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The Survivors Explore the Frozen Wilderness! (1.2) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Heading northwest seemed like a good idea to the Survivors, but the harsh winter has strained their supplies, and they can't stay holed up in their cabin forever. As they prepare for a supply run to the nearby Irons Family Mansion, little do they know its decrepit halls contain far more than they bargained for... Disclaimer & FAQ Freezing Point is a campaign-exclusive add-on that may have compatibility issues with other mods. If you're experiencing crashes or other problems, please try disabling some of your add-ons (including other campaigns) and restarting Left 4 Dead 2. 4-Map Campaign From the creator of Time to Die, explore the frozen wilderness of Minnesota in this full-length campaign! Search for key items to progress, but don't worry -- these environments are still easy to navigate. Freezing Point is a campaign made entirely by one person (Kyle the Walrus!) over the course of a year and some change. The difficulty and average completion time is on par with what you'd expect from an official Valve campaign, but with an extra layer of weirdness added on top. Randomized Replayability While Freezing Point is not the longest campaign out there, clocking in at 45 minutes max if you explore every room, many events and items have been randomized to make each playthrough unique. I highly recommend playing through this campaign multiple times to see everything it has to offer. Custom Survivor Conversations Do you ever think it's awkward when you play a custom campaign and the survivors never talk to each other? Freezing Point has got you covered, with over a dozen new conversations made by remixing survivor dialogue into natural-sounding exchanges. NPCs with new dialogue are also included! Survivors will call out directions, they'll update each other on events, and they'll have a chat in every safe room. Many lines also have multiple variations thanks to the power of randomization. In particu
06/30/22 ======== -Fixed a bug where screen overlays (specifically, custom HUD elements) would stay on your screen even after players died and restarted a chapter. You should now respawn with a clean HUD.
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Version 5 Final