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L4D2 Plants vs Zombies created by Creating Worlds.
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A recreation of PopCap game 'Plants vs Zombies' for L4D2! A lot of detail added, much better optimization, improved nav, fixed bugs, difficulty system fixed... Custom models, decals, more easter eggs and... THE PLANTS WILL HELP YOU! Turn on the button and enjoy the ambush!
Version: 4.0  (Complete)
Last Updated: 07/09/11
Released: 07/09/11
Author: Creating Worlds
Publisher: CreatingWorlds
Maps: 1
Map Size: Not Specified
Max Players: Not Specified
File: plants_vs_zombies.vpk  
Size: 12.69MB
Mode: Co-Op,
Last Updated: 07/09/11   Version: 4.0  (Complete)    
Pros:
-Creative Idea -The house
Cons:
-The peashooters hardly do anything -The tanks glitch a lot -zombies will glitch once in a while -sometimes zombies will appear in my face -I wish that you could earn the suns or something and put down your own plants.
Conclusion:
It is a creative Idea and I like the homes. The peashooters don't help a lot and the tanks and zombies will glitch. I also wish that that you could earn suns or points or something to put down plants.
Pros:
Can't think of any
Cons:
Boring, nothing like the game it is trying to emulate.
Conclusion:
Worst map I've ever played. No relation to "plants vs zombies" whatsoever.
Pros:
Plants vs. Zombies is a tower defense video game developed and originally published by PopCap Games for Microsoft Windows and OS X. The game involves a homeowner using many varieties of plants to repel an army of zombies from "eating their brains". It was first released on May 5, 2009, and made available on Steam on the same day.[1][10] A version for iOS was released in February 2010, and an HD version for the iPad.[11] An extended Xbox Live Arcade version introducing new gameplay modes and features was released on September 8, 2010.[4] PopCap released a Nintendo DS version on January 18, 2011 with content unique to the platform.[12] The PlayStation 3 version was released in February 2011 also with added new co op and versus modes found in the Xbox 360 version. An Android version of the game was released on May 31, 2011 on the Amazon App Store, while it was also released to the Android Market (now Google Play) on December 14, 2011.[13] On February 16, 2012, a version was released for BlackBerry PlayBook.[5] Later a BlackBerry smartphone version of the game was released on January 2013 following the launch of BlackBerry 10.[6] Furthermore, both the original Windows and Mac version of the game have been re-released with additional content in a Game of the Year version. The game received a positive response from critics, and was nominated for multiple Interactive Achievement Awards, alongside receiving praise for its musical score. A sequel, called Plants vs. Zombies 2: It's About Time, was released on August 15, 2013 for iOS.
Cons:
In Plants vs. Zombies, players place different types of plants and fungi, each with their own unique offensive or defensive capabilities, around a house in order to stop a horde of zombies from reaching the house of the residents. The playing field is divided into 5-6 horizontal lanes, and with rare exceptions, a zombie will only move towards the player's house along one lane (the main exception is if it has taken a bite out of a garlic). Planting costs "sun", which can be gathered for free (albeit slowly) during daytime levels and by planting certain plants or fungi. Most plants can only attack or defend against zombies in the lane they are planted in. In later levels, players can purchase upgrades with different offensive and defensive abilities. The game uses several different level types and layouts. The game starts out in a front yard, and progresses to nighttime levels, where the gameplay is more challenging, with no replenishing sun unless specific plants are used, the backyard is visited, with a pool added, and the final levels are nighttime pool levels (where fog fills the right half of the screen except when specific plants are used), a lightning storm level in pitch black (except when illuminated by occasional flashes of lightning), and rooftop levels (on the final level, the player must face a huge robot operated by a zombie known as Dr. Zomboss). Sporadically through the game, the player is either warned through a letter by zombies or addressed by Crazy Dave to prepare for an ambush, where the game takes on a bowling style, using Wall-nuts to bowl down zombies, or a modified version of regular levels, where random plant types come up on a small selection, and the player can use the plants without spending sun. The player starts with a limited number of seed pack types and seed pack slots that they can use during most levels. The number of slots can be increased through purchases with in-game money. At the start of a level, the player is shown the various types of zombies to expect and given the opportunity to select which seed packs to take into the level. Several plants are nocturnal, such as mushrooms, having a lower sunlight cost, and are ideal for nighttime levels. Certain plants are highly effective against specific types of zombies, such as the Magnet-shroom, which can remove metallic items from a zombie, such as helmets, buckets, ladders, and pogosticks. The zombies also come in a number of types that have different attributes, in particular, speed, damage tolerance, and abilities. Zombies include those wearing makeshift armour, those that are able to jump or fly over plants, and a dancing zombie which has different designs depending on the version that is able to summon other zombies from the ground. At various points the player will be inundated with a huge wave of zombies.
Conclusion:
Plants vs. Zombies director George Fan intended on balancing the game between a "gritty" game and a "sickeningly cute" game. Strong strategic elements were included to appeal to more experienced gamers, while keeping it simple to appeal to casual gamers, without many tutorials. He was inspired to make it a tower defense game after both thinking of a more defense-oriented version of a previous title of his, Insaniquarium, and playing some Warcraft III tower defense mods.[16] While he was looking at the towers in Warcraft III, he felt that plants would make good towers. He wanted to bring something new to the genre with Plants vs. Zombies, and he found common tower defense game play elements such as mazing and juggling[17] to be too awkward, causing him to use the five and six lane set-ups that were used in the final version.[18][19] The game was initially going to be called Weedlings, but as the tower defense concept took off and the personality of the game as a whole evolved, the title was later changed.[20] Fan included elements from the trading card game Magic: The Gathering while teaching his girlfriend Laura Shigihara how to play it, showing her how to customize their decks. That inspired him to include the seed packets as opposed to using a conveyor belt that produced randomly selected plants, due to the complexity of this system. Another influence on Plants vs. Zombies besides Warcraft III and Insaniquarium was Tapper, crediting the use of five lanes to this game.[18][19] Various members of PopCap Games contributed to the development of Plants vs. Zombies through an internal forum where they gave feedback. Some of the characteristics that defined Insaniquarium influenced the development of Plants vs. Zombies. Players advance in a similar pace by receiving new plants. Also, the way plants are chosen at the beginning of each level was derived from the way pets are chosen in Insaniquarium.[18] Other inspiration for the game's mechanics came from the film Swiss Family Robinson, especially where the family defends against pirates. This was the inspiration for the Potato Mine; Fan stated that it was satisfying to watch a zombie step on the mine, being defeated and covered in mashed potatoes
Pros:
- House - Peashooters - Minigun - Zombies - The game loads - Ending song
Cons:
- The tanks get stuck but can be easily fixed when you go near them so its no big problem
Conclusion:
Good. I love the challenge I used to play this the first time I played L4D2...
Pros:
Great Into plants
Cons:
only 3 peashooters during the entire game zombies spawn in the house bots stay in the house
Conclusion:
great other plants would be nice
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