Left 4 Dead 2 is a cooperative first-person shooter video game, the sequel to Valve Corporation's Left 4 Dead. The Game builds upon cooperatively focused gameplay and Valve's proprietary Source engine, the same game engine used in the original Left 4 Dead. Set during the aftermath of an apocalyptic pandemic, Left 4 Dead 2 focuses on four new Sur...
The survivors start at the elementary school Anna Frank in Pesaro and they have to reach the Fiorenzuola shore where a fishboat awaits them to escape.
This is my first campaign. After having played many campaigns set in USA, UK, Spain, Argentina, Japan, China etc...I thought it was time to have one set in Italy, particularly in my city.
This campaign was meant for "Italian players"...
The survivors are evacuated by the military and are forced to stop the train in an unknown place along the way, which hides a terrifying secret. . .
//幸存者们被军方撤离,途中在一个未知地方被迫停下火车,而这里却隐藏着恐怖的秘密 ...//
——————The words said
This is the first time I tried to make a decryption map. The hints are few and very vague, and there are many flaws. If you are impatient t...
--- Modified the four chapters of the Dead Center to the hard rain scene, and the mall began to flood...
--- Supports campaign, versus, survival, scavenge, mutation mode.
--- If you need to create a map from the console:
c1m1_hotel_storm
c1m2_streets_storm
c1m3_mall_storm
c1m4_atrium_storm
---将《死亡中心》的四章改为暴雨版,商场开始淹水...
---支持战役,对抗...
[u][b]DESCRIPTION[/b][/u]
[b]Campaign available in coop and versus mode[/b]
This is the first L4D2 campaign I've ever worked on and I learned about everything along the way, I've worked on this map for over a year (October 9th, 2020 - November 19th, 2021), and texturing took an extra few months, and I hope that all my work made at least a decent product
Fallen Fortress was inspired by ...
:image_fb2f3f25415d3f32a0da4a0c213e4596779747b1:
Lab 024 is a short custom campaign that takes you on a journey through a bunker, but as the survivors delve deeper into the bunker whilst looking for help it becomes clear things aren’t quite right…
[b]Changes from the Demo version: [/b]
* Panic event on map 1 is now constant until alarm is turned off
* Maps now all have non-default infec...
First of all: don't panic, I didn't add new keys.
And you must remove any other version becasue
they have same map names as in this fixed version.
Unlike other versions, this one actually has been fixed.
No more high ping issues, net_graph is quiet now.
All soundscapes has been restored and added new ones.
Quest items now have glows, so you will not skip any.
Some doors now have glows like in...
NOTE: I do not recommend playing this campaign on a 'Best Available Dedicated' server as some can be heavily modded and greatly interfere with gameplay.
Get to the runway of Metro Airport for an airlift rescue. - Left 4 Dead objective
The fourth campaign of the 'L4D Modified' set. This is the old fashioned Dead Air from Left 4 Dead, with the original non-versus map layouts, new upgrade/item/...
Steam link: steamcommunity~com/sharedfiles/filedetails/?id=2669399953
Gamebanana link: gamebanana~com/mods/339409
This is a Half-Life Source map port, made as I started learning Hammer. Tried to create my original map, but took the entire week to make one small one that's playable, so I've decided to try with premade map. This tool was terrible, ngl, really hope to have Hammer++ supporting ...
Stargate Command Center resurrected Bill in Goauld sarcophag, so our survivors can find the source of infection and destroy it once and for all. Problem is that its not on Earth.
Soundcache file is included but if you still dont hear conversation with Hammond or other custom sounds write in console snd_rebuildaudiocache.
Simple update to fix some small bugs, this map is now final and will not receive anymore updates unless necessary.
A simple conversion of The Sacrifice from daytime to nighttime, as requested by Martinsonoda_145.
This won't replace the original map, it's seperate.
*** ALL FIVE OF MY CAMPAIGNS ARE NOW AVAILABLE AT THE STEAM WORKSHOP. I was finally able to publish again. (3/5/2022)
10/8/2021 Updated the sound.cache. Repaired new VMF file, again.
The government buttholeastan thought the green goo from spitters could be used as a lethal component in missles. Didn't work out that way too well. The creatures escaped and killed everyone. You will be dropped o...
Our survivors must escape the Great white north by going thru the city of Toronto and then crossing the U.S. Border.
Copyright 2022 [Trunten / TimelordMagnums357 / 1SG_Heartless]
This item is not authorized for posting on Steam except under my account, TimeLordMagnums357, or 1SG_Heartless
I'm sorry bill, I LOVE YOU!!!
A darkest version for sacrifice,the darkness not bring bill back, but also take you...
feature: just darkness, dark sky, compelete dialougues for characters, a creepy darkest night
enjoy the darkness~
Lou Saffire presents...
Bill and the crew made it to the passing , but they never mentioned they met Whitaker along the way...
A Left for dead 2 community subplot.
Version 2.0 (10/25/2013)
Hints recommended for first playthrough.
Includes:
- coop,Versus, Scavenge and Survival game modes.
Check out '2D Storyteller' on Roll20
IMPORTANT!!!
This is campaign map was made to play in George A. Romero DEAD MODE, so you can crash/bug or others errors without it.
Based on George A. Romero's film Dawn of the Dead (1978), the Dawn of the Living Dead campaign is my latest work for L4D2, a campaign made to play with the MOD, George A. Romero Dead Mode, also authored by us.
obs: This map is not made for NPCs, I recommend at le...
An underground military complex where the survivors were resting was overrun, the only way out is opening a path through the infected.
Story:
This campaign is set in an alternate timeline where the APC that rescues the survivors in Blood Harvest takes them to a vast underground Military Research Complex located somewhere beneath the wild mountains of West Virginia. In there, the survivors had ...
- The old school version of Lockdown
- Storm and smoke screen effects
- Version 2
Welcome back the old school version of Lockdown!
Get ready to crush some zombies in the stormy night! A lot of you guys have been requesting the old version of Lockdown, so here it is! This is the old and stormy version with smoke screen effects. Everything will be as it was when this version first was...
Our zombie slayers traverse this 5 map industrial / rural campaign ending with a helicopter escape. This campaign has been taken back to its almost Vanilla state less the port over. Only major difference is that I left the scripted bridge crossing in but with a much lesser script. Easy Peasy. Also resolved some nav issues, along the way. All 5 original maps are included. Have fun.
This item i...
They found the survivors of Dr. Malroy's experiments in the labs beneath Lakeside shooting range, but they found much more than that inside those labs. A note pad on a blood stained table also revealed the hidden location of Dr. Malroy's main lab. After re-grouping and guiding the experiment survivors to safety on the Midnight Rider's tour bus, the group has now made their way to this hidden la...
Original maps ported from "Half-Life: Source" in Left 4 Dead 2.
Going from "Anomalous Materials" to "We Got Hostiles".
File Size: 379.17 MB due to lots of Half-Life: Source assets.
A small portion of the campaign had to be rebuilt due to de-compilation errors.
Same with the lighting.
This is JohNny.R first map. I hope you like it. At present, the second level of bug has not been fixed. The third and fourth level of corpse tide is fierce, so we need to pay attention to team cooperation
Originally made by Megadude for L4D1 only, later ported by Herbius in L4D2 with different name Dead Military "2", despite there's no "1" exist. Megadude made it pain in the a** to port (becasue he hates L4D2 for some reason), He placed bunch of L4D2 props like swamp trees, baggage cases, army helicopter (only in finale) and screaming oak's roller coaster blocking the way, tr...