Reviews for Left Behind

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    • RaphasTesha
      RaphasTesha

      Posted this review

      9

      Challenging campaign

      I've played the 2012 version. Let's see what is new:
      - Chapter 1: nicer environment? go through street, sewer, arrive at the gun store (shut off alarm), go through street again, rush to garage
      The shut off alarm has been neft. CI spawn outside of the building instead, giving you more time to rush
      - Chapter 2 go through sewer, street, tunnel, fix computer event, start the lift and defend there, rush to the train. I feel like this chapter got darker
      The fixing computer and rush to train event got neft. The horde spawn delay is ~6s (originally ~4s), rush to the train horde has different layout and horde no longer spawn near the train
      - Chapter 3 only took 2-4m to complete. Find security card, swap card and go to saferoom
      The tanks fight nefted? I don't pay attention enough but no more horde during tanks fight
      - Chapter 4 the journy to the finale is quite linear. The finale is a defend finale, fight 2 tanks each wave. The chapter got darker and nicer lightning
      
      Overall the map is linear (it's a 2012 campaign), the environment looks good, nicer lightning, the difficulty has been reduce to a manageble amount (or a little bit easy)
      Classic old school campaign
    • SMFX
      SMFX

      Posted this review

      7

      7,良好

      良好,场景还行,大部分区域有点直来直往,第二关来回冲刺有点意思,但来回次数太多就僵硬和无聊了,还容易迷路,第三关的“救援”一点提示都没有还狂刷Tank,这关场景氛围不错但是没提示非常扣分,第四关挺平淡的,总体而言中等偏上
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      10

      Review

      Whilst I think this is a pretty decent campaign, chapter 3's over the top difficulty may be a turn off for some folks. When a chapter before the finale ends up being more difficult than the finale itself, ehhhh, I'm not sure that's how a campaign should go. The map design was fairly straightforward, quite linear, and obviously so, as most of the time you're walking in a straight line, but it's isn't over the top and drag on forever like some campaigns, I think it was paced nicely. So, overall tbh, I can't say I really have a problem with this campaign, the difficulty may be a bit much for some, so that's up to you.

      This review was posted before the latest release.

    • Kevin_Fs16

      Posted this review

      6

      Review

      This is a great campaign to be honest, great voice acting and music, nice looking environment after all, but i'd have to give it 3 stars instead of 5.
      
      Because this map has horrible balance, and they are extremely difficult. On the second gauntlet in the first map, any infected can clip through these walls with leaves, commons spawn from both sides of the freeway, and they are supposed to climb through the wall instead of clipping through it, also even worse, Chargers can pummel survivors without being noticed and Smoker's tongue can even clip through it too, basically they can constrict a survivor through a solid object, and that's unfair. And the pain is doubled, in Single Player, specials will never stop spawning, you kill a Hunter, a few seconds later you will see a Hunter again, and again, also happens to other specials. 
      
      In the gauntlet on the second map, you are fighting the infected on narrow hallways, and you have to run back and forth to collect the computer parts with a horde of infected that will never stop chasing you until the computer is built, and then you go to the dam elevator, you start it, and then another gauntlet event happens again, and it will only stop once you've got into the train (safe room).
      
      In the third map, you have to get a keycard to open a locked door, with another horde of infected that will never stop chasing you until you got into the saferoom, and there is also 2 tanks on the map.
      
      Some maps has optimization issues as i've been getting framerate drops in some areas, and this map is definitely not for new players. I would give this 5 stars if it was well balanced. Still, this is a great map, might take awhile to finish it, though.

      This review was posted before the latest release.

    • Guest

      Posted this review

      This account has been deleted

      This review was posted before the latest release.

    • codemanj94
      codemanj94

      Posted this review

      7

      Pros:

      -Unique events
      -Voice acting
      -Custom sounds and music
      -Character scene dialogue, and a lot if I remember correctly
      -Most maps were well laid out
      -Good finale area

      Cons:

      -Voice acting super quiet on map 2
      -Crescendo events were ungodly difficult
      -Map 3 was short, hard, and disappointing
      -More quiet voice acting on map 3
      -Suddenly in a cave on map 2???

      Conclusion:

      Some parts were so hard we almost gave up playing the campaign. Nice execution on the voice acting events, but the sound files were way too quiet to hear.

      This review was posted before the latest release.

    • YuukiTouma
      YuukiTouma

      Posted this review

      6.7

      Pros:

      - environment is nice
      - length of each map is just fine
      - lots of guns and ammo provided (like the Whitaker Gun Shop)
      - creative music and voices inside the campaign

      Cons:

      - bots have some problems in navigating
      - the mobs are just too many (almost impossible to play on expert)
      - gauntlet events are just too many

      Conclusion:

      A little hard to play sort of campaign, as there are just TOO many gauntlet events and endless mobs of zombies coming to attack you. I tried to play this on expert, and all my teammates (including myself) were wiped out by the mobs within just a short period of time! Maybe you did this on purpose to make this a challenging campaign but I think this is going a little overboard. Other than that, everything else is okay.

      This review was posted before the latest release.

    • Exheon

      Posted this review

      6.2

      Pros:

      * Nice Enviroment
      * Non-Linear Maps
      * Good amount of supplies, witch is good for long maps like the ones you get here
      * Interesting tasks to complete (I would suggest a more logical order on PC parts to scavenge )
      * Good Music (If you ask me)

      Cons:

      * Endless hordes
      * Zombies spawns from rare places during the second  half of map 1
      * computer parts layout and order, (although it's an interesting idea)
      * finale with a powerfull m60 against 2 very weak tanks
      (somehow, I guess it's compensating for those endless hordes before, but it isn't working)

      Conclusion:

      By correcting "cons" this would be a very funny and interesting campaign, otherwise it can be frustrating to play, especially for non-experts.

      This review was posted before the latest release.

    • balance of power

      Posted this review

      5

      Pros:

      -Nice Environments
      -Some nice touches throughout every level
      -Clever use of original dialogue to fit the story of this campaign

      Cons:

      -Ridiculously long levels with obnoxious and poorly designed zombie gauntlets; The Dam area is particularly loathsome as it requires repeated back-and-forth across one area to complete successfully
      -This is meant for competitive play? The level layout and endless zombie gauntlets mean there's zero chance of a team of survivors getting very far.
      -Horrible, tiresome, needlessly convoluted, horrible, unbalanced, poorly designed, did I mention horrible? finale.

      Conclusion:

      The one common mistake that I see 90 percent of map makers do is believe that nonstop zombie hordes and panic events and gauntlets are a good thing. Wrong. The other common mistake is that a longer map is a better map. Wrong again. This campaign commits both these ridiculously obvious but common mistakes to the point of GROSS INCOMPETENCE.
      
      The campaign itself is nicely designed, nice details and touches throughout. But every chapter is a long, tiresome and often confusing slog. It's as if the map maker kept adding more and more to the map and stopped to to say "perhaps I should stop here and improve its focus and readability. NAH... LOL!" I'm pretty sure that's how it went down.
      
      Moreover, considering the length of each chapter - and the sheer amount of panic events and gauntlets - it boggles the mind that the mapmaker decided this was for competitive play. An experienced infected team will absolutely slaughter the survivors with a campaign this ridiculous; a boomer or two and a few well timed attacks and the first zombie panic even will usually do the job (about a third of the way each chapter). Sorry but this would be a horrible versus campaign.
      
      But the cherry on top of this boomer bile pie is the absolutely mindbogglingly bad finale. You're expected to fight two tanks, run into several narrow corridors to grab a keycard in a tiny enclosed space, all the while fighting another endless horde of zombies, which leads you to swipe the card you acquire on the opposite side of the area you had to get the card only to be faced with more enclosed areas which would make any spitter infected overjoyed. What a horrible ending. It's apparent that this mapmaker has no semblance or notion of what game balance is, and indeed, he or she must play with some mediocre infected players if they believe this map would not lead to near-instant incaps. I'm all for proper balance between hardy survivors and frail infected but this campaign demonstrates the designer's failure to understand that balance. I hope they never make another mod again and - in fact - they should retire from Left 4 Dead 2 immediately.

      This review was posted before the latest release.

      • Can't agree any more. There are so many mapmakers think the more horde is better, it is totally mistake, zombie horde appears on the right time will make game fun,exciting, but endless horde just make game not only hard but tiresome. I know making a campaign is hard working, and no one will pay that, i respect campaign maker. It is pity that if the author can adjust some parameter, lower some horde, then it will be a better campaign.

        This comment was posted before the latest release.

    • ==Maverick==
      ==Maverick==

      Posted this review

      6.2

      Pros:

      - Lots of detail
      - Compatibility for many gamemodes

      Cons:

      - You can really tell it was designed for versus
      - Computer parts was completely ridiculous
      - Repetitive game play
      - Finale was bad
      - Way too many gauntlets
      - Intro sequence broken

      Conclusion:

      The biggest mistake a map creator can make is think 'MORE ZOMBIES = MORE FUN!' which is definitely not the case....a campaign must be immersive to be fun, and although this campaign had a LOT of detail, most of it was just overlooked by the ridiculous amount of zombies...I had almost as many general kills on the first map then I do regular expert campaigns on the end-of-game stats crawl.
      
      Definitely wasnt fun, and definitely wont play again.

      This review was posted before the latest release.

    • Deimos

      Posted this review

      9.5

      Pros:

      - Long campaing
      - Greatly detailed
      - Big maps
      - Jamaican mon'
      - Enough supply of ammunition/weapons etc.
      - Alot of action
      - Custom sounds, models
      - Dialogue

      Cons:

      - Confusing at beggining (couldn't move, intro)
      

      Conclusion:

      The lenght of the map was nice, and It was really worth playing even with bots. It had a good story, and dialogues was funny too.. (TAAANK!) I hope to see more from you ;) 

      This review was posted before the latest release.

    • Saapasjalkakissa
      Saapasjalkakissa

      Posted this review

      8.6

      Pros:

      - I like all the maps: lenght, design, details, the final is easy etc.
      - lot of supplies
      - lot of challenge
      - lot of weapons through the maps
      - lot of special ammo
      - gunstore
      

      Cons:

      - bots sometimes are clumsy
      - bots sometimes falls off edges (for example: Bill fell off a cliff, and Louise want to help him - so technically speaking he 'jumped' after him, and both died)
      - I don't really like the running there and back again for the computer parts - too far from each other

      Conclusion:

      In my opinion a single player will be overwhelming by common infecteds - not bot-friendly. Not really my type, but still great campaign. Good work, thank  you! =)

      This review was posted before the latest release.

    • Mz Cookies
      Mz Cookies

      Posted this review

      7.5

      Pros:

      - Dialogue
      - Long maps
      - Detailed
      - Decent amount of supplies
      - Easy to follow
      - Custom voices
      - Transportation, lift/train
      - Bot navigation
      - Large finale area
      

      Cons:

      - Repetitive environment
      - Computer parts are too spread out, have to run back and forth
      
      

      Conclusion:

      A detailed campaign yet it can seem very repetitive. 

      This review was posted before the latest release.

    • l4d2160
      l4d2160

      Posted this review

      8

      Pros:

      Detailed design
      wonderful concept
      gunstore for your favorite gun
      frequent 'special ammo' sites
      guns places frequently throught the map

      Cons:

      The hordes in the first map are very very difficult to get through, moreso the second one when trying to get to the safe room.
      Intro is kinda glitchy and could use more sound

      Conclusion:

      Good idea but there are some things that could be changed. 

      This review was posted before the latest release.

    • Wibble199
      Wibble199

      Posted this review

      8.8

      Pros:

      - Well made campaign with large maps.
      - Variety in map design/theme, from urban to forest to military.
      - Plenty of pickups and weapons.
      - Tonnes of action and challenge through out.
      - Variety in the cresendos so they aren't predicatable.
      - Some good survivor dialog which was mildly humourous.

      Cons:

      - In the first chapter, the streets feel too compact, and fairly claustrophobic and not like real streets.
      - The third chapter felt too short in comparison to the other three.
      - I think there are too many throwables at times which can make the campaign a bit easy.
      - Some of the voice acting is a bit quite and often I couldn't hear it over the sounds of gunfire or zombies screaming.

      Conclusion:

      A very asthetically pleasing and professionally produced map which I would recommend to my friends as it has plenty of fun and is not too easy.

      This review was posted before the latest release.

    • 5566Westside
      5566Westside

      Posted this review

      9

      Pros:

      + Nice map
      + No lag issues

      Cons:

      + Hordes of zombies keep on coming so standby melee weapons 
      
      Misc: NONE

      Conclusion:

      I really enjoyed this map cos lots of items in there are just right when you need it the most when it comes to hordes of zombies to kill them all.

      This review was posted before the latest release.

    • jolinar
      jolinar

      Posted this review

      8.5

      Pros:

      - superb and dynamic event at map 2 iirc (where you have to get parts of the computer)?
      - Fun
      - Original

      Cons:

      - a little bit cheap lvl design sometimes, ie in the tunel somewhere (map2?) the sky is just a fail in that tunnel ;)

      Conclusion:

      A super fun campaign and pleasant to play.

      This review was posted before the latest release.

    • AmpliDUDE
      AmpliDUDE

      Posted this review

      7

      Pros:

      ======= In general =======
      + Great atmosphere.
      + Absolutely fantastic survivor dialogues.
      + Partly very good AI navigation.
      + Story of "Left Behind" haha, cool.
      + Maps put together very well.
      + Nice finale.
      + Very creative, I have to admit that-
      + Custom talker for radio.
      + Length of the campaign was optimal.

      Cons:

      ======= Map 1 =======
      - Map was quite long, so these immense horde events are not optimal.
      ==================
      
      ======= Map 2 =======
      - 2 AI mates just jumped down that lift instead of getting aboard.
      - Collecting computer parts story, see 'Conclusion'.
      - Horde events in these small areas made it very hard to get through.
      - More medkits and pills please.
      ===================
      
      ======= Map 3 =======
      - AI mates had problems defending our position til I was able to open that gate.
      ===================
      
      ======= Map 4 =======
      - Defending position was not very helpful, see 'Conclusion'.
      ===================

      Conclusion:

      One thing that shapes this campaign are the horde events, in a positive, but also negative way. Map 1 was quite hard, but acceptable, but map 2 was exaggerated. The corridors weren't small, but too small for us to fight the hordes efficiently without dying after 5 minutes. They kept coming, we were looking for supplies.. not enough supplies.
      
      Also the finale outpost could be better for defending. The tower was absolutely nonsense, because standing on there seemed to give a good view, but actually Smokers get you and brake the fences of it. So we had to fight on the street, no dilemma. But exactly as our help arrived, a Tank spawned right in front of it, besides of hundreds of enemies, me and Louis made it, Bill and Zoey had to die. Quite a pitty after playing so long.
      
      But still, I was enjoying the campaign, except for (some) horde events.
      Update #2: replayed campaign and found Pros and Cons - other evaluation.

      This review was posted before the latest release.

    • zombiescool_12

      Posted this review

      9.4

      Pros:

      Epic
      large map, fun for killing zombies
      challenging
      cool dialogue
      

      Cons:

      bots are stupid
      needs more survival maps!!
      could use some daylight

      Conclusion:

      REALLY COOL MAPS!! Although, i would like it if there was survival in the dam lift, the gunshop, and the ending. And add some sunlight. but overall, nice map. :D

      This review was posted before the latest release.

    • GLaD0S
      GLaD0S

      Posted this review

      4

      Pros:

      Clean Looking
      Smooth level design
      Nice flow
      Funny jokes and music

      Cons:

      Zombies spawning in plain sight
      Buggy AI (Is this AI issue, or developer issue?)
      Buggy "Lift" in Act 2 I believe
      Poor Game Instructor

      Conclusion:

      Very challenging (even at normal) and engaging. Group had a fun time playing through this, and we really had to work together to get through. Taking a break between Acts 2 and 3 for sleep, then will play through the rest some other time. 
      Edit: Played through acts 3 and 4 tonight with my buddies, and the acts were absolutely horrible. Act 3 was incredibly short and just consisted of a lot of back-tracking, and act 4 was nigh-impossible to complete with 4 competent players on normal. The game instructor simply said "Go to the rescue point," but failed to indicate where that was. 3 consecutive tanks quickly made mincemeat of my team as we attempted to figure out where, in this huge complex of tents, "rescue" might have been. This map needs work, and play testing. Lots of play testing.

      This review was posted before the latest release.

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