In this campaign, i've created a simple but effective campaign, filled of traps, puzzles, a maze, an endless custom-scripted Onslaught, and a challenging finale.
Updated to 4.0 version, adding a new finale, and lots of bugfixing.
This map supports COOP mode only.
Enjoy your L4D2 !
I created this map in 2012, but until now I shared it only with my friend's server.
This campaign contains 6 chapters starting at the pier of DeathToll's finale chapter.
Phantasmagoria is based on the official maps, but it's a bit hard campaign. It requires strategy and knowledge of the game mechanics.
- Survivors could be...
The survivors lived in the area, and they heard about it chenchen city is not infected,But they go to the rescue station, here have been infected, and they face the enemy is not only dead, and the army of people, they finally went to a concert
There are rumors that sweden is the only place with quarantined areas left in europe. After looking for days, the survivors thought they found a rescue next to a garage, but it is just another broken radio. Get down from the mountain area, maybe there is a better hope for an escape
[OTHER MELEE DISABLED]
This campaign is something that started for nostalgia's sake so I want...
*Please make sure your music volume is up - some parts require it to understand what's going on.
Story: A custom campaign that took about 8 months to draw in spare time so far and make the assets for. A long weekend party went on a little too long - will the survivors make it back home to see family again?
This is for maps 1/2....
Mayday, Mayday! Our plane crashed! Damn it!
I can't believe the pliot was infected. Oh,God bless him!
We need to go to Ravenholm - the only little town!
All 7 Ravenholm Levels!
V4.0 is a stable version.I will not update it recently.I have uninstalled Left 4 Dead 2 Authoring Tools.
Support campaign mode, mapping instructions:
1:basement basement: map l4d2_ls_1_building_part_1
2:roof rooftop: map l4d2_ls_1_building_part_2
3:security room security room: map l4d2_ls_1_building_part_3
Map description:This is a decrypted map.
1. It is strongly recommended that many people need this person to cooperate!
2. When the first pass terminal safety house is built, the survivor must b...
Fixed all sound, all sound scripts, and all sound in each .bsp. ALL SOUND NOW TRULY WORKING. Updated loading poster and outrotitle to Silent Hill II. On map 11 you now have all 4 finale saferooms open and yours for the choosing. It would take infinite amounts of attempts to EVER do all 4 with random choosing by the game. A workshop version was just released and is fully compatible.
Welcome to play this map! This is my first time making a map, please take care!
This map is modified and built on the basis of the original special training.
Have all melee weapons and firearms ammunition supplies
Mapping instructions: map tgxl
This version is the official version of V2, currently built
Two TANK training grounds, a remote tank training ground (training to break the stone)
This campaign continues the adventures of 'Divide: Reborn' from Chapter 5. The first four chapters were cut from this campaign as it would've been a longer campaign then Divide. I had to split it in parts. So it starts from chapter 5 and finishes at chapter 13 (the last two chapters are new and ends the story of The Divide). This campaign features multiply ending experiences. This campai...
A five map campaign
Finish the tower if you can
For those think too less zombie or too many you may create these file in your l4d2 game folder scripts\vscripts
these script will run once you entered the map
Msg("Preparing to own the Survivors\n");
local Dopts = DirectorScript.DirectorOptio...
Ok New update is still not working so I'm going to split them into 2 maps instead.
this my be a bit so pleas bare with me thank you.
(posted Jan. 6, 2017)
This is mainly a CO-OP map.
Ending for second level. (just exit.)
Scattered Items (second map)
Panic Events (second map)
Better music setup (both)
Bots wont be of much help for second map.
Saw traps brake away serf...
Valador, Inc is proud to announce the release of Moundsville Slammer, a Left 4 Dead 2 campaign. Created by Matt Scott, a member of the Valador design team, the campaign incorporates two game levels derived from an actual haunted location in Moundsville, WV.
We chose point-cloud technology to gather data on Moundsville Penitentiary for a project in 2009. Point-cloud data provides surface and vo...
Welcome back to the Synergenic Technologies Testing Chambers in this spiritual successor to the "Prototype Mk2" and Prototype Mk3" Campaigns. Fight your way through a strange, minimalist world to escape.
This campaign relies on heavily tiled, small size textures to reduce rendering impact and, hopefully, support more zombies. Because, once again, this campaign utilizes scripted ...
The Punisher is my latest campaign, I built this in order to get back into hammer world editor. The maps are big and there is little information on where to go, so look around and get lost but have fun and keep your wits about you as you may not be able to see where you are going!!!
Changes made to The Punisher campaign -
Map 1 - The Mine:
A map based on town for survive hordes of zombies waiting for you...
This map has:
-Heavy weapons (Grenade Launcher, M60, Chainsaw)
-A lot of throwables (Bile jar, Molotov, Pipe bomb)
-Variety of weapons (Includes meeles)
-Long space for fight
Sorry my bad english i speak spanish :,v
Un pequeño pueblo para que sobrevivas hordas de zombies que...
Leaving Home - You are leaving home after an unknown outbreak.
Disclaimer: This is the first campaign that i have made, there are two safe rooms that only have med pacs, this is by design
With special thanks to DeepThunder for the help