*Please make sure your music volume is up - some parts require it to understand what's going on.
Story: A custom campaign that took about 8 months to draw in spare time so far and make the assets for. A long weekend party went on a little too long - will the survivors make it back home to see family again?
This is for maps 1/2....
There are rumors that sweden is the only place with quarantined areas left in europe. After looking for days, the survivors thought they found a rescue next to a garage, but it is just another broken radio. Get down from the mountain area, maybe there is a better hope for an escape
This campaign is something that started for nostalgia's sake so I wanted to ...
Mayday, Mayday! Our plane crashed! Damn it!
I can't believe the pliot was infected. Oh,God bless him!
We need to go to Ravenholm - the only little town!
All 7 Ravenholm Levels!
V4.0 is a stable version.I will not update it recently.I have uninstalled Left 4 Dead 2 Authoring Tools.
Support campaign mode, mapping instructions:
1:basement basement: map l4d2_ls_1_building_part_1
2:roof rooftop: map l4d2_ls_1_building_part_2
3:security room security room: map l4d2_ls_1_building_part_3
Map description:This is a decrypted map.
1. It is strongly recommended that many people need this person to cooperate!
2. When the first pass terminal safety house is built, the survivor must b...
Fixed all sound, all sound scripts, and all sound in each .bsp. ALL SOUND NOW TRULY WORKING. Updated loading poster and outrotitle to Silent Hill II. On map 11 you now have all 4 finale saferooms open and yours for the choosing. It would take infinite amounts of attempts to EVER do all 4 with random choosing by the game. A workshop version was just released and is fully compatible.
Welcome to play this map! This is my first time making a map, please take care!
This map is modified and built on the basis of the original special training.
Have all melee weapons and firearms ammunition supplies
Mapping instructions: map tgxl
This version is the official version of V2, currently built
Two TANK training grounds, a remote tank training ground (training to break the stone)
Silent Hill styled campaign for l4d. Originally elaborated by Leafo. Later l4d community made some fixes for this maps.
In this version contains survivors from l4d1, sound, a few textures, 6 (dark hospital) map and redesigned 7 map. Still bots might be useless sometimes, because of hard-construction of the maps, riddles and spawn-spots issues in safe house. Even players may die on the beginning...
This campaign continues the adventures of 'Divide: Reborn' from Chapter 5. The first four chapters were cut from this campaign as it would've been a longer campaign then Divide. I had to split it in parts. So it starts from chapter 5 and finishes at chapter 13 (the last two chapters are new and ends the story of The Divide). This campaign features multiply ending experiences. This campai...
A five map campaign
Finish the tower if you can
For those think too less zombie or too many you may create these file in your l4d2 game folder scripts\vscripts
these script will run once you entered the map
Msg("Preparing to own the Survivors\n");
local Dopts = DirectorScript.DirectorOptio...
The original Survival maps from the first Left 4 Dead which Valve never ported, also includes the two No Mercy maps that also never made it into L4D2.
Please report any issues you have in the comments below, every issue reported will be guaranteed to be taken a look at and attempted to be fixed. There is a list of Known Issues as well as Planned Updates on the Workshop page for this map set. ...
Ok New update is still not working so I'm going to split them into 2 maps instead.
this my be a bit so pleas bare with me thank you.
(posted Jan. 6, 2017)
This is mainly a CO-OP map.
Ending for second level. (just exit.)
Scattered Items (second map)
Panic Events (second map)
Better music setup (both)
Bots wont be of much help for second map.
Saw traps brake away serf...
Valador, Inc is proud to announce the release of Moundsville Slammer, a Left 4 Dead 2 campaign. Created by Matt Scott, a member of the Valador design team, the campaign incorporates two game levels derived from an actual haunted location in Moundsville, WV.
We chose point-cloud technology to gather data on Moundsville Penitentiary for a project in 2009. Point-cloud data provides surface and vo...
Welcome back to the Synergenic Technologies Testing Chambers in this spiritual successor to the "Prototype Mk2" and Prototype Mk3" Campaigns. Fight your way through a strange, minimalist world to escape.
This campaign relies on heavily tiled, small size textures to reduce rendering impact and, hopefully, support more zombies. Because, once again, this campaign utilizes scripted ...
The Punisher is my latest campaign, I built this in order to get back into hammer world editor. The maps are big and there is little information on where to go, so look around and get lost but have fun and keep your wits about you as you may not be able to see where you are going!!!
Changes made to The Punisher campaign -
Map 1 - The Mine:
A map based on town for survive hordes of zombies waiting for you...
This map has:
-Heavy weapons (Grenade Launcher, M60, Chainsaw)
-A lot of throwables (Bile jar, Molotov, Pipe bomb)
-Variety of weapons (Includes meeles)
-Long space for fight
Sorry my bad english i speak spanish :,v
Un pequeño pueblo para que sobrevivas hordas de zombies que...
Leaving Home - You are leaving home after an unknown outbreak.
Disclaimer: This is the first campaign that i have made, there are two safe rooms that only have med pacs, this is by design
With special thanks to DeepThunder for the help
NOTE: I am aware of the gameplay issues and the difficulty. I am making the map easier, increasing the supplies and fixing the bugs. I will release an update asap after im done with my studying.
Can you save the people of Gondor from destruction?
Fight the evil hordes on the walls of the white city.
The Siege of Minas Tirith is a survival map like no other normal map (except for Helmsdeep Reb...
2032: REDUX is now available! Contains dozens of bug/glitch fixes, gameplay improvements, new map areas, and engine improvements!
The epic conclusion to the 2019 Trilogy is here. Who will survive when the nightmare returns once more?
The year is 2032. 13 years after the nuclear incident at San Marino wiped out most of the West Coast and caused catastrophic damage around the world, Daniel and...
THE FINAL STAND||
Having heard rumor of abandoned anti-personnel weapons, the survivors took a little road trip up into Trayarc Pinewood Park. Unabated, they managed to reach an abandoned mini-depot where the weapons were located, deactivated. However, before they could make it out with the M134 Auto-Turrets, the moans of a massive army of the dead reached their ears. Trapped a...