Reviews for Mars Base Alpha v2.0 Working Version

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    • SMFX
      SMFX

      Posted this review

      2

      2,很差

      很差,为了堆怪而堆怪,难度极高,场景粗糙重复易迷路,也有明显的Bug,而且不知道为啥会跳关,既然是纯娱乐那就写这么多吧
    • EshmawyMan
      EshmawyMan

      Posted this review

      4

      Thank you, but it really got some annoying bugs.

      Finished it in 5 hours, 14 min & 24 Restarts On Expert Single Player Mode.
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      I do thank you for such work. It’s unique and enjoyable. However, I encountered a number of bugs that screwed my game experience. It was quite unlucky for me on certain chapters and the worst issue was on finale as I restarted that chapters 18 times I love how to move randomly, not knowing where to go till you find the chapter end, which mostly will be the safe room, not a long a$$ chapter that ends with finale area, where I will fight 2 waves of zombies along with 2 tanks that may cause the team death and we restart that chapter all over again. Moreover, you can get to the finale spot and still can’t get it finished because one won’t even be able to start the finale after pressing the radio to call for help. This is really annoying and I restarted that chapter multiple times for such reason. What a waste. 
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      I can say that we went through like 2 finales along the way to the final area where we fight the actual finale and that was because many zombie waves were showing up, whether there was a reason or not. The message of “Here they come” or “Smoker has alerted the horde” would show up a lot and even tanks would spawn for no reason to fight them alone with hordes, but yes, supplies were scattered well. Still, not in all areas besides the fact one can get lost and eventually die, trying to find the way. 
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      Reading all reviews given for your campaign from different players, like I always do with all custom campaigns I tried and before leaving my own review, I realized that your campaign got alternative routes (Thanks to Kurochama), which means two different safe rooms as each is leading to different chapters and different routes from each other. So I had to start your campaign over to go for the second safe room on chapter 1 and try the chapters that safe room lead to and found some connections between “Base Metro System” and “Arrival On Mars”, which was really cute and consistent as if there were more chapters to be added to this campaign and places to discover, but you skipped them and found it was enough to have this number of chapters along the whole campaign. 
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      Trying these chapters on alternative route led by the second safe room, I found it was a little bit harder for me, but I can manage. The 4th alternative chapter which is called “Black-Ops” was restarted twice and one of these tries was due to the fact I got trapped behind the wall that needs to be activated from outside in order to be opened and it has no buttons outside. So I had to kill myself and bots with a command to restart, which really pissed me off, especially when I realized I was so close to the safe room. The total restarts are 7 restarts from ch1 to ch4 for alternative routes.
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      The overall review which is only 2 stars was made mainly because of the finale as I restarted it 18 times and it was super annoying for me. Still, I do appreciate your work and I just hope we could have other Mars versions of different stories. I can see the author’s long comment declaring that there is another map, but it hasn’t been released yet. I don’t think it will be soon or at all, but I am going to message the author. Hopefully, I have any access to that map to try and record my game play :) 
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      Here is the link to my YouTube playlist that includes the 9 videos of your campaign, playing it on Expert Single Player Mode and it was the first experience:
      
      h\t\tp\s://w\w\w.youtube.c\o\m/playlist?list=PLOFtKLS6rEvn1Cm6eOG97ZhbgyQOGXojQ
      
      Just copy the link, remove (\) Between letters of h\t\t\ps, w\w\w & c\o\m, then press Enter
    • chiaranyan
      chiaranyan

      Posted this review

      6

      Zombies almost never end, hard

      Zombies keep coming like there's no rest, making the campaign hard. The finale is also bugged several times on radio, restarted several times before finally worked. Need more fixes.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      6

      Review

      Has a few bugs and things I find problematic. Seems like it's possible for survivors or bots anyways to get stuck on the doors this campaign uses, which will make it so it can't be opened and the bots will be stuck there unable to move or teleport. Horde spam is too much  and the "troll" or "surprise" tanks could be problematic at higher difficulties for sure (tanks can spawn if you grab certain items) The leadup to the finale on the final chapter drags on for too long, it shouldn't take that long to get to the holdout imo, makes getting back there after dying super annoying. The second wave on the finale doesn't show up, making it impossible to beat. Other than that it was fine, map design is pretty cool, nice detail on it, supplies is spread out very well, so certainly has potential to be better.
    • silko
      silko

      Posted this review

      10

      My campaign lives on, online...

      This is my campaign, I made it along with a couple of clan mates back in the day for our good friend Elmo but please don't think this is me kicking off for someone else uploading the thing because it isn't but I'll do a little bit of explaining, hopefully it will clear some stuff up....
      
      Elmo is an amazing individual. He has been deployed to many parts of the world doing his duty keeping us all safe and sound and during his Afghanistan deployment we lit a (digital) candle and burned it for one whole year until he returned to us safe and sound. 
      One other thing we did was create this campaign.
      Elmo getting the fright of his life and his reaction to this was what made the enemies appear right in front of you or right behind you as they do, it was done on purpose to make him jump - see, we played this campaign together. It was never meant to be played in single player, it was meant for myself, Elmo, Eddie and Josh (and some others) to play it together laughing along as we played it - and laugh we did.
      
      I'll be honest, this was my first campaign and I ran out of time so I rushed some parts of it (real life does take up so much time) but Elmo loved it so that for me at least is perfect.
      There's some things that you might be surprised to know, namely that there are some secret walls that you can shoot that have weaponry and health hiding behind them - along with some other little surprises :D
      
      We played the campaign many times and we were literally crying with laughter much of the time, just over Elmo's reaction to stuff.
      
      I'm pleased that it has been saved and re-uploaded onto here but just for any new players - this was never meant to be a worldwide public release. I uploaded it so that our clan mates all had a convenient place to get it from so that we could all game together. 
      On it's original release it surprised me that so many people downloaded it (even though it did say in it's description that it had issues and was not going to be fun for everyone to play - it can be very frustrating) and it caused no end of laughter to see some of the angry reviews of it :D
      I see videos of it on other sites being played by people and they all seem to be having a laugh so happy days.
      
      There is a sequel, imaginatively titled 'MARS BASE BRAVO'
      I started it in 2011 and due to a family tragedy I stopped working on it in 2012 and then I didn't touch it until 2018 but since then I have been tinkering on it here and there and it is now at the point where it is almost finished, if I thought there was an interest in it I might release it...keep watching the site...
      
      Here's some things that it has - 
      
      Completely customised textures throughout
      Fully customised character skins
      Fully customised weapon skins and damage controls (with a new 'super weapon' that does unbelievable damage)
      All the special zombies were customised and replaced with new monsters
      All of the zombies replaced with the aliens from the movie 'aliens' and 'starship troopers'
      Counter strike weapons and new melee weapons in every level
      Flamethrower added to all levels
      Key combination protected rooms that held secrets...
      4th wall breaking QR code inclusion which requires you to own a mobile phone with QR reader on it to complete the campaign...
      Multiple routes throughout the campaign meaning multiple playthrough's required to see all of the maps
      Custom sounds and music added
      Custom HUD
      My favourite features from other maps and campaigns such as the 'lets build' mechanic (customised to fit this campaign) and other stuff...
      There is more but I won't go on, there's no doubt I'm boring you now
      
      All of the stuff made by others is credited to them in the credits of the game and also in text files within the VPK
      
      Anyway, I've gone on long enough, I'll end by saying long live the amazing L4D community of mappers and modders
      
      Silko
    • asdvbn123111

      Posted this review

      4

      hmmmm

      well hard to say. a mars base on mars while the walls are rusty is just wierd for me, low amount of health kit and the final map is currently unfinishable for me. thank you for making unique content for l4d2 but i didnt enjoy it as much as other maps
    • kurochama
      kurochama

      Posted this review

      8

      Good one with alternative routes, but finale is labyrinth of no clue

      Due to my curiosity after reading the latest review, I tested it myself twice in full play & twice only on finale. I confirmed that the finale is sometimes bugged, but that's probably because survivors don't turn on the radio as soon as they arrive at the cave where the radio is. The indicator is the witch spawn inside the radio room. In my 4 times in total of playing the finale, 3 tries worked & the rescue train came, & only the first try didn't work because I was still confused of the path in my first play & wasted much time. 
      . 
      Well, I'll explain about the finale again later while giving some helpful clue to solve the "labyrinth of no clue" on the finale. On map 1, there are 2 paths, the lower path & upper path. Bots prefer the lower one as they'll just run there, & I think lower path is easier than the upper path. If you choose the upper path, there's a map where you need to dive into water to find the way out, while your health will gradually deplete if you stay too long in the water. The trick is to see the possible route from above first (once you go into the water, your vision is limited), then use the adrenaline shot prepared on the surface to run to the path. After finishing that map, there's a labyrinth map (if you don't like labyrinth, choose the lower path that bots automatically go to). In my play, I used my old trick to stick to the wall, & eventually found the saferoom at the end of the labyrinth. 
      . 
      Let's proceed to the finale, as the most problematic map is the finale. My clue is, look for paths leading to upper floors. The finale is fully explorable on every floor & there's no guide arrow at all. Just keep following the main path & avoid entering rooms. You'll find a wide room with a ladder to the upper floor. Climb, & just keep going up until you find a big elevator facing to the door you enter. Look around & search a ladder leading you down to a location behind a blockade. Follow the path until you enter tunnel with several routes. Just follow one of the route, & you'll arrive at the place where the radio is. Turn on the radio first, then defend later (this is to avoid the bug that makes the final unable to finish). A witch will spawn soon after the radio is pressed, so just leave that radio post. Just defend until 2nd wave of tank, & then prepare to leave with the rescue train. If you play Singleplayer, bots are lazy to enter the train, so you'd better just enter the train & let the bots die if it's too risky to push them one by one into the train. 
      . 
      For the general stuffs, all maps have no healthkits or weapons in the saferoom, but they are scattered outside. Some maps have special infected traps, like on map 1, after walking for awhile, a boomer will spawn somewhere near the survivor. Some traps are dangerous because of a kind of perfect combo, boomer + one tank. My clue is, look for an area with bridge & laser, & a box in the middle of three junctions of the bridge. The dangerous combo trap will be triggered near the box, & if triggered, just run to one direction, as a tank is spawned quite close. There are also challenge rooms in "Black Ops" map. If one survivor enters that room with weapons on the wall, the door behind is closed, & that survivor has to fight zombies alone for a moment until the door opens. 
      . 
      In short, it's a good campaign with alternative routes. It would be perfect if the finale had guide arrows leading to the radio location & the bots could enter the train immediately. But I'm keeping this in my addon folder, because it's kind of rare to meet a campaign with alternative routes :) .
    • MrFunreal
      MrFunreal

      Posted this review

      4

      No thank you.

      The first maps are alright. but the last map is quite literally just a huge maze with mile long corridors where all walls look exactly the same. 
      When you do eventually find the finale, there's a radio which you can use to call for help, but you wouldn't know because there's no audio clue.
      There's no audio playing next to an endless alarm in the entire last map too. its just infuriating and boring.
      
      I would reccomend you just stop playing before the last map. the finale didn't even work either. somehow the usual hordes stopped dead in their tracks.

End of results.