Reviews for Ruins
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ErrorUnknownGT
Posted this review
Review
I gave it another go, and I'm pleased that you listened to my criticism about chapter 2. The campaign is drawn out pretty long and does require a little bit of exploration to find the correct path to progress. The campaign tries to sell a post-apocalyptic feel which is interesting. No issues really encountered, just that the pacing can be a bit better, the maps drag on a little bit too long for my taste, but not bad overall. Maybe more ambient environment sounds to sell the post-apocalyptic feel a bit better. Works well and no issues encountered.
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Glad you enjoy it.
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DHenk
Posted this review
OK Concept but falls a little short
OK so just played this Solo. Bot Navigation is good (they do not like to pick up pill or shots but I did it for them). Map #1 has a nice feel to it and actually turned out to be the best of the three. Map #2 I found the cache with the C-4 but never found a place to use it. I backtracked almost all the way to the start but got fed up looking and moved on to the third map. Map #3 was the weakest and took less than 8 minutes to complete. I hit the radio and went back to the 50 cal. I saw the CH-53 Helicopter (definitely not a news copter BTW <G>). So with a Bile bomb in hand I just tossed it and went on my merry way to the copter. So map #3 could use some work. I found barely enough supplies to get through. Mostly used 2 pistols and save my main weapon for specials such as witches, chargers, hunters, and tanks. The Boomers, Jockeys, Smokers, and Spitters are easy kills with pistols So overall I'll give it a 3 star rating. If the finale had more to it as well as map 2 I'd have marked it higher. BTW not having a safe room is no big deal as nothing is there to attack you until you move away. A few more first aid supplies and ammo (maybe 2-3?) would help as I was running on empty for main gun ammo. It's why I used the pistols to conserve ammo. Overall a good concept that could be great with additions (expanded maps and the running back and forth on map 2). I'll check for any future updates. Thanks for posting! Dave
This review was posted before the latest release.
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There's an itty bitty glow that appears when you get the C4. You have to backtrack to the start of the map, in the room where you first see the death water. There's a plank bridge on the left side that leads to a door you use the C4 on.
This comment was posted before the latest release.
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End of results.
Posted this review
Good post-apocalyptic campaign to play with bots or friends