Reviews for Cold Fear 2

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    • EshmawyMan
      EshmawyMan

      Posted this review

      8

      Enjoyed

      It was a real intense campaign, but one could manage. Finished it on Expert Single Player Mode in 2 hours & 29 minutes & 6 Restarts ( restarted first chapter twice & finale 4 times ) First chapter unnecessary annoying panic event that starts if a special infected in a certain spot breaking a piece of wall and startling all hordes can be avoided in a certain way by moving away from that house you see after moving into the woods after leaving safe room. Once those starting panic events in chapter 2 & 3 were launched, thought I would keep fighting hordes till I reach the safe room for each chapter or till reaching a certain spot which made me about to give that campaign 1 Star, but it was a series of horde attacks that stopped later so it's nothing for me, but a unique thing to find in any campaign as I never encountered a similar panic event. Decent supplies distribution along the later chapters especially chapter 3 that was considered the longest before getting to roofs. Yes, bots didn't pick up all items and supplies especially ammo and pills especially in the finale which led to the fact I restarted it 4 times. The best spot to camp in finale is inside that house that is about to be torn off from all sides as bots will take care of hordes from more than one side better than when they do from that wooden space beside the house and they don't join me up there jumping on these boxes so better to have a good view of coming hordes to bring them down as soon as possible. Bots followed me smoothly around the hut while fighting tanks and it's really good to have 1-2 bile bombs on that finale so it was helpful and I see it little made up for the lame bots who picked up nothing after they ran out of ammo. Glad that the finale ended once all bots came beside the rescue boat because tank incapacitated me and I thought  I was gonna lose. I do hate campaigns that take place into the woods, but I mostly manage as long as bots are following and there are plenty of supplies fairly distributed and chapters length is good. Yes, like one of comments below says, it was a mix between Dead Air & Blood Harvest. Thank you!
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      6

      Review

      *REPOST Definitely could use some work! Pretty sure this is one of Huckleburry's ports and it definitely shows! Random horde spam at the beginning of chapter 2 and 3. Bots wouldn't grab supplies in chapter 3 saferoom or finale. Lack of any environmental sound or survivor dialogue, could really use it! Other than that it was fine, standard L4D1 style map.
    • yhxp84215
      yhxp84215

      Posted this review

      4

      SI can trigger the horde.Bad horde spawn

      In some stage,
      Special Infected can alert the horde, which is pretty annoying.
      Hordes spawned before you open the saferoomdoor
      Map is beautiful but terrible horde spawn
    • Noire-Chan
      Noire-Chan

      Posted this review

      6

      Just a decent map with decent playthrough

      Not the worst map you can find, but not the best map either. Map design was not too complicated, horde sound was repeated more than 5 times which was very annoying. Bot did not pick items in few rooms, navigations of the bot could be improved, which triggered the witch 2 times during my playthrough. Hordes spawned before you exit the saferoom, which was easy kill and not very challenging. Bot refused to get into the boat in the end, but survived the campaign somehow without even getting into the boat, that was supposed to be funny I guess.
       
      As for the maps performance, no major problems that I'd like to criticize, except for minor texture problems. (refer screenshot)
      http://steamcommunity.com/id/Noire-Chan/screenshot/96096290120406006
       
      Overall for this one, I'd say it was okay, not very buggy but lacked creativity and challenges as the whole gameplay and concept were predictable and easy.
    • Olde
      Olde

      Posted this review

      6

      Good Look, Boring Gameplay

      A five-map campaign that takes place in some woods and an urban setting in the evening. It uses the L4D1 survivors and looks a bit like a crossover between Dead Air and Blood Harvest, which is good. However, the level design is very uninspired, bland, boring, by the numbers, and just not fun to go through. Special infected routinely trigger panic events and there are typically hordes before opening the saferoom door. When a panic event gets activated, the horde sound repeats ad infinitum and is excrutiating on the ears. When there isn’t a horde, there feels like an overabundance of witches to make up for the lack of challenge in the level design. The finale holdout area is an absolute joke if you hang out on top of the boxes in the red building, and none of the tanks could even come close to touching us. The bot nav was noticeably buggy too, with them refusing to pick up items, taking especially long to find the path, and not getting on the rescue vehicle. The best part of the campaign is definitely the look, but unfortunately the gameplay is boring, predictable, and too easily traversed. Skippable.
    • RcZero
      RcZero

      Posted this review

      10

      sombrio y bueno

      buen mapa, me gusto mucho el recorrido.
    • ****7_****
      ****7_****

      Posted this review

      8

      Entertaining, But Glitchy

      PROS
      Great map design and layout
      Good tank placement at Map 4 start and downed plane event
      
      CONS
      Maps 2 and 3 in particular spawn like 6 hordes before you leave the saferoom
      Bots will not grab pills ever
      Managed to get Louis to pick up a Tier 2 weapon in Map 2, but other than that, no bots will grab a Tier 2 weapon at all until Map 4.
      Quite a few moments of SI alerting the horde for no reason.
      Glitchy rescue boat- bots won't get close enough
      
      CONCLUSION
      Totally playable, despite the glitches. I camped out in the saferooms at the start of Maps 2 and 3 after reading the other comments, but they do eventually subside, and apart from that, the gameplay is pretty balanced. It's been mentioned a lot, but the inability for the bots to get in the rescue vehicle is a pain in the ass. I guess one of them was outside the radius of safety, cause until a tank incapped Louis, I stood on the boat and tried not to die when I've alread won. Had a lot of fun with it, though.

End of results.