Reviews for No Ware Is Safe - CHAPTER 1

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    • CaptainCrap0000
      CaptainCrap0000

      Posted this review

      6

      Simple, not bad, but not good

      Pros: 
      - The map is linear and easy to navigate
      - Finale
      - Promising display images
      - Pipe bombs
      
      Cons:
      - The logic of the entire campaign makes no sense. What the hell attracts the horde? No car alarms, no sirens, the horde just starts for no reason and they don't stop around map 2 - 3.
      - Bots don't pick medkits for no reason on map 1.
      - Grammar and spelling.
      - Aside of no melee weapons, no sniper rifles. It's my favorite weapon, I looked everywhere but not a single sniper rifle has spawned.
      
      Overall, the game is so easy. I finished it in 17 minutes. Dealing with the horde is also easy by spamming your shotgun at them but you're gonna risk wasting a shit tons of ammo. There are a lot of pipe bombs in the campaign which gives a huge advantage against the horde. The entire summary of this game, nothing but a classic doom styled gameplay. Run forward, spam your shotgun at the zombies.
    • kurochama
      kurochama

      Posted this review

      8

      Kind of short campaign, playable but without a melee weapon spawned

      I cleared this campaign in about 30 minutes. It's kind of a short campaign. Bot navigation is good in overalls, but they don't pick the health kits in the beginning of map 1. The directions are clear enough. Supplies are good but there's no melee weapon, which is why at certain areas it will be difficult. Some areas have more frequent horde events.
      .
      On map 1, there are some buildings & room to explore. However, most rooms are empty. Bots don't take health kits in the beginning, no matter how far players shoot the health kits to juggle them away from the truck. There's an exploding car here, like if you shoot a car, it will explode & flip on the air, but not all cars. The directions & instructions are clear enough, but there's a tricky direction. The horde event here is more frequent than usual, like, almost every time you kill a special infected, horde will be triggered.
      .
      Map 2 is kind of short. Survivors only need to get out of the wood to reach the tunnel. The woods has high grass, so some special infected have benefits here. Similar to map 1, horde event here is more frequent.
      .
      Map 3 is about exploring the tunnel. There's an escape event near the end of the map, & with no melee weapon it becomes harder than usual.
      .
      Then, the finale is kind of short but harder. It's an escape finale to the top of the rocket. The harder moment is when there are 2 tanks at once coming to greet survivors along with the horde in the beginning after opening the rolling door. The special infected spawn interval seems faster than usual. Somehow the rocket mechanism isn't as realistic as the "Golden Eye (I forget the complete title)" campaign, but it's fine as it works from the beginning to the end.
      .
      In short, this campaign is kind of simple & playable. Just prepare to fight zombies without a melee weapon
    • EshmawyMan
      EshmawyMan

      Posted this review

      6

      Good Job But!

      Thanks for this campaign that got an end unlike other incomplete campaigns. I don't care about low quality that much all i care about is zombie spawns and weapons along with Bots help especially when i play SP Expert Mode. I really hated those spawns for constant hordes for no reason along the 4 chapters except for chapter 3 was a little bit better. No one single Melee weapon? Why? What would happen if you give us one even in map 1? The finale was good, but with Bots it was a real suffering for i thought firstly that zombies will keep spawning non-stop on the way up, but it came out to be they stop spawning after a huge wave of them attack us and i shall admit we got plenty of health kits on the way. 2 Tanks screwed my run many times until i managed to kill them and keep my 3 Bots alive to move on easily to that room before long stairs up. That campaign was short and hard at the same time, but you could make it longer and more logical away from constant spawning of hordes from everywhere for no reason. Keys and tasks should have been marked like that computer in level 1 and the rocket especially when i came closer to it, but couldn't get in because Bots were still alive but getting hit a lot so i decided to leave them but there was no place for me as i just had to stand beside it and was waiting as bots thankfully survived only 2 and i killed one to move on and keep them away from helping that bot and dying while trying, then boom the rocket took us and left maybe you needed some music there to show us we got to the rescue spot or vehicle. 2 stars are taken off mainly for there was no one ***** melee there really annoyed me and we can include the constant horde spawning in reasons for deducting 2 stars off review. Managed to finish that campaign for the first time which was few minutes ago in 1 hour and 25 minutes with 9 restarts in both level 3 & 4. Good Luck
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      6

      Review

      It was ok. Some of the maps were pretty bland. The textures were low quality in some areas and high in other places. Pretty meh experience.
    • KOR_APUcard
      KOR_APUcard

      Posted this review

      4

      Unrealistic Rocket Launch

      The rocket launch scene is too unrealistic. Which rocket in the world does that work?
      • It's totally unrealistic zombies are not true. he put some effort here come on XD
    • MaddaC****101
      MaddaC****101

      Posted this review

      4

      Needs work

      Short, linear, constant hordes providing artificial difficulty, and horrible latency during the finale. However, it at least has some lighting

      This review was posted before the latest release.

    • sophia hapgood
      sophia hapgood

      Posted this review

      2

      Nowhere Is Safe

      Pros:
      
      Map is linear and isn't terribly difficult to navigate 
      
      Complete map with a working finale
      
      Shows good promise
      
      Some nice small unique areas like security cameras
      
      Cons: 
      
      No melee weapons
      
      Stretched textures on many areas, bad reflections, low res cars
      
      Optimization issues - finale ping spike of 150 extra ms, small ping spikes throughout campaign and frequent small fps drops
      
      Grammar and spelling has serious issues
      
      Map decisions that make no sense (spawns, hordes, etc)
      
      Overall: There's little to play in this map. It is linear and non-confusing which can be great and is definitely an excellent change from many convoluted maps with no direction, but the poor quality of scenery kind of ruins it; many indoor areas feature stretched textures, reflections are broken in many areas, and the vast majority of cars in the tunnels are extremely low resolution.
      
      I did like the outdoor forest part, one of the few forests I've not hated, but it was rather short and, like most of the map, suffered before and after with some of the weird spawns in the map; limitless pipe bombs, guns of very specific type (lots of t1s and M16s/AKs and pistols) with no melee and only one magnum spawn iirc, etc. The endless hordes were a tad tiring, but wouldn't have been so much a problem if there had been melee spawns around, likely.
      
      This map shows a lot of promise and with some care it could turn great. One of the most easily apparent problems is the grammar and spelling throughout the map, and if that's fixed the map would look a lot better.

      This review was posted before the latest release.

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