Fixed all sound, all sound scripts, and all sound in each .bsp. ALL SOUND NOW TRULY WORKING. Updated loading poster and outrotitle to Silent Hill II. On map 11 you now have all 4 finale saferooms open and yours for the choosing. It would take infinite amounts of attempts to EVER do all 4 with random choosing by the game. A workshop version was just released and is fully compatible.
PREVIOUS VERSION WAS 5.0. This is the lost but now found working version 3.0 that doesn't crash on map a_lor_22 on modded servers.
We are going to provide this very playable version of this great map until the author finishes it. 4 different endings, go left or go right to play them all! Enjoy all and thanks to the author ShaunMAD!
Survive the aftermath... IF YOU CAN! Here is a five mapper from our Canadian pal 1SGHeartless. Listen to all the things the zombies SAY, yes SAY. In this apocalypse the zombos still have a few wits about them - great idea! Enjoy all!
After a helicopter crash into a city just freshly hit by the infection. The survivors see glimpses of the police still active and head their way to Precinct 84 which is in the heart of the city, by a small mountain that divides the city. Official workshop version from author.
IMPORTANT: This map is in Beta and not finished! This means that some of the chapters may not be the best they can be!
This map will be in Beta until I finish detailing the areas and once that's done will be complete but far from finished. The idea for this map is that I will add stuff that people suggest, including new paths, randomsed pathing, removing/adding items, removing/adding new areas...
Things you have to know:
-I changed the name (Raccoon City Nemesis) to avoid problems of people who dont know this campaign is based on Resident Evil 3.
0. This is not a recreation, it is a campaign based on Resident Evil 3: Nemesis. I've made several changes to adapt the maps to the L4D gameplay (events, items, paths)
1. The campaign now supports coop and versus mode, and contains one survi...
Version 1.6 released. This is a quite big update with various improvements, enhancements and bug fixes. For details see the changelog.
Dark Wood is a L4D2 campaign composed of 5 full-length maps. It was designed with the in...
Things you have to know:
0. I speak Spanish and some English. I'm from Argentina, if you use another language I wont understand xD
1. This is not a recreation, it is a campaign based on Resident Evil 2 (Leon A) and is playable with L4D2 survivors. I've made several changes to adapt the maps to the L4D gameplay (events, items, paths)
2. The campaign supports coop and contains one survival ma...
Version 9.0 and should be good to go all - ENJOY! Finale spawn in fixed and map in workshop now too. Here is a little 5 map mash up for fun and silly killyness. 2 maps from Brain 4 Dead and 3 from The Mortuary.
L4D1 Port - This survival was originally created by snakeout and called Steele Survival but it was showing as The Pit also. So I decided to name it "The Pit". This survival map is pretty huge actually and takes place in a gravel pit after our survivors have crashed. Have fun. :). You are welcome Starsummer. :)
A survival map originally created by "Roadkill" and ported from L4D1. This takes place in a huge factory. Lots of places to camp til you run out of bullets. LOL. Tons of supplies. Lots of duct work and elevated places etc. Fixed a ton of nav map issues. Should be a lot of fun to play.
Fixed the missing textures in map 1, 2 and 3. Fixed addonContent_Campaign 0 in addonifo.txt file. This version WILL work with the other version here on gamemaps. Works with all workshop versions to as they are copied from the original posted here on gamemaps.
A campaign entry for the China contest.
Workshop version: steamcommunity d o t com sharedfiles filedetails ?id=1229959507
The survivors ...
This update is same version number as initial release. This version works with the previous version, nothing changed except one texture added to fix missing texture in map 4.
The survivors must band together after a helicopter crash that leaves them in a deserted town. They then must fight together through infected hordes to reach the evacuation zone to be rescued... or will ...
Here is the map Symbyosys by Emilio3 with all textures, sound, models, and map files in one vpk. Removed intro. Removed unused sound and model files. Removed custom weapons. Removed sound files already included by game. ALL REMOVALS TO MAKE CAMPAIGN FIT IN TO ONE VPK.
Let's Build: Deconstruction 2, has arrived! Thanks to Rimrook's updated 'Let's Build' system you can now experience a complete single map campaign, featuring... - New 'Let's Build' mechanics. - Lootable corpses. - Upgraded gascans mechanics. - And much more...
Note: Due to the complexity of this map, I suggest disabling any map and/or sourcemod plugin you're currently using in order to avoid ...