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  • EshmawyMan
    EshmawyMan

    Posted this review

    3.5

    Didn't enjoy and picked this map by mistake

    I gave 1 additional star for your map due to the fact it's your first map, speaking to the author not the publisher, but with the lowest rating (3.5/10) because I badly wanted to give 1 star because this is one of the worst maps I've played.
    
    As a Single Player Expert Mode runner, this campaign can't work for me at all. However, I can say I reached the last part of ch.1 where we move the bookcase, but 2 special infected were waiting, one of which was a nasty hunter to attack me. Too many bugs I encountered along the campaign, but I played the rest of it on Easy. Yet, I lost multiple times on chapter 3, the longest. 
    
    Let's say I liked the witch skin $exy enough. The keys object is a good touch, but when I miss the keys behind before jumping through that hole in wall, we should get notified to move back. There are multiple spots where zombies can't get to you and they stop even groaning like in garage or over that car before the second gate that's opened with keys in the office and more. 
    
    Kept restarting ch.1 because I keep getting stuck down there by that fence that should be broken only when a charger charges into it. Are you kidding me? So we move all the way down and I wait for the lame bots to join me every time while tank spawns behind us to wait for a charger to come and charges into it to break it? So bad! A charger kept spawning after it so the fence wasn't hit and I was just trapped there. I thought the fence will be broken when the tank is dead or when we are all down there, not letting anyone behind, but I was lame about it as a charger must come to do it. 
    
    Ok, it's tricky to put that saferoom door by the end of the tunnel to think we reached home, but it's not. However, why the spawning of 2 wiches while tank is supposed to be chasing with zombies from behind and specials are waiting up the manhole with zombies? It's not a challenge, but to make your work look like it's full of potential and to hear that players find it hard to beat, but this is not a victory.
    
    The customized M60 was really impressive, but the customized melee weapons are taken from the great special edition the one and only masterpiece "Loony Park" and it's not necessary at all as we are in a city, not a fantasy land. These customized melee weapons won't fit the settings of the map. That cross, where the witches trap exists, is a funny weapon. 
    
    Ch.2 made me teleport back to the safe room when I reached streets and I don't know why so when I am sent back to safe room, this will delay me and makes it harder for me to fight all these zombies as the mob was really big, why? I consider it an independent finale with 2 tanks and scavenge of 9 gas cans? Why, man?! 
    
    Ch.3 got the worst mob size when we got closer to safe room and we still have to turn on this and turn off that during the middle of a fight, really? The alst part of ch.3 was insane as zombies number went bigger with multiple specials and they were coming from safe room as if there is a mythic Chinese portal from dark ages built inside the safe room. This is terrible. 
    
    Finale was insane and too dark to fight all of that. Yes, I thought of going back to safe room, but I was on Easy mode. However, zombies never stopped even after starting the radio. So we can say that the finale vibes were there even before starting the finale and I even thought finale started once I reached the radio area, but I was mistaken. Tanks were spawning with hordes L0L. It's not a challenge at all. 
    
    Bots navigation is screwed, lack of guide and instructions like run to safe room or open the gate there or stop the alarm, dozens of zombie waves and intentional traps of tanks and witches. 
    
    I give my honest feedback and I hope you make more better maps that are balanced for any mode and in terms of supplies and panic events, including zombies / special infected.

Developers & Credits

File Details

yichangshi.zip

(300.1 MB)

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Version 1.0 Complete

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