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Beyond Dead

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  • kurochama
    kurochama

    Posted this review

    9

    A good challenging campaign with hellish environments

    Well, I think I've changed my mind. I'll leave a review & later update it when the 6th map is released. This campaign takes place in hellish environments, just like the prequels. However, some custom skins are added on this campaign. The common infected zombies are mostly skeletons now, & there are custom tank skin & tank theme. Certain areas have custom background music like tribal drum instrumental music. Two things that make this campaign scarier than the other 2 prequels are the tank's challenges & boss fights. I'll explain that later.
    .
    In overview, this campaign has good bot navigation. The directions & highlights on switches & corpses are clear. However, the first two maps are low on good guns, as only Tier 1 weapons (smgs, pump shotgun etc) are available. If lucky, there's a Tier 2 weapon on map 2 (a bot usually picks that first. Bots sure are cheating...). Other supplies are scattered all over the maps.
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    Map 1 is short but survivors will face a special tank challenge in the beginning of map in the watery area. The spawned tank is a "nerfed" tank with much lower health, so, if all survivors focus the shots on the tank, he will die quickly. If players play this map for the first time, they might be confused for awhile about the route, as when they leave the watery area, there's only a barren land with few trees ahead with no hint about how to proceed. Players need to take a "leap of faith", to jump down to the lower ground. Though it looks high enough, survivors can still jump down without taking damage.
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    Map 2 is about exploring tunnels to find a way out to the plains with few trees & red rivers. There's a scripted tank spawn around the plains. The scripted tank has lower health than usual, so it's still beatable when shooting & running around the plains.
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    Map 3 takes place in a building. The objectives are to look for switches to open the locked doors. There's a special alarm panic event near the end of the map. Somehow the alarm can't be turned off, so the zombies keep coming while survivors are trying to open the rolling door leading to the elevator. Tank comes one by one on certain interval after the horde, so survivors need to enter the elevator as soon as possible.
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    Map 4 is also about tunnel exploration while looking for switches. There's a holdout event during waiting for the underworld boat. There are some good spots to defend during this event. It's recommended to juggle the weapons & grenades somewhere else, because the default supply spot is too open. Tank also comes on certain interval after horde. However, that boat event is not the end. There's a pitch-black area waiting ahead, where only flames show the way. Never walk recklessly, because the ravines are invisible due to the pitch-black effect. There's a scripted tank pursuit event here. The tank has lower health, but he'll keep spawning on certain interval after the previous tank is dead.
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    Map 5 has a tank's challenge in the beginning of map after getting out of the boat into the cave. I forget how many tanks coming one to another after the previous tank is dead, but they are more than 5 in total as the last turns will have like 2 tanks spawned instead, before the rolling door is unlocked. Tank's health is lower than usual, so with right strategies, player can beat them one by one. After all doors are unlocked, there's a holdout event during waiting for the elevator near the end of the map. Somehow, bots will be bugged like wanting to go to the saferoom (elevator) when survivors defend near the elevator, so it's better to take other spots if playing with bots.
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    Then, the scariest one is map 6. Like before, the objectives are pressing some switches leading to the graveyards where the boss fights happen. Once the path to the 1st graveyard opens, the 1st boss fight begins after all survivors enter the graveyard. The boss is the demonic balloon that previously appeared on the prequel "Unholy Ground" (the long path alternative). It has several lightning & laser attack patterns. Try not to shoot when the balloon is close, because when it dies, it will explode & that can instantly incapacitate any survivors nearby. After this balloon is dead, 4 sentinel tanks will challenge survivors one by one. Try to look at the tank statues above the graveyard wall to figure out which tank will attack first. After killing all 4 sentinel tanks there's 2nd demonic balloon boss waiting at the next graveyard. This balloon is kind of scarier because sometimes it drops some witches. After killing this 2nd boss, the rescue music is triggered & survivors have to run to the elevator while fighting horde & special infected.
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    Map 7 on the new update, is the new finale. It's a special holdout finale in scary environments. In a glance, this map reminds me of some scary environments in "Mortal Kombat" game. There are some good places to camp. One of them is near the chainsaw environment where there's a fence to lean on so that a charger won't charge you out of the map to death. The finale is slightly longer as when the rescue music plays, it changes into survival finale in which survivors need to defend until the cutscene shows up.
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    In overalls, it's a challenging campaign with hellish environments & atmosphere. If you love old campaigns like Silent Hill or Resident Evil, you can trt this one too. It's playable in Singleplayer, but it's recommended to play with friends or other players, as there are some tank challenges & boss fights in which bots can't detect the custom boss (you're all alone shooting the boss during boss fight if playing with bots).

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beyonddead.zip

(149.2 MB)

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Version 7 Complete

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