Cape Murder 2

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  • kurochama
    kurochama

    Posted this review

    8

    So far it's good & playable

    Tested this campaign & it goes well to the finale. Some maps are wide & explorable so players can get lost sometimes. In overalls, bots are fine, except sometimes they need to be pushed near weapons so they'll start to pick. The zombies are sometimes funny, like, on certain maps, when I camped in a closed room during panic event, zombies weren't supposed to attack me from behind because it was a closed room with only one door, but then there they were, suddenly screaming behind me while running. So, in this campaign, a closed room doesn't guarantee not to get attacked from behind :D . Oh & there's also a "magnetic elevator". I don't know if it's just me or not, but when I went to an elevator on certain map, we got pushed to the corner of the elevator like there was kind of magnetic power. When the elevator arrived at the destination, I struggled to reach the elevator door due to the magnetic power, while the bots were stuck there forever until they got teleported near me when I walked far enough.
    .
    Well, there's only one serious problem in this campaign. It's on finale. There's no clue about where to go when the rescue chopper arrives. There's a ladder to the roof but don't ever go there too long as bots will tend to jump to death (all three bots jumped to death to the elevator in my case, & I had to go back to the elevator to revive every one of them. Then, it's about the route of rescue. It's kind of strange as there's a telekinetic power to push survivors to walk faster to certain point of location, & then at certain locations, that happens again until finally the chopper can be seen. I think that's not really necessary because players can walk on their own & still find the chopper. But I don't mind about that. My only problem is just lack of instructions or directions on the finale. Other than that, it's a good map to play again someday :) .

    This review was posted before the latest release.

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