Here is the great 6 map campaign "Lost" by Trane. This is coop only.
Added a sound.cache file to map for custom sounds to work.
Created stringtable_dictionary.dct for all 4 of the 6 maps in this campaign. Only 2 maps had them before.
When a map is run by the game and there is no stringtable_dictionary.dct, it will try to create one INSIDE the specific maps .bsp file that is insid...
Basically 4 schmucks with guns parading around as hero's trying to escape becoming some zombie hordes dinner. Ellis had this idea of covering himself in vaseline so if he gets eaten he will just slide right through and out the backside. :)
Owner gave permission to fix this awesome campaign. I think you'll enjoy the updates :). There will be an extended version coming out soon. :). Added and i...
Here is a great 5 mapper from the land of L4D1. Created and designed TOTALLY by Splenomegally
The survivors traveling in a CEDA convoy heading west were diverted to a evacuation center in rural Idaho. Before they reach the center their convoy is attacked. After hiding in a nearby house they decide to seek out this evac center.
Things you have to know:
0. I speak Spanish and some English. I'm from Argentina, if you use another language I wont understand xD
1. This is not a recreation, it is a campaign based on Resident Evil 2 (Leon A) and is playable with L4D2 survivors. I've made several changes to adapt the maps to the L4D gameplay (events, items, paths)
2. The campaign supports coop and contains one survival ma...
IMPORTANT: This map is in Beta and not finished! This means that some of the chapters may not be the best they can be!
This map will be in Beta until I finish detailing the areas and once that's done will be complete but far from finished. The idea for this map is that I will add stuff that people suggest, including new paths, randomsed pathing, removing/adding items, removing/adding new areas...
Version 1.6.3 released. This is a rather minor but important update where I fixed several annoying bugs and added a little animated scene at the cliffs area in chapter 1.
Dark Wood is a L4D2 campaign composed of 5 full-leng...
The campaign kicks off with 4 survivors ready to take staying alive to the limit. Stuck near the bus depot after the bus they were driving crashed into a building, no longer able to drive, they are on foot. Travel your way through the streets and urban areas back to the outskirts of the city. Available in the workshop too. Rebuilt all stringtable files to fix crashing.
Things you have to know:
-I changed the name (Raccoon City Nemesis) to avoid problems of people who dont know this campaign is based on Resident Evil 3.
0. This is not a recreation, it is a campaign based on Resident Evil 3: Nemesis. I've made several changes to adapt the maps to the L4D gameplay (events, items, paths)
1. The campaign now supports coop and versus mode, and contains one survi...
Take part in the Synergenic Technologies Inc. Hazardous Environment Teambuilding Study. Fight your way through teeming hordes of the undead to escape the testing area. It's almost identical to Prototype Mark 2, but edited to play better in L4D2.
The campaign has just had a massive update! Can you still escape The Hive?
The Hive is a remake of the Hospital from 'Resident Evil: Nemesis', the 'Spencer Mansion' from GameCube's 'Resident Evil' and the entire 'Hive' from the 2002 Resident Evil movie, among other memorable locations. Players will get to explore their favourite RE locations in the triple remake of the Resident Evil universe. ...
Here is a mash up of maps never finished by their authors, but mangled together Huck style - think I should only let Timelord's do this kind of mapping :) No Mercy Park, Uptown Ghoul, 1 very cool finale from Silent Hill 2, and Jungle Crisis. Enjoy everyone!
4 desolate industrial environments. Explore a water treatment plant and eventually get to the evacuation zone located on an abandoned construction site! Inspired by F.E.A.R's strange level design.The L4D1 version has 4 maps, not 3, like the L4D2 version has.
Fixed all sound, all sound scripts, and all sound in each .bsp. ALL SOUND NOW TRULY WORKING. Updated loading poster and outrotitle to Silent Hill II. On map 11 you now have all 4 finale saferooms open and yours for the choosing. It would take infinite amounts of attempts to EVER do all 4 with random choosing by the game. A workshop version was just released and is fully compatible.
PREVIOUS VERSION WAS 5.0. This is the lost but now found working version 3.0 that doesn't crash on map a_lor_22 on modded servers.
We are going to provide this very playable version of this great map until the author finishes it. 4 different endings, go left or go right to play them all! Enjoy all and thanks to the author ShaunMAD!
Survive the aftermath... IF YOU CAN! Here is a five mapper from our Canadian pal 1SGHeartless. Listen to all the things the zombies SAY, yes SAY. In this apocalypse the zombos still have a few wits about them - great idea! Enjoy all!
After a helicopter crash into a city just freshly hit by the infection. The survivors see glimpses of the police still active and head their way to Precinct 84 which is in the heart of the city, by a small mountain that divides the city. Official workshop version from author.