Reviews for Zombie Blackout Ext. Mashup

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    • SMFX
      SMFX

      Posted this review

      7

      7,良好

      良好,第一关和倒数第二关比较有意思,其余关卡略微有些摆,作者好像特别喜欢Tank和Witch,整体而言色调偏暗,路线和流程中规中矩,可以一试
    • woodykill
      woodykill

      Posted this review

      8

      Too many supply.

      Pros:
      Nice atmosphere created by the environment
      Tank timings are good
      Clear direction
      No Bug
      
      Cons:
      Although the campaign has 8 sections, some of them are too short and only ~200 zombies (Advanced difficulty) are shot in one single section. Maybe try to combine them.
      Too many materials. One safehouse has 8 health kits.... too many throwables.... They make the map less challenging. 
      AI Bot is quite stupid. They are either walking too front away or stay behind too far.
      
      I have upload my gameplay with 2 friends. Overall it's good.
      • Yes I noticed the 8 health kits when I played tonight. That's because the saferoom is off by the smallest of margins when I copied it. I'll make note of that and fix it in an upcoming update.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      8

      Review

      Pretty much perfect apart from a few issues. The bots don't pick up anything at the very beginning of the 1st chapter, and on the second last chapter, the bots tend to commit suicide off of the dumpster, as they can't jump to it, and teleport to their death, sometimes they survive though. Other than that though, it's perfect, the maps, the navmesh, are great, just some slight issues with specials occasionally getting stuck, but nothing major. The water also has no texture in the finale. That's it, fun long great campaign.

      This review was posted before the latest release.

      • If you look at the skymap the original mapper made a bridge. leaving town real close to the truck you climb to finish the campaign. That's a big dugh on my part for not thinking about it. There were so many other issues to resolve it slipped past my radar. I'll have this thing fixed up tomorrow night more than likely. Just giving my brain a night without a lot of screen time. That injection in my ass today convinced me of that LOL :)

        This comment was posted before the latest release.

      • by the way, were you sure it was the finale? I didn't see any water any where on that chapter.
        however, any other chapters that had water displayed fine.

        This comment was posted before the latest release.

      • Ah, that's most likely why, yeah I play on low settings because I have a craptop

        This comment was posted before the latest release.

      • the water appears fine to me. make sure your shaders are set to high or very high, that sometimes affects water.

        This comment was posted before the latest release.

      • Oh, one more thing I forgot to mention as well, there's no navmesh in the finale, up on the high container, and you're welcome, lookin out for da update :)

        This comment was posted before the latest release.

      • Thanks. I have an idea about that trashcan while I'm sitting here thinking about it. I need to put a trigger multiple on it. That way everyone has to be on board or the switch won't activate. Any incapacitated bots wouldn't count against that trigger. Let me think about it. You know you are right. The original ending has dirt for that area but it was setup so you could see the nodraw and it was looking like a pink background. Dugh. I went and made it all dirt and got rid of the pink problem but I wasn't thinking about dirt vs water. Thanks.

        This comment was posted before the latest release.

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