You need very high your shader.
Town In Survive was, made me, but it made my own town house and sugar company. I have imported the 3 building in tutorials I learn about make my own map, survival. Depends me make new map I'm complete details.
Iwill Follow this Problem Fixed : Duke Jose
-Use the "playerclip" texture to draw invisible walls and boundaries so that players cannot easily...
A research/barricade based game inspired by rimrook's 'Let's Build a Rocket!' with an added twist. Players must build barricades to protect themselves, while using gas cans as fuel to unlock weapons.
Original map author: raulness & dustpup.
I thank raulness for allowing me to publish the improved map.
New in this map:
Fix stringtable.dct and several bugs.
Improve hint displaying logic and...
A "comic book" like five chapter campaign is what Simplicity is. Simple meaning, but the map mood is more like a painter's comic book world, so hence the name. The author took the "Prototype No. 3" map for inspiration and creation. When the survivors head back to Synergenic Laboratories, escape has become much more difficult!
This map may seem simple, but the reality is th...
** FIXED Every changelevel - each one was to an incorrectly named next map. FIXED **
Poop and more poop. Poop galore! Toilets and shitty mini games as well, oh yeah! Poopy zombies and tier 2 L4D2 shite and upgrades to butt, I mean boot! Very hard campaign. Puzzles require thought, and anyone rushing will fubar his or her whole team. This one is for the patient grown ups. If you wear Depends,...
MAKE SURE TO ENABLE HINTS. The survivors crashed in their helicopter in the heart of the city, right smack dab in the middle of the zombie apocalypse. Now they need to solve the mysteries and puzzles to fight their way out of thes city.
***Look in the changelog after playing through or if you get stuck and I mean really REALLY stuck in a puzzle).***
MAKE SURE TO ENABLE HINTS!
*Version 6.0 FINAL* This map WILL NOT conflict with MIC 2 anymore. Re-added twitching zombies in map 4 - woot! Cold wanted this one updated. So here it is one final time. Take the 4 best maps of MIC for L4D1 and 4 more from MIC 2 for L4D2 and you have EIGHT (8) maps of zombie killing insanity! The blue textures in the last 4 maps are amazing. The Coldmaster gives this one two thumbs and two big...
Let's Build The Finale REDUX is a remade version of old and buggy version of this map. You can customize your finale with Finale Builder, which is now accessible from the start(activated with white keyboard), that allows you to change:
- rescue vehicle(road, sea or air escape)
- ending camera
- sound after ending camera start
- weather during finale
- weapons set NEW!
Map also have rebuildable...
No Mercy APOCALYPSE 2, Blood Harv APOCALYPSE 2, Blood Woods APOCALYPSE 2, Crash Course APOCALYPSE 2, Death Toll APOCALYPSE 2.
You can leave all these maps checked off and enabled in your addons list within the main menu to the game. Also,these 5 maps will auto update because they are workshop maps, and they work perfectly on modded servers = Every campaign's map has a string_table.dct file i...
THE FINAL STAND||
Having heard rumor of abandoned anti-personnel weapons, the survivors took a little road trip up into Trayarc Pinewood Park. Unabated, they managed to reach an abandoned mini-depot where the weapons were located, deactivated. However, before they could make it out with the M134 Auto-Turrets, the moans of a massive army of the dead reached their ears. Trapped a...
Based loosely on F.E.A.R., Project Auburn lets you adventure and hunt through 3 desolate and zombie infested industrial environments. Explore a water treatment plant and get to the evacuation zone located on an abandoned construction site! Good hunting! Original map is unplayable due to stringtable files no longer working with a previous update from Valve. This is the L4D2 version, and has only...
4 desolate industrial environments. Explore a water treatment plant and eventually get to the evacuation zone located on an abandoned construction site! Inspired by F.E.A.R's strange level design.The L4D1 version has 4 maps, not 3, like the L4D2 version has.
Our survivors start out in a small town stranded from yet another helicopter crash. Eerie enough the first sound they hear upon crashing is a tank in the distance. After dealing eventually with that unpleasantness they venture forth through some office buildings ending up in a museum where they must piece together a puzzle to be able to push forward. After a harrowing tunnel escape they end up ...
Little survival map, where there is a long stair/ramp that you can find weapons. You start in the up side, and the zombies start in the down side (obviously). Dont forgot on the lights!. Have fun!! (and sorry for my bad english).
Mapa de supervivencia pequeño, que tiene una única rampa por la que habría que bajar (si quieres encontrarte con los zombies, sino ya vendrán ellos) donde podrás enco...
Fortunately you found some lost equipment near a mysterious base.
Now you try to use everything you can find to build your way out of that lost place!
-Better placed Barricades
-Much better Zombie / Specials balance
-Structures before build are now unsolid
-many small changes and fixes
It seems I need to add some further instructions:
On the Techtree after y...
The campaign starts in an abandoned bed and breakfast and leads the survivors down into an old abandoned coal mine. The survivors eventually find their way out the other side of the mine/cave to be rescued.
*v0.2 is available after far too long. No supports Survival! See changelog for more info.*
"Stuck in the backcountry swamps of Louisiana, the survivors discover what appears to be an abandoned refuge ready for the taking. Unfortunately for them, this couldn't be further from the truth. A faceless mad man has retrofitted the area with security cameras to watch unsuspecting travelers bunker...
Just thinking of new innovative ideas.
In this map you build traps to kill the infected. Right now there are only three traps but more will come.
I want the community to partake in this. So if you have any ideas for traps, Level design, things that should be removed, or anything in general. Post your ideas in the comments.
Please have Instructor hints enabled as they will help you understand...
From the fantastic system Rimrook has made and given to all of those whom wish to make their own, I Richy have done just that! Yes thanks to Rimrooks Let's Build a Rocket System i decided to screw around and make my own little map using this system along with some stuff i made up myself.
Music used in this campaign/map comes from the Frozen Synapse OST