L4D1 survivors
challenging (in some areas)
mini-gun
variety of items
good detailed area
Cons:
If you are inside the building with the long corridor hallway and hold out in the room all the way in the back, it basically creates a bottleneck forcing the infected to only come from one general direction, making this survival map a bit easy and not challenging.
Conclusion:
I feel this map is underestimated yet has great potential if you look at the con and make some changes to that area... perhaps open it up a bit more, maybe just add some breakable walls that open the area up exposing more of the map giving the infected more areas to come at you from.
Tartarus' Judgement is a modpack I have been developing since February 2025; initially, it was a simple collection of Workshop mods and SourceMod plugins that I used to play exclusively with my friends. However, as the months went by, I ...
This is ported to L4D2
The company in the process of creating ... so far done only two maps. In the near future will be made 3 map. Ideas have ended when the first map.Tak that the process was delayed a bit ...
The company is in t...
Take your shoves to the next level! This script modifies the shove mechanic when you are holding a throwable item. Now, striking the infected with a pipe bomb, Molotov cocktail, or bile jar triggers unique effects based on the grenade ...
It's the L4D2 port of Die Screaming campaign and Forage survival map.
Special thanks to:
- Soup Toaster for give me permission to port L4D1 campaign to L4D2.
- RabidMonkey (Spence) for give me permission to port Forage survival map...
Posted this review
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