Left 4 Dead 2 is a cooperative first-person shooter video game, the sequel to Valve Corporation's Left 4 Dead. The Game builds upon cooperatively focused gameplay and Valve's proprietary Source engine, the same game engine used in the original Left 4 Dead. Set during the aftermath of an apocalyptic pandemic, Left 4 Dead 2 focuses on four new Sur...
Abandoned for years campaign is now complete and fully functional. Basically a mashed potato
of two CS:S Zombie Escape mod maps and finale map from HL2 mod Age of Chivalry. So don't
expect this to be a triple A type of campaign and it's not recommended to play with bots,
you won't even pass first map since it requires a sacrifice from one of the players.
Or use Improved Bots mod which disables...
-Welcome to Deadsville-
They thought they had escaped once they boarded the helicopter and took to the air. Until a large object struck the side of the helicopter. Was it a tank rock? No, it couldn't have been. The answer was quickly revealed as the momentum of the impact turned the helicopter to reveal that Malphas had returned. As they began to return fire, another impact sent the helicopter...
The survivors are trapped below the mines and they need to make their way to the surface to get to the boat.
IMPORTANT!
THERE IS CUSTOM MUSIC IN THIS. SAFE ROOM MUSIC, BLEEDING OUT, FINALE MUSIC, CREDIT MUSIC, DEATH MUSIC, RESUCE VEHICLE HAS ARRIVED MUSIC. IF YOU HAVE ANY MODS OF THOSE, IT WILL CONFLICT WITH THE MUSIC. IT WILL JUST PLAY THE MODS THAT YOU HAVE INSTEAD.
ENABLE HINTS
Poster: I...
One of the Battleground mode maps from Revelations 2012, backported to Left 4 Dead 2 as a survival mode map.
For some reason, I never uploaded this to GameMaps. Only to the Workshop. But it's here now!
This map is outdated & is only being kept due to... OK I don't know WHY I'm keeping this one up considering it never got the Ice & Mirrored variants. But oh well!
The fifth zone from Sonic 3D Blast for use in Survival Mode
For anyone that couldnt figure it out, this project is abandoned in favor of other projects. If you liked the concepts then rest safely in the knowledge that they are being improved upon with future projects.
An exert from the past/future project "Haunting Grounds"... and the first of numerous souls you will have to vanquish in order to escape from purgatory...
If you find any bugs/problems/issues... Let me know...
Always open to feedback....
---
So what is Haunting Grounds?...
Currently it is a single map campaign... featuring a boss fight... carefully crafted to be difficult, but fa...
Prepare yourselves, the bells have tolled! Shelter your weak, your young and your old! Each of you shall pay the final sum! Cry for mercy; the reckoning has come!
----
Fight the Headless Horseman in this unique boss arena
----
Boss fight/arena are loosely based on World of Warcraft's interpretation as well as European folklore and other medias/films/games.
----
Credits:
(Myself) Roflmahwafflz: ...
Originally when I set out to make this project I wanted to create "season based content" this is not something I could further drive through. Instead this served as a testing ground for boss theory. Soon I will unveil a true boss map/campaign. Sorry for any inconvenience.
Map: Cathedral
Setting: A unscathed Cathedral stands in the wake of a meteor storm.
Bosses:
Archvile
Hellknight
...
Our survivors entered what they believe is "hell" (but is actually another dimension called Odon).
When a soul transfers( ex. someone who dies), a small distorting wave goes trough the real world and the hell dimension.
Sacrifice the unconcious person, lying in the hell holdout to generate a wave that shakes awake the underworld god, and he will let loose thousands of him minions to ...
The catacombs are a deep and ancient ruins that have taken the lives of many adventurers whom have stepped at its front door. Our survivors find themselves taking the challenge of the catacombs in hopes of escaping to a much safer place than before.
READ THE CHANGELOG!!!!!!!!!!!!!!
Powered by Rimrooks Let's Build a Rocket System
A big remake of Kakariko Village, Death Mountain and the Fire Temple from Legend of Zelda Ocarina of Time.
Note, disable
emove this addon if you plan to play other levels, Death Mountain will cause weird physics issues with propane\oxygen tanks and gnomes in other levels, if left enabled, this is due to how the VPK system works.
A new death run with innovative traps and a nasty horde to boot. Run through a trap filled facility with anything from crushers and rock drops to lava pits and death falls. You can race your friends or play through with them. Impede their actions by blowing up a bridge on them or in front of them!!!
See changelog for errors, credits, changes, and other notes.
Following the events of Crash Course the survivors find themselves trapped on a free-way intersection surrounded by the infected horde. If it seemed like the world was coming to an end before it certainly does now! Volcanic activity has suddenly started occuring on a massive scale resulting in deadly lava flows and destructive earthquakes.
Breaking down on an unstable freeway during an earth...
Living each day during the apocalypse, the survivors end up in a town located in a geologicaly active area. Not a big deal unless you go there and suddenly the earth goes raging.
From the ashes of a ruined ancient civilisation rised the empire, Harvesting forbidden technology and trying to stem the tide of ancient biological organic weapons. One of the empires outposts was excavating a giant ancient machine, however the biological weapons have been alerted.