Reviews for Beldurra 2

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    • OWM2_M_B
      OWM2_M_B

      Posted this review

      7.8

      Not bad

      Basically a nice campaign. The author wasn't experienced for map designing, but he put creative ideas in his maps and tried to make them fun. Although the final result is still not pleasing, it's much better compared to your previous campaign.

      Edited: 1 month ago

    • kurochama
      kurochama

      Posted this review

      10

      Nice map, works well to finale

      I just played this with my elder brother & wow, this map is exceptional. I got killed twice in finale. Once was when I explored the river & got drowned to death (kind of funny death) & later the rest followed me to the afterlife :D . I thought the next explosive was across the river, so that's it :) . & the second death was when I shot giant tank & then the gang of tanks surrounded us to death :D .
      .
      Well, here's my review:
      Pros=
      - Nice map, no error
      - Many features including the health refill & "make your own pipe bomb & molotov"
      - Wide map for exploration but thanks to the arrows, the route becomes clear
      .
      Cons=
      - On the raft, bots tend to stand at the edge of the raft & often fall & drowned to death
      .
      Only the bots on the raft need to be fixed to stand on the center. Overalls, I enjoy this map :D . One of my favourite maps
    • Hunter Punter
      Hunter Punter

      Posted this review

      8

      Decent campaign

      NIcely designed and I liked the little stuff like making bombs and lock picking. I do wish there was a bit more banter between the survivors and the finale felt quite boring just standing around on a raft picking zombies off. Perhaps there could be a blockade or two that you have to clear as you go down the river to make things interesting.
    • Tpjwm
      Tpjwm

      Posted this review

      10

      Best

      Vey good
    • Mz Cookies
      Mz Cookies

      Posted this review

      10

      GREAT CAMPAIGN!

      PROS
      - Custom music
      - Custom giant tank
      - Health vending machines
      - Highly detailed with placement of dead special infected corpses ect
      - Helpful directional arrows
      - Plenty of supplies and places to explore
      - Crafting molotovs/pipes
      
      CONS
      - Second last map was quite short and very easy
      - Bots jumped off the raft in finale in the deep water and died -_-
      
       Overall
      Great campaign, better than the first beldurra. Highly detailed and fun campaign. Highly recommended!!
    • Aeo
      Aeo
      Aeo

      Posted this review

      8

      First One's Better But Still Great

      Good work on reusing the same places and routes without it feeling too 'meh' right after playing the first map. And the reason why so is clearly shown at the very beginning of the campaign.
      
      Watch out for the finale of this one.
      10/10 Finale.
      
      I highly recommend playing this one right after playing the first Beldurra campaign.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      10

      Review

      Perfect. Great map design. Nice features. Really cool finale. No glitches/bugs. Good job
    • dwtab96
      dwtab96

      Posted this review

      10

      Excellent

      Awesome map. The ilock picking and vending machines were great. i love the little details like the live zombie stuck to the tree or the witch tied to the towtruck. the jockey riding on the little rocket ship was hilarious. great atmosphere and placing of the survivors who didnt make it (the bodies you often see in chairs or hanging over walls exc.)  the finale was cool but a bit too easy  the rest of the map was a challenge. great work  your map was even better than some created by Valve themselves.
    • mahjones
      mahjones

      Posted this review

      10

      Pros:

      *Stuffs made this one of the most original I've played.
      *Large map What makes it much more fun.
      *Good scenario
      *Makes me wonder if Beldurra is really that nice, What makes it much more fun.
      *The huge tank could be "killeable", but it's good it's there so we can shoot or dodge the rocks, and this makes it much more fun!
      *Soft drinks machines, machines for pipes and molotovs.... DUde! That makes it much more fuN!
      *Alternative paths that can make you really lost, from your friends. What makes it much more fun!
      *Hordes spawn randomly and really get us sometimes unprepared, THis makes it much more fun!
      *Very well supplied, what makes it easier and it can be a pro or con. You decide =)
      *GEtting all gnomes to the gnome box in the last saferoom can be really hard, what makes it much more fun!

      Cons:

      *A bitty bugged in some parts. The frame does not pass correctly in some points,but this does not really interfeer in the gameplay.

      Conclusion:

      Such a great map. Started by playind the second, but I will download Beldurra with great expectations. 
      
      Keep up the good work!
    • Oddjob82

      Posted this review

      8

      Pros:

      -Excellent atmosphere.
      -New mechanics (making pipe bombs, molotovs, using health machines)
      -Alternative pathing
      -Nice environments

      Cons:

      -Finale was a bit dull. Was expecting to fight the giant tank. 
      -Bots fell off the raft. 
      -Water isn't deep enough to kill you so bots just limped along at the bottom.
      -Health machines were supposed to have a cooldown but it seemed I could keep retrieving health from them. Should limit it to one use per player for better versus balance. 
      -Endless hordes and triggered hordes (just by walking? ) at various points detracted from the map for me.

      Conclusion:

      Excellent campaign that needs a few tweaks to become one of the best custom campaigns available.
      • Thanks for your review, Oddjob82!
        A quick note on the health machines - health machines start with a few uses, which can be depleted, and recharge one additional use every few minutes. If you're near a health machine, you'll hear it chime when it refills. They are (temporarily) exhaustible though :)
    • jtfroh

      Posted this review

      6

      Pros:

      -alternate routes
      -fun new gameplay mechanics
      -great atmosphere
      -great for exploring
      -environments flow from chapter to chapter
      -fun to play

      Cons:

      -hoards come a little too often, making exploring the map less useful
      -the finale chapter
        -not actually a "boss battle"
        -pointless rafting sequence
        -survivors don't actually drown, so there's no point in staying on the raft
        -flat raft provides no cover from "boss's" thrown rocks, meaning it's easy to be knocked off the raft, and be downed or separated
        -no cover from hoard or supplies at the end to defend yourself en-route to helicopter
        -super-tank can't actually be fought

      Conclusion:

      I really liked this campaign... right up until the finale. The atmosphere of the campaign was dark and cool, and loved how it offered a quick way through the map, but with more hoard attacks, by blowing the barricades, or a slower, longer path for the explorers like me, that avoids alerting the hoard. It was actually really fun to play...
      
      Then there was the finale... It started out okay, the mini-scavenger hunt for the explosives, but then it quickly went downhill from there... or down a river, as the case may be. The giant tank that you call a "boss battle," we never get to fight. In fact, it deters us from shooting at it, stating it's a waste of ammo. Instead, we have a slow trip down a river that doesn't even seem like it's moving, over what claims to be deep water. However, that didn't a seem to deter the AI, who fell off the raft immediately... and walked behind it  the whole time. When the water got deep, they would disappear under the surface, only to continue walking along the bottom with no problem. The super-tank we couldn't kill continued throwing rocks at us, so they fell behind when one went down, and I was left alone, because I didn't want to leave the raft. We got separated because of a bit of floating wood, and by the time the reached me at the end, the hoard had torn all four of us to bits. I tried to help protect them as we headed to the chopper, only for the common infected hoard to kill every single person on the team from sheer numbers. I was the only one to make it, and with a sliver of health. Not because I'm bad at the game, but because the pointless raft split us up and because of the sheer amount of infected. Because most of the map is water, the infected ALL spawn at the end, where it isn't, so you have a maps worth of infected surrounding you, with no cover.
      
      I don't get me wrong, I loved the rest of the campaign... until the finale. I actually felt disappointed at the end, because I was having fun the whole way through.
    • IMakeLevels
      IMakeLevels

      Posted this review

      10

      Pros:

      -Mod has more than 7 words as a description!
      -Great composition of vistas
      -Good use of lighting
      -Survivor vocal audio
      -Custom weird creepy cool music
      -Branched paths and explorable pockets
      -Good use of player leading decals (spraypaint arrows, safe house symbols, etc)
      -Foreshadowing the boss fight before getting to the boss fight
      -Intro helicopter sequence
      -New innovative ideas; crafting bombs, vending machines that heal you, picking locked doors
      -Contextually appropriate weapons, especially the ones making use of the animated zombies skewered with a sword
      -VERY unique overall
      -Very unique finale, with caveats
      -Small details that most people won't notice, like the jokey in the kiddy ride entering the store and then he's missing from the kiddy ride when you go back outside. Poor evil zombie... =(

      Cons:

      -Restarted mod and started on map 2, intro safe room was bone dry. No health kits, no tier 1 weapons, nothing
      -Deep water with rails around it in Map 1 but had items in the water. Rails around water = "this water is dangerous"
      -Rolling crescendo in Map 3 isn't stated to the player
      -Map 3 rolling crescendo also had a branched path at the very start. 50/50 chance of going wrong way and ending up at a dead end
      -Lockpicking is just opening a door really slowly with no alternate outcomes
      -Finale jankiness. Zombies can't jump onto moving brushes (dock section) also if playing with survivor bots they WILL inevitably drown themselves as they derp out trying to stay on the dock

      Conclusion:

      I play and review a ton of mods, and this was a breath of fresh air in the stale bag of most L4D2 mods. It was hands down the most innovative and most fun L4D2 mod I've (probably) ever played, while still maintaining a high level of detail for construction. The pro's drastically outweigh the cons and I wholeheartedly recommend people play this at least once.

      This review was posted before the latest release.

      • Thank you for the awesome review, IMakeLevels - I genuinely appreciate you taking the time to enumerate the pros and cons. It helps immensely in steering current and upcoming projects.
        
        Stay awesome!
    • flyingkitty67
      flyingkitty67

      Posted this review

      8.5

      Pros:

      Added a few new ideas that fit well with the game.
      Maps are creative and detailed.
      Challenging w/o being frustrating.

      Cons:

      Ending needs something to go from good to great.
      Lighting was a bit dark for my taste.

      Conclusion:

      I really liked this campaign. It felt polished and well thought out. There are a couple added features I felt fit well. One is  that you can "lock-pick" a few rooms for extra goodies. Another is healing venting machines that are spread out just enough to not be "cheap". For the most part is was challenging without being frustrating, though one part in the sewer did get a little "Oh come on!"  I'm glad were were playing on advanced or it might have taken us more than twice to get through. The ending was original, but was a bit easy, and I would have like to kill final "boss".

      This review was posted before the latest release.

    • GamerZone900
      GamerZone900

      Posted this review

      9.5

      Pros:

      Good Map 
      Good Idea to use the machine to heal us
      You can lockpick door
      You can Make Pipe Bomb and Molotov.
      Have the Gnome to Get Awsome Weapon.

      Cons:

      Sometimes AI Alwasy stuck at ladder at Stages 2 . -0.5
      
      

      Conclusion:

      Awsome map for a Custom map. U have make to make for the map. Cause the map is so awsome until feel want to play again. I can ask my friend to play with me. Make more ideas man.
      
      Add me (Player)DannyTennyson(BGB)

      This review was posted before the latest release.

    • Trynt33
      Trynt33

      Posted this review

      7.7

      Pros:

      Good length, never overstayed its welcome
      Interesting and fun new gameplay mechanics 
      Good level design
      Loved the fog effects
      Liked the ending/trailer theme
      The intro was pretty cool

      Cons:

      Too many zombies (especially on the second chapter, the hordes seemed near endless)
      The last chapter was a bit disappointing, though it was still enjoyable
      The AI was very iffy when it comes to the raft at the end, they fell off a lot
      

      Conclusion:

      A pretty damn enjoyable campaign that in my opinion, was enjoyable as a campaign made by Valve themselves. It just had a few issues, that while some can be overlooked, some cannot easily. Though, it is still an enjoyable campaign.

      This review was posted before the latest release.

    • Walkinglive
      Walkinglive

      Posted this review

      7

      Pros:

      -Not so hard
      -some places are teasing attention
      -All maps but the last look very good.
      -Neat and regular work on the maps.
      _ Night light and smog are awesome.
      _ A lot of pleasure to play with more than 4 players.

      Cons:

      _ End a little lazy
      -zombies are not placed on strategicals places.
      -no surprises about objects, textures and other prefabs.
      -Should remake the Nav for the Bots.
      

      Conclusion:

      A good map with more than 4 players (cause there is too hordes).
      A classical map with a lot of suspense.
      

      This review was posted before the latest release.

    • d00mguy
      d00mguy

      Posted this review

      6

      Pros:

      -Very good new mechanics.
      -Plenty of tight areas providing harder more suspenseful gameplay.
      -All maps but the last look very good.
      -Can be very challenging. 

      Cons:

      -The new mechanics were not well used.
      -The finale was not very good.
      -Way to many hordes.
      -To many reused assets from the valve maps in random places. i.e. Gnome Chompski and the float from "The Parish" on the highway on the last map.
      -bot survivors get lost and fall off the raft. 
      -Supplies can be very hard to come by at some points.

      Conclusion:

      It could have been much better, every thing is there to have a very good unique Campaign, but it just did not hit the mark. A better use of the new ideas and game Mechanics would have served it very well. The map is still good and playable, but I would not recommend it if your looking forward to fighting a Giant tank or looking for awesome new Game Mechanics that you will be forced to use.

      This review was posted before the latest release.

    • Hec
      Hec
      Hec

      Posted this review

      10

      Pros:

      This is millions better than the horrendous Beldurra1. 
      
      Great mapping, really well distributed and well balanced. 
      
      Auto health machines. 
      
      Great supply of great weapons and Ammo. 
      
      Hordes are now stable and specials attacks are now in a good proportion. 
      
      The whole 5 maps are very atmospheric. 
      
      The finale is really great, is in my opinion between the 3 best finishes ever for a L4D2 Campaign. 
      
      That Gigantic tank at the finale, was awesome!! I wish that huge tank  was able to get on fire when you throw it a Molotov, torch him up, would be !@#$ing great!!! 
      
      Custom assets as the auto health machine and the self craft of pipe bombs and Molotovs are used pretty well. 
      
      The stupid frustrating part of the electric door in the swamps that electrify the water once it was activated and kill everybody has gone. 
      
      Mounted minigun at the weaponry store now kills all the zombies and doesn't hurt your ally bots.  

      Cons:

      This time are very few. 
      
      I really don't know.
      
      I guess a mounted gun in the escape boat at the finale would have been great!! 

      Conclusion:

      This is a great example of good effort and dedication on how to enhance an add-on campaign. Is not a sequel in fact is a great rebuilt of the original campaign! This surely took time and dedication but the whole great and entertaining results are totally worthy. 
      
      Congratulations to the team and the main brain involved on delivering this great, original and innovative campaign.  

      This review was posted before the latest release.

    • The-Medic
      The-Medic

      Posted this review

      9.1

      Pros:

      Pleasant scenery 
      A variety of landscapes and visuals
      Good lighting and colour contrast (e.g - within the hotel area of map 3 I believe; has smoky effect)
      Return of intriguing elements from previous campaign (scripted events (explosions) and crafting benches)
      Easter Egg
      Return of previous maps but with different perspective - making them feel renewed.
      Fun gameplay:
                              Good use of lock picking to act as 
                              'buffers' to next area.
                              Tank spawns were always in fair
                              areas.
                              A different take on 'race' to the
                              helicopter - much more slowed down
                              but a lot of fun.
      'Custom Boss' if you can call it that.
      First map had a good starting atmosphere
      Random weapon spawns
      Music + sounds
      A campaign that can easily be played co-op or SP. 
      Raft ride on final map.
      The jockey on the children's ride - highlight. 

      Cons:

      Map 1: Starting area can be a bit annoying if there is a large group of commons - with no melee weapon on spawn a swarm of zombies can easily surround + knock you down on higher difficulties. 
      Annoying SI spawns - especially by the crafting bench - will spawn centimetres away from you just behind the wall - usually all 3 SI will spawn there if you are in that room meaning a lot of unnecessary damage is taken. 
      
      Map 2: Crescendo event is continuous - meaning it is unnecessary to hold off with the 50 cal - as they will keep coming. 
      Lack of weapons at start.
      Trudging through water, crawling through pipes and directional issues means that this map can be played out a lot more slowly and thus being a bit frustrating.
      
      Map 3 + 4: Repeat of areas from before whilst interesting, means that it is easy to rush through and know where you are going.
      An abundance of supplies in the housing areas if you look around carefully.
      Whilst the sense of exploration was really fun in these areas - it was easy to get lost without any directions. 
      
      Map 5: Boss has no 'damage intake' - would be nice to see him flinch and stop throwing rocks if enough damage was dealt (although knowing how short the 'fight is' perhaps it could be more of a propane cannister stun rather than a long stun)
      Boss becomes hugely inaccurate with his rock throwing over time. 
      Felt relatively short and little challenge.
      Bots are extremely mediocre at the raft event.
      
      Overall:
      Vending machine was a bit buggy- sometimes not inputting health when using it
      Some areas were easy to get stuck in (especially in the sewers)
      Lack of saferoom necessities 
      Randomized weapon spawning means you can be unlucky and receive tier 1 weapons
      Lack of melee weapons overall 

      Conclusion:

      This was definitely a step up from your original campaign and it feels like minor issues (and bits of the finale) are the only downfall to this campaign. Would recommend to anyone to play. 

      This review was posted before the latest release.

    • YuukiTouma
      YuukiTouma

      Posted this review

      8.5

      Pros:

      nice scenery
      layout of weapons and ammo is good
      amount of zombie mobs are just fine
      finale is very thrilling with the tank :)
      like the idea of regenerating health from vending machines
      like the idea of being able to make your own pipe bombs and molotovs

      Cons:

      finale: the bots don't really get on the raft and in the end drown in the water

      Conclusion:

      An action packed and thrilling campaign. Every moment keeps you aware and awake with your adrenaline levels high. If the finale could be fixed, this campaign would be pure perfection.

      This review was posted before the latest release.

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