted and get back to you after we try the map again. Again, it is so great to see a mapmaker replying. I know you guys go through a lot of BS comments, I did not intend that to be what I posted. I've commented on many maps that I wanted to see improved, but I knew they were dead or would never be updated.

        This comment was posted before the latest release.

    • Kevin_Fs16

      Posted this review

      10

      Custom Campaign Review: Fatal Freight

      Pros:
      -Custom music
      -Great voice acting
      -Very well balanced
      -Great for both competitive game modes (Versus & Scavenge) and cooperative game modes (Campaign and Survival)
      -Plenty of supplies that can keep you alive
      -Balanced for all difficulties
      -Well optimized (no lag issues)
      -No bugs so far
      -Nicely designed environment and great lightning
      Cons:
      -None
      
      I'd give 5 stars, this is one of the best custom campaigns out there.

      This review was posted before the latest release.

    • LucasJoestar2016
      LucasJoestar2016

      Posted this review

      10

      Custom Campaign Review : Fatal Freight by Zorbos

      Easily a 5 stars campaign map. So far no bugs have been encountered after play this map for 10th time, its just so great, the setting is fits, the Scavenge finale is really good, only 7 cans but placed in varied places. One thing that makes me weird is why the custom music is gone? I played the older versions like 1.3 and 1.4 it has the custom musics. In the new update 1.5 the custom music is somehow gone. Is it a glitch or its intended to be like that?

      This review was posted before the latest release.

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