Reviews for Crashing Day Part A

Write Review
    • Godzio
      Godzio

      Posted this review

      8

      Crashing Day Part A

      Świetna Kampania - Map. Spełniła wszystkie moje oczekiwania pozytywnie
      Oczywiście tylko poziom Ekspert . Śmiało Polecam
      Dziękuje. Proszę o więcej takich Kampania - Map
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      6

      Review

      Not bad for your first attempt! My criticisms are: it's too short, chapter 2 doesn't feel populated enough, it feels like a bridge was slapped in the middle of an ocean ( very picky :P), I'd recommend using less ladders if you decide to make another campaign, and use stairs instead since bots get caught on common infected and usually injure/kill themselves going down high ladders as well. That's all I have to say it was fine otherwise imo, maybe supplies at the start of chapter 2 as well?
    • Hollwa

      Posted this review

      10

      It's successful——especially for a green hand

      It's pretty fun but short,but I think it can be a classic map.Waiting for part B.
    • unknownboi
      unknownboi

      Posted this review

      10

      Your first campaign but pretty good for me

      Waiting for part B
    • AmazingNep02
      AmazingNep02

      Posted this review

      8

      Good Start, Needs some Improvements

      1st chapter needs some flow improvements, Got the "Flow is broken, cannot spawn infected" error at the start, thus making it far easier so I cant comment on balance of the gas can to saferoom event at this time. Also elevator bugged out first time which needed a restart. In chapter 2, one thing, on the run to the helicopter area, when you spawn the tank there, align objects a bit better to give better maneuverability to fight said tank, instead of backing up into a dead end which 90% leads to someone dying(or all dying on expert), make it so looping the tank around something is possible(train car, random objects, w/e, or put a ladder up so u dont get cornered. And in final part, you ONLY need to do a finale horde call ONCE, i've heard it like 20+ times which made horde long AND go INTO tank phase WITH COMMONS still spawning, thats not good so I'd fix that too, also put a player check on [] Alerted the horde, I saw Tank alerted the horde in chapter 2 so that should be added so only "survivor players" can trigger it and not special "players" It does have potential and im excited to see this once fixes are done 
      
      Also I would fix your screenshots, It has L4D2 survivors even though it is locked to L4D1 survivors
      
      EDIT: Original 3/5, New 4/5, Definitely improved and more balanced, Its not with l4d2 survivors so tag should be changed along with screenshots but Id recommend a playthrough of this now

      This review was posted before the latest release.

      • Also change your tag for this from L4D2 survivors to L4d1 Survivors to be accurate, it doesnt use l4d2 survivors
      • The update has been released.

        This comment was posted before the latest release.

      • Thanks for playing and I'll fix all the problems you told soon.

        This comment was posted before the latest release.

End of results.