Reviews for Be just round the corner(指日可待)

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    • EshmawyMan
      EshmawyMan

      Posted this review

      6

      Thank you. Finished in 2hr, 36min & 6 Restarts on Expert Single Player Mode.

      I do appreciate your work regardless of bugs we encounter, but you add more fun to Left 4 Dead experience. My first question is why are you using L4D1 characters on your campaign cover while we are using the L4D2 characters? I am going to leave a short comment on each chapter.
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      Ch1:  I restarted it 5 times as it was the hardest, especially for the last panic event of running to safe room, which I do hate in this game. The brightness was not good. Maybe because it should reflect the dusk time or something like that and also the spawning of special infected was so annoying and faster than usual. Bots got a navigation issue right before entering the safe room as we all were alive, but one bot fell while the other bot was hit multiple times until it moved and entered the safe room. So bots didn't follow me properly as something was blocking them although we were moving together.
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      Ch2: was completed from the first time and it was decent and full of supplies. I encountered some bot navigation issues that can be spotted when I jump down to the sewers from the first manhole, not the second. Bots won't get on both sides or over the white platform on both sides as they will stop following me if I am walking on it till I move to the middle and walk. Another navigation issue is there when you take the left route with the alarm car and two tanks waiting by the field of corn and it's when we climb that ladder bots won't move with you around the house to the ladders. Instead, they will take the shortest way and they will also get stuck down there and won't follow which made me use cheats to kill the only bot left with me to finish that chapter.
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      Ch3: was decent and was done from first time too, but still got one navigation issue of bots after we get out of manhole where we find the horse statue, just like "Kurochama" said, as bots won't follow until you are on the roof there about to move down, then a bot after another will join. We can take a short route jumping on that small van to move to the other side.
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      Ch4: was done from first time with 0 restarts. It was all about moving to the other side in front of the safe room we entered on the previous chapter, which I loved about moving into the same place, but around the corner :) The only issue was zombies issue that also happened on the previous chapter (ch3) as we may move forward, then backward to find new zombies spawned which is so annoying. It also happened on chapter 2 too while fighting tanks and moving backward to find not less than 20 zombies waiting blocking our way. Another issue found on both, Ch4 and Ch2, which is we could get through something like a fence or a wall. On chapter 2, we could get through the cement block we find after we move out of the safe room. 2 special infected managed to get to us from below or from a wall as we couldn't see that coming as they got through a wall or a floor to us. On Ch4, after entering the underground area, taking the first stairs up to see those underground metros, I could see the tank waiting for us from behind the metro while it couldn't see us and I realized that there is a metro when I approached that area. In the same spot, you can move through the fence you can find up the stairs down. By the end of this chapter, one like me didn't find any hint or guide for how to finish it as I thought it was a dead end as nothing could be found like a button or something until I gave a close look to that green key on the right. So that key needs to be glowing to be clear for other survivors trying this map. The other key is in the opposite position to the right key so it's on the left and it will take you to another finale which is really cool. If one presses one of buttons, the other button will not work. So make up your mind before taking that step. 
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      Ch5 / Finale was restarted once only and it was easy for me playing with bots. The bridge finale is one of the worst finales ever playing in a tight corner with no place to go and when you believe you can stay in a higher ground or a safe spot, zombies will stop coming and there will be no finale or rescue to come so I had to suicide to restart that chapter and stay in another spot to keep the finale going till the rescue came. 
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      Yes, I totally get you borrowed places and spots from other official maps like the underground place from "No Mercy", The elevator and gas can finale from "Dead Center" and the bridge finale from "The Parish" adding some editing to each one of them, but these bugs, especially on finale to be like that made the rating move down to 3 stars after it was 4. I can't believe I passed that finale alone while a tank and 2 smokers were waiting. I was somehow lucky to do it. You will see how I made it by watching my video through the link below ;)
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      Here is the link to my YouTube list of videos I recorded playing this campaign on Expert Single Player Mode taking all optional routes: the tunnel, the left route, the right safe room to gas can finale and the left safe room to the bridge finale. Just copy the URL and remove (/) from the it, then press Enter so that it works:
      h/t/t/ps://w/w/w.youtube.c/o/m/playlist?list=PLOFtKLS6rEvmRz8IcTlS_3KuHwxJEa_b0
    • kurochama
      kurochama

      Posted this review

      8

      Good in overalls, but some bugs need fixing

      After seeing no further update, I think I'll make a review here. Actually I had posted some comments related to the latest update, but well, I played once more to make this review.
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      In overview, the supplies are enough. Even at some places, there are more than enough medkits. However, at some areas, bots can't pick the medkits or weapons, like for example, medkits in the saferoom on map 2 & the hunting rifle on the police car on map 2 after climbing up the ladder & triggering horde. Bot navigation is good in overalls, but at some areas, it has errors. I'll explain on the review per map below.
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      On map 1, there's no problem so far. If someone wants to look for a melee weapon, there's one at the first spawn point inside the house. There's also one primary weapon there, & I found one magnum. The rest of primary weapons are scattered along the way. The challenging moment is when survivor is near the end of the map. They have to run to the saferoom as there are endless panic events triggered.
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      On map 2, there's some bot navigation errors. The first one is in the saferoom. Bots can't navigate the medkits, so bots that previously on map 1 didn't get a medkit will still walk without a medkit. The 2nd bot navigation errors is when survivors climb from the first sewer to the surface that automatically triggers panic event. There, bots can't pick the hunting rifle lying on the police car. On map 2, it's advised that players choose underground path if they play with bots, because there's a bot navigation error on surface path above the roof. The navigation error happens when survivors need to cross a wooden plank in order to go down from the roof. Bots will get stuck there, unable to follow players until they get teleported automatically. Meanwhile, the underground path is bot-friendly, as there is no bot navigation error there. However, sometimes a tank is spawned at a dangerous location & sometimes there's no tank but only a witch. For example, in my case, a tank was ever spawned just right at the sewer in front of me after jumping down to the underground path.
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      On map 3, there's only one problem. That's the bot navigation error at the manhole near the horse statue. When players climb up & see a horse statue from that manhole location, bots can't follow players until they get teleported automatically.
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      On map 4, there's no bot navigation error. However, the instruction at the end of the map seems confusing. It says about what kind of finale the survivors will face if choosing one of the garages if they choose the one on the right, but it's unclear about which one is the right & which is the left. So I think I'll give a clue. The garage near the humvee car is the left, & the other side is the right. So, if players want a gascan finale, they can choose the one near the humvee car.
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      The finale on the bridge sometimes has an error. Sometimes when survivors turn on the radio, there are no zombies at all no matter how long they wait. When it works, it's like the usual holdout finale, but if players know where the zombies will spawn, the finale event will be easy.
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      The gascan finale is fine. The timer is enough even when played in Singleplayer. The supplies are provided at the lower floor near the train, while the rest are scattered on the upper floor.
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      In overalls, it's a good campaign to play, though on some maps, it's better to play with players because bot navigation has some problems there & need fixing. I'll keep this in my addons folder. I'll update my review when there are new updates about this campaign.
    • BaiyueKunlan
      BaiyueKunlan

      Posted this review

      2

      -

      场景先不说,BUG扎堆成群,地形诡异,武器稀少,最主要的是评分根本不值4星,3星都嫌多。
      其实在写实难度下都不算太难,就是团灭重启后直接传送到安全屋,还有水泥地上长甘蔗这些惊悚的BUG和不走心的地图设定令人咂舌。
    • AmazingNep02
      AmazingNep02

      Posted this review

      6

      Really Fun Campaign/Horrible Bot Nav Issues

      Strengths: 
      -Amazing environment/levels
      -Good amount of Loot spawns
      Weaknesses:
      -Horrible Bot navs, around 4-5 times I have almost died due to bad bot navigation issues
      -Horrible Gas Can finale, its good premise BUT it needs to use the passing finale mechanic, as in loop horde/tank(2tanks) until gas cans are all in and then have the rescue horde/tank combo trigger to get to the rescue vehicle, thatd make it balanced better especially how spread out the gas cans are, Alternatively, move cans closer together like Dead center finale
      Definitely recommend a playthrough though, just take the lower saferoom at the 4th chapter for helicopter finale

      This review was posted before the latest release.

      • Fixed the gas can finale, just like c1m4. And maybe fixed nav.....

        This comment was posted before the latest release.

      • THX. GOT IT

        This comment was posted before the latest release.

    • rjbowden1991
      rjbowden1991

      Posted this review

      10

      Great Campaign!

      Just finished it.  No issues this time, very smooth and it flowed better.  Had a FUN time playing this one.   Thankyou.....   ripper

      This review was posted before the latest release.

      • THX for ur comment.  This is our first map, I will make the map better.

        This comment was posted before the latest release.

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