Reviews for TheMighty4

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    • EshmawyMan
      EshmawyMan

      Posted this review

      6

      Thank you, but there are serious bugs.

      Finished it on Expert Single Player Mode in 3 hours, 36 minutes & 14 Restarts. Here is the link to my YouTube playlist playing this campaign, 5 videos for 5 chapters from chapter 1 to chapter 5:
      
      h\t\t\ps://w\w\w.youtube.c\o\m/playlist?list=PLOFtKLS6rEvmfhkY1cwQu6ekd5jsXCf59 
      
      Just copy the link, remove ( \) Between letters of h\t\t\ps, w\w\w & c\o\m, then press Enter
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      I wanted to give less rating, but as long as I could do it, 3\5 stars is a good rating. this work lacks guidance and directions while hordes keep coming or alerted for nothing. Restarted first chapter only once because I took the wrong direction and I could beat it from first time as I was close to safe room. 
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      This work has an annoying spawning of 3 special infected together it's like you want to make it harder for players and that was on chapter 2, which is considered the unluckiest chapter for me to restart 5 times till I luckily did it. 
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      Chapter 3 was the longest, the darkest and the hardest, but I managed to do it from first time. Chapter 4 was hard too and I did it from the first time too.
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      Chapter 5 was played once with bots, then when I restarted all bots are dead & no console commands could work to bring them back so after spending like 2 hours and half keeping the progress on that campaign, I have to quit and start with bots only from the final chapter and lose all  track of time? No, sorry! I had to do it all alone without bots and it was hard as I restarted it 7 times and only once while playing with bots. Such a bug should be fixed before releasing such a campaign or uploading it to more users. Even the chopper is bugged and I was about to fall again and restart the whole chapter for one annoying bug like that as the chopper didn't fly when I was inside it, but it worked when I was standing next to it on the left side. 
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      Thank you for uploading it anyway, but the rating is always there along with the review so that any necessary updates should take place.
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      Edited: August 2022

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      8

      Review

      *REPOST FROM SOURCE Great campaign. Only issues were that bots didn't pick up some of the items. Other than that I thought it was perfect. Great map design. No glitches/bugs. No navmesh issues. Great campaign. Worth the play :)
    • zwj233955007

      Posted this review

      6

      地图崩溃问题

      Map Chapter five   game crashed i hope the author will fix the problem as soon as possible.
    • AmazingNep02
      AmazingNep02

      Posted this review

      8

      Fun Campaign \ Unbeatable in its current state

      This was a fun campaign, some few glitches tho in finale like if u die/restart, two are spawned in dead(thus needing the use of respawn command) otherwise you'd have to restart from lobby losing all prior gear, AND finale is unbeatable, you go on the helicopter, and nothing happens and u die by tanks. I wouldn't recommend this until finale gets fixed, but beside that it was a fun experience
      • Yeah the chopper doesn't take off, just sits. The whole campaign is a bit bland and basic. It would have been better if we at least got rescued, like the map's name says lol
    • chiaranyan
      chiaranyan

      Posted this review

      6

      Nice but bad finale

      I enjoyed playing with bots on first 4 levels, but level 5 annoyed me. Bots were foolish enough to enter chopper. I restarted twice till finally I cheated to warp them into chopper to finish this. Better play with people, not with bots. 3 stars because bots stupid on level 5.
    • kurochama
      kurochama

      Posted this review

      8

      Good, but the finale need fixing on the bot navigation

      Because I was curious due to different feedbacks in workshop & here, I gave a try. The feedbacks in the workshop are mostly positive, while here, there's a bad review without any clear explanation. I tested it myself to give some objective views from mine.
      .
      Actually, this campaign is not that bad. My play went smoothly from the beginning to map 4. Bot navigation was fine until map 4. I only found the lack of better weapon, like on early maps, I only found a hunting rifle while bots were still carrying smgs. Actually, it's fine for me, because most maps have wide areas, & that gave me benefit even when bots were still carrying smgs. The problems started from map 5, but I'll explain it later on map-specific review below.
      .
      Map 1 is wide. Survivors mostly meet wide plains to explore. The drawback is the lack of directions/ guide arrows, but actually the map is still easy to figure out the paths as long as players know the simple trick to beat wide areas.
      .
      On map 2, survivors explore wide cave. It's rather dark but not too dark. Though there are no guide arrows, the path is clear if players are used to explore a map. In my play, most of my bot team still got tier 1 weapons here, while bot Rochelle was carrying a hunting rifle.
      .
      Map 3 is the real dark map, as the exploration happens at night on the hills. Chargers really have benefit here, as once a survivor is charged off the hill, it's an instant death. There's a jumpscare in which all survivors suddenly scream for no reason when opening a door, & that surprised me a bit & I laughed for awhile. There are some witch prisons here. The witches are imprisoned inside some rooms with the unbreakable saferoom doors. But in my play, I didn't mess with the witches & left them alone. There's a funny feature about a rail, in which if the switch is pressed, the floor will start moving fast & send players to the end of the corridor. However, that's only for players, because bots still walk normally as they usually stay behind.
      .
      Map 4 is in the daylight. There are many alarm doorways here, & there's a tank challenge in which two tanks are coming instead. But' it's no need to worry because the area is wide enough to shoot & run. There are special alarm doorways that won't trigger alarm if players enter the correct one, but don't expect bots to understand this because they're too stupid to figure out the correct doorway. In my play, even when I was successful in finding the right one, bots walked to the wrong doorways, & that triggered panic events for no reason.
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      Then, there's map 5 that has the real problems. On previous maps, bot navigation is fine. Actually it's fine too on this map, at least until the rescue event. Let's start from the beginning on map 5. The finale actually gives survivors great benefit, because there's a building with unbreakable windows & there's only one way to go out. At the same time, there are lots of weapons provided near the exit door, so anytime survivors are running out of ammo, they can just swap weapon quickly, or just keep shooting & then swap quickly instead of reloading. After the tank of the 2nd wave is dead, there come the problems. The rescue notification pops up, but there's no highlight on the rescue unit. Actually it can be solved by exploring the map just before turning on the radio. The rescue location is quite easy to find before starting the finale. The last but disadvantageous problem is when the rescue unit arrives. Bot navigation is bad here, because they don't want to get in while horde with tank keeps coming. The only ways to win this finaly are either by pushing/ teleporting the bots into the rescue unit or letting them die as sacrifices.
      .
      I would give 5 stars if the finale didn't have such serious bot navigation problem during rescue event. But in overalls, actually it's a playable campaign, with only map 5 that requires all-player survivors or all-bot sacrifices to finish. I have no problem about the lack of guide arrows, as I'm used to explore a campaign carefully & do some problem solvings in finding paths. This campaign is good to play, but it's recommended to play with players because of bot navigation problem on the finale. But if you insist on playing this with bots, just leave them as the sacrifices & get into the rescue unit alone as they'll drag you to die together if you try to wait or push then one by one into the rescue unit while horde with a tank keeps coming. I'll keep this to play again later.

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