Reviews for Hellstorm 2(L4D2)

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    • SMFX
      SMFX

      Posted this review

      6

      6,及格

      及格,特别长,但是没有让人印象深刻的地方,有时候路线有点迷惑,大部分场景特别空旷,还有很多复制粘贴和无用房间,凭空刷怪非常讨厌,救援关还有个提前出救援到了提示的Bug,希望能多改进
    • EshmawyMan
      EshmawyMan

      Posted this review

      2

      Thought You Created It, but You Ported With Bugs.... Thank You, But... Review + Some Hints

      (( Finished for first time trying that campaign on Single Player Expert Mode in 6 hours & 24 Restarts ))
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      - First Level was fine and nothing was wrong with it although Bots didn't pick any health kits and i had to push them till they did.. Sick!!!
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      - Second Level was little bit long and boring due to the vast empty spaces with no directions and yes, i managed to find some decent supplies along the way in so many abandoned empty apartments.
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      - Third Level was the longest and longer than construction site chapter, but it was so fine and that panic event lasted so long but it was literally nothing to me as one just needs to stay where they are especially inside that cabinet below the mini gun tower and shoot through its door till the panic event ends, then move out and move on your long way in peace sweeping all zombies with decent supplies everywhere. Bots got screwed navigation in some spots as they couldn't get to that mini gun tower with you and stayed down there that's why i had to be with them down there inside that cabinet. They also didn't follow me at that two storey market as they had to move around certain spot and not follow me.
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      - Fourth Level, Supermarket, was so empty and i did like those lights in the super big silent supermarket before we got out. 
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      - Fifth Level, Construction Site, was clear and good except for that nasty navigation sh*t while getting up the ladder as one bot always gets stuck and then killed by zombies and other Bots would get back trying to help and that is a great delay and i may end up alone which happened twice and i restarted that level twice or 3 times due to such a bug and on my last try i passed it only with one Bot and thankfully zombies didn't come from everywhere to us upon starting the alarm as the door stopped them all.
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      Finale!!!! It was nothing until another navigation bug sh*t showed up behind that supermarket while moving away from tank. Bots can't complete a full circle with me around that building while zombies, tank and specials can?! WTF?! No enough supplies at all especially those health kits. No Health Kits are there in safe room of the semi-finale level... Why? Specials almost spawn at the same time together.
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      After Killing 1st tank, i got notification that rescue has arrived while nothing happened and it was a false call as we had to fight another zombie wave, then another tank which is as usual in order to get to the real rescue. The best spot i got was that fence before the supermarket right after you jump from above that ambulance. You stand there with Bots and fight. Once rescue has arrived message shows up, It's to tell you tank has come so be ready to fight it. The best you can do is to burn it with a Molotov you already got before you start that panic event, then you need to turn either around that truck in front of that super market (right side) OR around that big ass truck right in front of the rescue door... Why? Because if you try to run with Bots around super market they will move in the opposite way towards the tank instead of running with you and this is the nastiest navigation error i have seen. 
      
      Another Bug, once i started that panic event on Level 2 & 3, zombies cries and groaning never stopped and it repeated itself like 8 times it was funny though. 
      
      Like some comments asked, you needed to play-test that work to make it really worth. However, i managed to do it that hardcore way.
      
      Firstly, i thank the creator and i secondly thank you for porting it.
      • - Bots never ever spawned in case anyone died and i managed to keep them all alive enough till i got closer to safe room on each chapter.
        
        - Bots never swapped their weapons got health kits on many spots especially on finale which means once their guns are out of ammo, they keep shooting with pistols... This is so Sick and when i remember that i just want to give that uploaded work a ZERO star. So no kits in saferoom before finale and no swap for any gun or even health kits for Bots and i had to heal them every tim i restarted. So sick long boring way to fight a finale with zombie hordes coming almost from many ways.
    • AmazingNep02
      AmazingNep02

      Posted this review

      4

      Fun explorable but horrible implementation

      This map wasn't that bad, Exploring everywhere and the finale/events were fun and unique but one issue which is a HUGE thing, learn how to properly set hordes off. Like vanilla campaign events, You only see Player started the horde ONCE. but in this you see it like up to 10-15 times and that is NOT how u do hordes and needs to be fixed. Just one is sufficient and the finale  rescue needs to be fixed, it seems its on a timer of when u SHOULD be finished so get the rescue there but put it on a trigger so it arrives and opens after the 2nd tank dies, Expert takes longer than easy. But beside those it would be a fun playable map
    • Omega_Weapon
      Omega_Weapon

      Posted this review

      4

      Simply bad

      Dull,redundant,buggy.Would be nice if someone reworked it.Plenty supplies, but overall not enjyoable.
    • kurochama
      kurochama

      Posted this review

      8

      A long campaign, but it's good to play

      This campaign is kind of long. I finished in 1 hour & 20 minutes. Many areas are very wide to explore. However, there are many empty rooms as well, though some of the rooms have supplies. The most difficult map is map 3, I think, when survivors have to run through a very long panic event after blowing up a gate. Melee weapon is sure needed there. After map 3, I let the bots lead the way with certain commands I put in my mod, while at the same time, I checked the bot navigation. So far, bot navigation is fine except on the finale after the rescue vehicle is seen. In my play, one of the bots was stuck near boxes near the rescue truck, so I had to go down & led them to jump from the back of the truck again. The finale has a bug that may confuse players. After the 1st tank is dead, there comes a notification about the rescue vehicle arriving, but actually it isn't yet. In my play, the gate leading to the rescue truck opened after the 3rd tank was dead (or 4th tank...?).
      .
      In short, it's a long but good campaign to enjoy. The areas are not too dark as well. The areas in the old Silent Hill campaigns are still much darker than this. Thanks for uploading the ported version of L4D1 campaign to L4D2. Actually I've been trying to collect some ported L4D1 campaign to play in L4D2, as there are many good L4D1 campaign worth playing. I'll add this to my collection to play again later.
      • @EshmawyMan:
        Oh I never knew that the panic event on map 3 could end. The panic event was continuous so I thought it's just like a neverending ones so I just kept running. The finale sure has some bugs including the rescue truck. But I didn't notice that bot navigation bug during circling around the store. I still remember that back then, I just did hide and seek by circling around inside the store after burning the tank with molotov
      • As for finale, you will need to fight  2 tanks and 2 waves of zombies just like other campaigns and yes, that false call of Rescue Has Come will fool you at the first time, but then you will know it lol Such a bugged thing....
      • Hey, actually that panic event on 3rd level doesn't require you to run to safe room as you can wait and i did it with Bots inside one of those cabinets waiting and shooting as it was so fine for me even when it was on Expert. Event will take time to end and it's much better than running while being chased by hordes everywhere. 
        
        That nasty navigation bug on finale when you had to move away from tank you simply move in circles around something big which couldn't work with that supermarket as bots won't go for a complete circle with you and they would stop and move backwards in the opposite direction (Let's say the tank direction) which will cause them to die and you will be weaker on second zombie wave. That ported campaign needed test from the uploader. Even bots never spawned in any cabinet or even picked up weapons or swapped those almost empty guns or pick health kits.... Deserves a Zero star when you play it on Expert SP mode XD Took me 6 hours & 24 restarts.
    • Peewee_Hurtin

      Posted this review

      2

      Horribly Redundant

      Same thing over and over again and DARK...Do not bother
      • it's a typical Huck "edit/port", i'm sure it's warranted
      • You really need to learn how to do a review. This is more of a whiny comment with zero detailed info on the game.
      • I wonder if you have played to the finale, or just watched the preview... It's not that bad, & not too dark either. The playability is fine too, though some maps are difficult due to the long panic events. You need to explain more if you want to write a review, so that it will be useful for evaluation & bug fixing. It would be better to write as a comment if you just want to give short complaints.

End of results.