Left 4 Dead 2 is a cooperative first-person shooter video game, the sequel to Valve Corporation's Left 4 Dead. The Game builds upon cooperatively focused gameplay and Valve's proprietary Source engine, the same game engine used in the original Left 4 Dead. Set during the aftermath of an apocalyptic pandemic, Left 4 Dead 2 focuses on four new Sur...
They found the survivors of Dr. Malroy's experiments in the labs beneath Lakeside shooting range, but they found much more than that inside those labs. A note pad on a blood stained table also revealed the hidden location of Dr. Malroy's main lab. After re-grouping and guiding the experiment survivors to safety on the Midnight Rider's tour bus, the group has now made their way to this hidden la...
This is campaign map was made to play in the dead mode of the mod George A. Romero, so you can crash/bug without it.
Download George A. Romero Dead mode before play
map based on the films of Romero, Night of the Living Dead and Day of the Dead.
This is my first job of its kind.
-Night of The Living Dead
-Day of the dead
An underground military complex where the survivors were resting was overrun, the only way out is opening a path through the infected.
1. 5 Long Maps
2. Heavy atmosphere for the most part
3. Also heavy action for certain events
4. Custom music (See bottom paragraph)
5. References to movies, series or other games
6. Le classic easter eggs
7. Aside from custom decals and sounds, everyt...
This is my third campaign, I did a lot on this campaign and spent a lot of time on it.
Features: This campaign has 5 chapters and is well detailed, has different zombie populations and has versus, quite well done nav (I think) and various cool events.
Original maps ported from "Half-Life: Source" in Left 4 Dead 2.
Going from "Anomalous Materials" to "We Got Hostiles".
File Size: 379.17 MB due to lots of Half-Life: Source assets.
A small portion of the campaign had to be rebuilt due to de-compilation errors.
Same with the lighting.
(My very first custom campaign that i've been working on and off for the past two years. Finally done and ready to post! Let me know what you think of it and I hope you have fun with it!
Turning on instructor hints is highly recommended.)
Getting dropped off in a seemingly abandoned Florida town, the survivors must trek through palm trees, rain and sand to get to their own little slice of pa...
[The Lockdown campaign]
The virus outbreak holds a death grip on the United States and the government has been forced to lock down the worst hit cities. Unfortunately for you, that means getting out of one. Can you make it to the evacuation points before they cut off the extraction? This campaign comes with a lot of blood and death, say good bye to the l4d1 survivors (sorry Ellis, guess you ca...
After wandering through the desolate city for days, the 4 original survivors catch a break when they spot a rescue helicopter circling the night sky.
Now they only have to get its attention...
A 'Let's Build' map (v1.2), inspired by rimrook's 'Let's Build a Rocket!', with some extra gameplay, an UPDATED techdesk, new features, custom music, an easter egg, and a finale!
This is a campaign with 4 chapters, This is the continuation of the Unforgotten Day campaign.
History: The survivors came to the port, the driver told them that there was a concert tower nearby and they had to go and turn on the rockets and music to notify the helicopter. Have fun!
This campaign have cool features like:
I think you will like ...
This add-on features the demo version of The Parish that was released all the way back in 2009, and is still available today on the Xbox 360 store. The main difference is that it only features the first two maps of the campaign, and on top of that, since it's an older version of the map, many exploits still work.
Supports Single Player, Campaign and Scavenge.
Special thanks to PopThoseFools f...
This is my first campaign, the rescue is really buggy but I had one way out unfortunately.
This map have 2 chapters: chapter 1 it's a bit short and chapter 2 is longer.
Hope you enjoy this campaign and have fun!
Head Humpers galore. More experiments on our citizens. Put on your big boy pants for this romp.
Recommended for at least 2 players.
Commandeer helicopters, play with gnomes, (no carrying of gnomes, just pick them up and see what happens).
A campaign by the designer of Stenches, Death Island, and Gunk.
Consultants and Playtesters:
A L4D2 conversion of my HL2 mod Resident Evil 2: Source
Based on OG RE2, Leon A Scenario.
This campaign has quite a few puzzle elements in it, especially in the 2nd chapter, and is not for the impatient.
This is still in beta, expect some bugs.
4 out of 4 chapters available
(Preferably play this campaign with at least 1 other player)
(If you experience missing text...
This map is 9 rooms connected thru hallways. Its fully textured and fully playable. Every weapon/item spawns exsist at least once. Works with survival / vs survival / survival mutations
AVAILABLE ON WORKSHOP ALSO!
After the last stand at the Lighthouse, another group of survivors ended up in Riverside by mistake, and now their last hope lies in the sunlight...
-This is a quick (re)work of the original campaign, turned into a sunny version with the L4D2 team. Some ideas on this addon are old/scraped stuff from the original design.
-Different events. New paths. Another rescue. New finale. Same zombies.
The company is based on the American TV series (Prison Break)"Escape".
The company has 4 chapters.
1. Fox River. (The beginning of the company, you will find yourself in the famous Fox River prison)
2. "Prison yard."- (After he found a way out of the prison, looking for a hospital...)
3. "Today on the evening"- (Found hospital? Find the right room to escape...)
A brand new 4 level campaign for Autumn 2020.
A long running project finally completed due to Covid-19 lock-down.
A train wreck an underground lab and a zombie prison riot, can this day get any worse?
Featuring original maps created by Rick_0_Shay and oodiddat.
This is a port of the missing Last Stand Survival map from Left 4 Dead.
Also includes a version set in the day.
First original port created Dec 20, 2017 from the workshop.
Last updated Jul 3, 2019.
Permission for redistribution granted by "Jake".