It was a sweet terrifying intro full of flames everywhere and it took me like 30 seconds to figure out how to move further on that chapter as the button wasn't highlighted and once we moved down hordes came. Every step counts as fire surrounded us and even zombies could die out of it. Moved to that launching pipe or container and it was a surprise for me XD but Bots didn't follow and they were stuck there which made me worried about my babies lol. Till i went down from that hole and they then managed to follow me. There were some missing textures in the area in front of what we call museum that kept those specials behind glass fence and didn't know that i could set it on fire which was nice touch. The idea of helping protect the last tree from Ceda is so promising and it made the campaign seem like a co-friendly campaign :) ... It was short campaign and i wanted to get that Tank or witch out to burn and kill, but couldn't. 2 Stars are fair for a 1 chapter campaign with tiny bugs of bot navigation, hidden switches needed to be highlighted and some missing textures. Loved the dead tanks containers in safe room. It got real potential, but sadly it was incomplete... Good Luck
Environment
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City / Urban
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Global / International
Hills / Plains
Historic / Landmarks
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Military / Outpost
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Orange / Box
Recreation / Indoor
Remakes / Ports
Simple / Basic
Space / Planets
Training / Arena
Traps / Obstacles
Tropical / Beach
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Village / Towns
Volcanic / Ash
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Author
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Rating
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Rating
Cede
Left 4 Dead 2
Uploader:
aquasnake
Author:
Owen Evans
Is this worth turning into a full blown campaign? If the community (you guys) enjoy it enough then I'll get started! Hope you enjoy. Owen. P.S. Video is old and doesn't represent the chapter as it is now!
View Changelog (v1.3 Beta)
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Write a review...
Review
By ErrorUnknownGT
March 2016
Nice campaign but it needs to be longer and there were optimization issues in some areas as well. Other than that liked it. Nice map design. No glitches/bugs. no botnav errors. Plenty of supplies.
My Rating:
Very nice chapter, but it was short and the campaign is incomplete
By EshmawyMan
last month
It was a sweet terrifying intro full of flames everywhere and it took me like 30 seconds to figure out how to move further on that chapter as the button wasn't highlighted and once we moved down hordes came. Every step counts as fire surrounded us and even zombies could die out of it. Moved to that launching pipe or container and it was a surprise for me XD but Bots didn't follow and they were stuck there which made me worried about my babies lol. Till i went down from that hole and they then managed to follow me. There were some missing textures in the area in front of what we call museum that kept those specials behind glass fence and didn't know that i could set it on fire which was nice touch. The idea of helping protect the last tree from Ceda is so promising and it made the campaign seem like a co-friendly campaign :) ... It was short campaign and i wanted to get that Tank or witch out to burn and kill, but couldn't. 2 Stars are fair for a 1 chapter campaign with tiny bugs of bot navigation, hidden switches needed to be highlighted and some missing textures. Loved the dead tanks containers in safe room. It got real potential, but sadly it was incomplete... Good Luck
Review
By ErrorUnknownGT
March 2016
Nice campaign but it needs to be longer and there were optimization issues in some areas as well. Other than that liked it. Nice map design. No glitches/bugs. no botnav errors. Plenty of supplies.
By connor_beyond
July 2012
Pros
-I like the elevator at the beginning.
-Love the custom sounds.
-Like the voice!
-the factory museum part was intriguing.
-the light and sky was different than the usual gameplay styles you see.
Cons
-I know it's beta, but it could use more detail in buildings (textures and materials).
-very blocky, lots of just big chunks :/
-needs a better alert for when the horde starts.
-Not a usual complaint, but the saferoom has too many items. (no points deducted about that :] ).
I do believe you could, over time, mold this into an interesting campaign. it will take a good amount of time and lots of planning, voicing over, things like that. but it will work! I personally would appreciate some point in the campaign a Gauntlet Crescendo event (where you run to the end to turn a switch off {Like in the mall of Dead Center, or the Roller Coaster of Dark Carnival}). Anyways, it was an okay mission to play, but It can be adapted to be better.