Reviews for Bad Neighborhood

Write Review
    • luubinh109
      luubinh109

      Posted this review

      9

      Review

      Noice but in chapter 1 i don't understand why you make us run to safe house right after step out safe house
    • EshmawyMan
      EshmawyMan

      Posted this review

      10

      Thank You. Enjoyed

    • LilG
      LilG

      Posted this review

      6

      I'm in the wrong neighbourhood...

      This was a fun but short campaign.
      A well made campaign,there wasn't any errors. There was some floating supplies though. A floating healthkit & ammo pile.
      This wasn't too challenging,a bit short finished it in under an hour. The finale was pretty easy but there wasn't an ammo pile at the end,but there were plenty of weapons around when you're out.
    • FreeCell
      FreeCell

      Posted this review

      8

      little fun campaign~

      PROS : Huge Scale
                   Dark
                   Run To Safe Room Event on Chapter 1
                   Good Sewer Design
                   Finale Rescue Event (Three Tanks)
      
      
      CONS : Too Easy (Chapter 2,3)
                   Some Glitchy
                   No Ammo Piles In Finale
    • Mz Cookies
      Mz Cookies

      Posted this review

      6

      Average

      An OK map. Clear directions of where to go and doable with bots and on expert difficulty. Some floating items around and bots wouldn't get medkits in some safe rooms. The finale was a bit of a let down with a very boring atmosphere and very bland.
    • ****7_****
      ****7_****

      Posted this review

      6

      Not Bad

      PROS
      Dark
      Plenty of Supplies
      Good sewer design
      Helicopter can incap
      
      CONS
      Bots take a while to grab items at campaign start, wouldn't pick up weapons in Map 2 or 4 saferooms.
      The very last part of the sewers is poorly put together, making it hard for bots to crawl out
      Items in saferooms sometimes floating or just below where they're meant to be placed.
      No ammo pile in finale
      
      CONCLUSION
      Quick and fun, but didn't feel like it had been completely finished or balanced. All but map 3 are able to be done pretty quickly, and without taking that much damage, especially with bots able to see far away enemies that I couldn't because of the dark atmosphere. Then Map 3 plays like an entirely different campaign- it's more of a challenge than the other 3 maps combined. With a missing ammo pile, the finale wasn't entirely a crapshoot, but still, if you grab the hunting rifle, you can drop just about everything before they can reach you.
    • redbaron471
      redbaron471

      Posted this review

      6

      Decent.

      I've watched your build logs and understood where you came from, still I was able to rush through Map 1 easily, Map 2's crescendo was cool but maybe put the alarm room further away or make more obstacles along the way? Because it was rather very easy to deal with. Map 3 was interesting but the water looks bad and unrealistic and I actually got incapped on the lift while it was going up and fell off of it, the bots whom were on the lift wouldn't save me, causing me to restart the level. Map 4 was pretty boring, as there wasn't many places to be at, I just stayed at the basketball court and killed the hordes and tanks with ease, I like the helicopter being able to incap people though, nice touch. Also Map 4 was too open for me. And there's also some problems with supplies in saferooms, they are floating under or over tables and other objects they are supposed to stand on. Everything else was good or okay, I like the map, not great but not horrible.
    • PosthumanHeresy
      PosthumanHeresy

      Posted this review

      6

      Not perfect, but not bad

      So, I've quickly realized one problem: the bots are not good with the sewers. From entering the manhole in the previous chapter to leaving the sewers at the end of that one, their pathfinding is a bit off. Coach got stuck on the entrance to the sewer, they got lost or fell behind occasionally, and most irritating was the elevator part, where Coach refused to get on. Leaving the sewers, there's some glitches with the pipe, namely, that the opening is messed up and too small except for the left side. The bots do not like this area at all. After that, everything's fine again. Basically, you made a sewer level just like every sewer level ever made. I don't know if it's possible to make a good one anyways. I love the setting, and the school was groovy, but I would suggest perhaps more of the houses and school. More open houses to explore, more easter eggs, maybe the gnome, maybe some other stuff, and like I said, more school to explore. The last area was also a bit empty, but that's hard to get around, since parks are known for being rather wide and open. However, there is a way to solve this: crash a plane into it, and shrink it down. This easily fixes both the blandness and openness.
      • Oh, I completely forgot: Your weapon, ammo, and item placements in the safehouses are clipping into stuff, floating, or both. That's another issue.
    • ctmorsejr
      ctmorsejr

      Posted this review

      6

      Not bad but lacks character

      Large and open areas but not much character. We didn't have a single issue with the map although the rescue copter took longer to lift off than it should and we all got incapped by a spitter in the copter so we didn't get credit for finishing the campaign. Lots of infected which is something our group enjoys but mostly a run and gun campaign.
      
      All in all an average campaign that can be finished relatively quickly. I do appreciate anyone who is willing to make new L4D content so thanks for the campaign and I hope you give it another go.

      This review was posted before the latest release.

      • Hello ctmorsejr, thanks for the feedback. I just pushed an updated with some major changes, if you give it another run I would be interested in your opinion of the campaign again. Thanks.
    • Lana1

      Posted this review

      10

      Pros:

      At least you tried.

      Cons:

      At least you tried.

      Conclusion:

      At least you tried.

      This review was posted before the latest release.

    • seramphanx
      seramphanx

      Posted this review

      6

      Pros:

      I like large map
      
      The final lot of open land , so I easily shoot opponents with a sniper course
      
      first map very quiet , just a few zombies around 10 I guess

      Cons:

      second map , I was a little confused , where to go

      Conclusion:

      tolerable for the already expert , but that beginners might be a little confused as I

      This review was posted before the latest release.

      • Thanks for the review and feedback seramphanx, could you tell me which parts did you feel lost at? I will be doing an update soon and adding in another level underground to avoid the open area issues people are experiencing.

        This comment was posted before the latest release.

    • DarkFoxMaster
      DarkFoxMaster

      Posted this review

      2

      Pros:

      Good idea
      
      Good atmosphere
      
      Structure Map 1
      
      Good position of provisions

      Cons:

      Very large and very confusing second map
      
      Full of empty and open spaces
      
      Third map looks unfinished
      
      No Tank, or Witch spawn
      
      Very boring second map
      
      No dialogue among survivors
      
      A little repetitive

      Conclusion:

      This campaign is regular, reeling for bad. The idea is good, but lacks much content and work to be playable and enjoyable. I hope it comes out soon improved version of this map. Has much to give 
      
      4/10

      This review was posted before the latest release.

      • Thanks for the feedback Dark, could you tell me at what place in the 2nd map did you get lost? Also the 3rd map is finished, it's just a simple park finale, but I will be splitting up the 2nd map and cutting out the large open area after you get out of the school with a sewer level. Tanks and witches do spawn, but its up to the director to decide when they spawn so depending on the difficulty your playing on might be a factor in that. Haven't really understood the algorithm in how these spawn, its just a true or false in if they can or not in the scripts, but I can force a tank in an area to be sure. Also what seems repetitive about the map?

        This comment was posted before the latest release.

    • edu.62
      edu.62

      Posted this review

      2

      Pros:

      Map 1 - Original concept
                 - Very Hard - I liked.

      Cons:

      Map 2 - To big map
                 - To low fun
      Map 3 - It seems unfinished

      Conclusion:

      Except for the 1st map, still need's a lot of work to be playable. 3/10

      This review was posted before the latest release.

      • Hey edu.62, thanks for your review and feedback, but could you tell me a bit more about the areas in which you didn't like exactly? Or what seemed too big to you? Also what did you feel made it unfun? Was it mainly due to the open areas?
        
        Any direct examples will help me understand a bit more of your review because as of now all I have to go on is its to big of a map. 
        
        Thanks again.

        This comment was posted before the latest release.

End of results.