Reviews for Yccity

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    • EshmawyMan
      EshmawyMan

      Posted this review

      3.5

      Didn't enjoy and picked this map by mistake

      I gave 1 additional star for your map due to the fact it's your first map, speaking to the author not the publisher, but with the lowest rating (3.5/10) because I badly wanted to give 1 star because this is one of the worst maps I've played.
      
      As a Single Player Expert Mode runner, this campaign can't work for me at all. However, I can say I reached the last part of ch.1 where we move the bookcase, but 2 special infected were waiting, one of which was a nasty hunter to attack me. Too many bugs I encountered along the campaign, but I played the rest of it on Easy. Yet, I lost multiple times on chapter 3, the longest. 
      
      Let's say I liked the witch skin $exy enough. The keys object is a good touch, but when I miss the keys behind before jumping through that hole in wall, we should get notified to move back. There are multiple spots where zombies can't get to you and they stop even groaning like in garage or over that car before the second gate that's opened with keys in the office and more. 
      
      Kept restarting ch.1 because I keep getting stuck down there by that fence that should be broken only when a charger charges into it. Are you kidding me? So we move all the way down and I wait for the lame bots to join me every time while tank spawns behind us to wait for a charger to come and charges into it to break it? So bad! A charger kept spawning after it so the fence wasn't hit and I was just trapped there. I thought the fence will be broken when the tank is dead or when we are all down there, not letting anyone behind, but I was lame about it as a charger must come to do it. 
      
      Ok, it's tricky to put that saferoom door by the end of the tunnel to think we reached home, but it's not. However, why the spawning of 2 wiches while tank is supposed to be chasing with zombies from behind and specials are waiting up the manhole with zombies? It's not a challenge, but to make your work look like it's full of potential and to hear that players find it hard to beat, but this is not a victory.
      
      The customized M60 was really impressive, but the customized melee weapons are taken from the great special edition the one and only masterpiece "Loony Park" and it's not necessary at all as we are in a city, not a fantasy land. These customized melee weapons won't fit the settings of the map. That cross, where the witches trap exists, is a funny weapon. 
      
      Ch.2 made me teleport back to the safe room when I reached streets and I don't know why so when I am sent back to safe room, this will delay me and makes it harder for me to fight all these zombies as the mob was really big, why? I consider it an independent finale with 2 tanks and scavenge of 9 gas cans? Why, man?! 
      
      Ch.3 got the worst mob size when we got closer to safe room and we still have to turn on this and turn off that during the middle of a fight, really? The alst part of ch.3 was insane as zombies number went bigger with multiple specials and they were coming from safe room as if there is a mythic Chinese portal from dark ages built inside the safe room. This is terrible. 
      
      Finale was insane and too dark to fight all of that. Yes, I thought of going back to safe room, but I was on Easy mode. However, zombies never stopped even after starting the radio. So we can say that the finale vibes were there even before starting the finale and I even thought finale started once I reached the radio area, but I was mistaken. Tanks were spawning with hordes L0L. It's not a challenge at all. 
      
      Bots navigation is screwed, lack of guide and instructions like run to safe room or open the gate there or stop the alarm, dozens of zombie waves and intentional traps of tanks and witches. 
      
      I give my honest feedback and I hope you make more better maps that are balanced for any mode and in terms of supplies and panic events, including zombies / special infected.
    • kurochama
      kurochama

      Posted this review

      6

      Would be a good campaign if the endless horde were fixed

      Well, aside from the endless horde on almost all maps, this campaign could be a good one. The endless horde makes it unplayable in Expert. Moreover, the number of mob in this campaign is modified, probably twice or three times more than the default number of mob, in which that causes lags on most maps especially map 4. Bot navigation is actually fine, & the supplies are more than enough.
      .
      There's a scavenge event on map 2 that has a serious bug. The bug is, players can gather gascans first, & at the same time they can pour the gascans. On one side, it could be beneficial as collecting gascans early could give survivors advantages, but on the other side, if survivors pour the gascan before the gascan counter shows up, the scavenge event will be bugged as survivors will have insufficient number of gascans that they have no choice but to restart map 2.
      .
      The other things that could cause frustration on some players are the lack of glow on some items & lack of instructions. For example, on map 1, after getting out of the apartment, survivors meet a dead end with a fence blocking the way with endless horde greeting the survivors. In my play, I took more than 10 minutes wandering & fighting the endless horde while trying to find out how to pass the fence. There's no glow, no instruction. When I thought that my luck ran out, I tried to press E on any objects near the fence, and......, a blockade suddenly slided to the left. Not only that, the other item-finding missions also lack instructions, especially some missions to use c4 to destroy blockades on certain maps. Players could miss the c4 because there's no instructions, at least until the c4 is picked.
      .
      Other things that could give some goosebumps are the tank & witch traps on certain maps. For example, there are some tank traps that spawn a tank or twin tanks when survivors enter certain areas. My clue is, watch out for an alarm car near a ladder. As for witch traps, there are several, but one of them is a dangerous trap because a group of 4 or 5 witches will spawn instantly in certain building. For this one, my clue is, watch out for a building with several custom melee weapons & chainsaw with custom skin in it.
      .
      For the endless horde problem, the most terrible endless horde is on map 3. The mob size is super here, like twice or three times more than usual. This happens during escaping near the end of map. The number of zombies in the horde are so many that they cause heavy lag. Even horde spawns inside the saferoom at the end of map.
      .
      The last bug is on the finale. If survivors press E on radio & then run back to the saferoom, there's a chance that no horde comes, but tank & special infected still come. It becomes a lonely finale that players can wait until the rescue helicopter comes.
      .
      Well in short, the main problem of this campaign is the endless horde on almost all maps. If that one is fixed, this campaign could become a good one. The instructions/ hints on some missions might also need to be added.

      Edited: September 2022

    • linkkg

      Posted this review

      10

      very funny.thanks.

      从安全屋上楼那根竖起的针开始,我就知道这图不简单了。感谢让我和我的朋友渡过了愉快的2小时。
    • DHenk
      DHenk

      Posted this review

      4

      Needs some work to fix issues.

      Map #1 Invisible wall left side of top of up ramp. Non stop hordes. How about pausing these just bit to allow players to get their bearings and actually see your map work.
      Bot Nav is shaky. They got stuck in the middle of open map area and also the parking garage. Move away and they catch up.Placing C4 while getting swarmed by hordes (seriously?). Hunter pulled me down the manhole and the bots just watched me die. I skipped ahead to Map #2
      
      Map #2 Safe room chair is pink/black blocks. The stairwell furniture that blocks upward movement is the same (desks). I hit something and was sent back to the safe room (weird). First gas can pickup there is an invisible wall in shop. After getting swarmed on map #1 the hordes were a lot less. In fact none after I killed the two tanks (easily). I just had to keep tossing gas cans forward to fill car to end map. So nothing special on Map #2
      
      Map #3 No supplies at start. Graphics in store were Black and pink blocks. I did like the Mace as a Melee weapon (other ones were so what). Fun blasting hordes and watching chain fly out to smack them. When I opened the gate and waited for everyone (I even tried pushing them). Got swamped bu the Horde Tsunami. So moved on to Map #4.
      
      Map #4Undead just transport in front and behind you. They also apparently are undead paratroopers as they also just drop in to say hi. Bot Nav needs work. Ellis was dying and refused to use his medical supplies. I had to use mine. A lot more invisible walls. There is a large open grassy area near the wood guard tower. Boink you hit the magic wall. The shop that was packed with witches (think 6?) I stepped way back and torched the building and watched them burn out before they got near me.
      The finale was very lame. There was a parade of tanks but some hung up on the wall with the canopy and supplies. I just tossed fire and bile to funnel them into a kill zone. Used the heavy machine guns to kill them. Helicopter shows and off we go. Very weak finale.
      
      If the Map was cleaned up and an update offered I'll revisit. Overall I gave it 2 stars for a nice try first effort. Thanks for posting it to try,
      
      
      Map #2
    • Miskovsky

      Posted this review

      2

      Ellis: Did I ever tell you by da time when phoqueing weebs ruined dis game?

      If you clicked this map to get a quick snap of China in lieu of traversing the whole continent in flesh during Rona epidemic, then save your breath to other maps. This one can sucks hard.
      
      Lame ass presentiously cocky designs unveiled nothing but their weeb fetish. You would see 10 times details within figurine stores than the whole map itself. Abandoning fundamental map design efforts just to bring Dead or Alive ragdoll and witches to simp? There's even a Genshin Themed KentuckyFC ffs. To see what I mean, just check out how neat and allayed of those damn figure boxes and posters there while other textures & models are being left to nowhere in the map. There're even textures devoiding in the finale safehouse. And a Japanese song is used to demonstrate WHAT? Is it immersive in HuBei province?!
      
      As for the map design:
      You'd encounter the very first glitch: Common zombie spawns at your hermetic starting point. Be prepared to get hit during the Ragdoll simping cutscene (R.I.P if you're runnin' on Expert difficulty at this point)
      After heading downstairs, the plank sustains a rediculously amount of hitpoint that you would thought the right path's in somewhere else you'd missed.
      Then welcome to da street
      Navmesh's indeed a mess.
      Creator seems didn't bother much(or DGAF at all) about the director events making the whole chapter a disastrous rush (Unlike others offering you the opportunity to explore at the first place)
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      6

      Review

      A fairly amateur campaign all round. Map design can be a bit confusing, you'll have to do some searching before you know where to go but most of the time it is pointed out to you. The navmesh is pretty damn bad, it's clear that it was auto-generated and never looked at again, bots teleport constantly and cannot navigate basic obstacles, specials get stuck a lot but it's functional enough to get you through the campaign at the very least. You can spawn outside of the saferoom if you stand in the wrong place, but you should be safe most of the time and teleport. The campaign can be quite challenging, there's a lot of hordes and a decent challenge provided. Really generous supplies distribution thankfully so it is certainly playable. The author does do a bit of trolling with witch spawns, but not too over saturated. The finale was the only easy chapter as the hordes literally stop right after you hit the radio, then you just kill a few tanks, wait for a bit and the chopper shows up. Overall a mediocre campaign, and not very good, definitely a pass for most people, but I didn't mind it.

End of results.