Reviews for Trip Day

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    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      10

      Review

      Well, my only real complaint about this campaign is the mapping is a bit rough around the edges, a bit rookie-ish if you will (not very detailed environments) , but it doesn't really take away from the experience. Good ole traditional L4D campaign, classic zombie killin' fun.
    • jaxtor287
      jaxtor287

      Posted this review

      8

      Better Than Expected

      I played this campaign a few more times.  I had to write a different a review for it.  I think this may be a good campaign if you can install it properly.  By default, this campaign always ends up in a subfolder inside the SourceMods folder after I install it.  The SourceMods folder is inside the Steam folder.  I think the trick is to cut and paste this campaign from the 500 folder into the 550 folder and start the game.  I didn't have a problem with players spawning outside the Safe Room in the third map after I did that.  That third map may still be bugged out.  I don't know for sure.  Escaping from that burning building in the fourth map is impossible if you don't activate a control panel inside the Safe Room first.  I can't give this campaign five stars because of the installation problem, there were no throwable items in the last map, and all of the maps are in Chinese.  They are not in English.
    • AmazingNep02
      AmazingNep02

      Posted this review

      10

      Fun Campaign

      This is a really good campaign, didn't see any glitches or missing textures and it was fun and challenging (on expert) , maybe lack of spawn closets but weapon/ammo/item spawns were well done. Definitely recommended
    • SerenityRose
      SerenityRose

      Posted this review

      8

      a little crazy with the hordes but still fun.

      this is a fun map and I do like the finale.
      no cheap instakill areas.
      no endless hordes.
      bearly any trouble with the bots.
      I give this a 4 out of 5 stars, although the hordes seem to pop up at random it's not endless. 
      easy or normal.
    • DHenk
      DHenk

      Posted this review

      10

      Excellent Map to Try.

      Overall this was a fun little campaign to run through. I played Solo and it took me 52 minutes. 
      Note that even if there was an obvious way to go I did some exploring just to check the entire map I was on.
      Bot Navigation was excellent overall. Only one small glitch and I'll cover that when I talk about each Map.
      Maps #1 and #2 had zero issues with game play, navigation, and decent enough graphics. 
      Map #3 had floating MedKits. There also was only one when the others had 4. Not a big deal as you can find these as you go.
      Map #4 Had floating weapons in the safe room. Also a spitter managed to slime us before the safe room door was opened (nice surprise!).
      Most notable error was the climb up through the ceiling on the 2nd floor. There is no visible way to climb. First time I saw nothing except the hole in the roof and looked elsewhere. Came back and bumped around to find the climbing spot. I guess it was the old invisible ladder trick. <G>
      The CEDA trailer you have to go through one of the Bots (this was sole Bot glitch) wouldn't take any of the four Medkits.  I simply healed him to max using what was there and proceeded into the garage where the radio to start the finale is. Finale is fairly straight forward. I looked around and guessed where the exit would probably be before using the radio. Picked a good spot to funnel the hordes and killed them fairly easily.
      
      So overall this is a nicely done map that is worthwhile playing with others. I personally try these all Solo first and write notes as I go. Sometimes I write a book for really screwed up ones. This is not and I recommend you give it a try.
      
      Thanks for taking the effort and time to make this campaign. I enjoyed it.
      Dave
    • RyaekGamer

      Posted this review

      10

      Exelente Mapa

      Para ser el primer mapa me gusto mucho,los refugios no estaban tan lejos ni tan cercas,una distancia apropiada,el ambiente tambien me recuerdan a las campañas oficiales pero igual fue interesante,al final solo escapamos 2 jaja (no se si era cosa mia pero en algunos refugios donde estaban las mesas con armas y botiquines aparecian volteadasy los bots no podian tomarlos o aparecian flotando)fuera de eso todo bien exelente mapa esperamos el 2do ;v
    • kurochama
      kurochama

      Posted this review

      10

      Enjoyable

      Despite the first map, this one is good. I found no bot navigation error from map 1 to finale. In the beginning of map 1, there's a kind of vertex error about "ghost.mdl", & I don't know what that's about, but that doesn't cause a problem. The title of the map appears on addon menu as "None Specified", & to fix it is simply by changing the info inside the "addoninfo.txt" related to addon version. Some parts remind me of some official campaigns especially the cornfield, but it's still enjoyabke to play to the finale as the paths & guide arrows are enough. The supplies are enough, but somehow I missed a boomer bile, so I only used pipebomb on the finale during escape to the rescue location. I finished this campaign in about 45 minutes.
      .
      Well, good job on making this campaign. Keep the good work :) .

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