I gave it another go, and I'm pleased that you listened to my criticism about chapter 2. The campaign is drawn out pretty long and does require a little bit of exploration to find the correct path to progress. The campaign tries to sell a post-apocalyptic feel which is interesting. No issues really encountered, just that the pacing can be a bit better, the maps drag on a little bit too long for my taste, but not bad overall. Maybe more ambient environment sounds to sell the post-apocalyptic feel a bit better. Works well and no issues encountered.
Environment
Arctic / Winter
Barricade / Construct
Boss / Special
Caves / Dungeons
City / Urban
Desert / Sand
Fantasy / Arcade
Farmland / Rural
Forest / Woods
Global / International
Hills / Plains
Historic / Landmarks
House / Structure
Industrial / Commercial
Jungles / Swamps
Lakes / Rivers
Maze / Perplex
Medieval / Castles
Military / Outpost
Miscellaneous / Other
Mountains / Rocklands
Oceans / Islands
Orange / Box
Recreation / Indoor
Remakes / Ports
Simple / Basic
Space / Planets
Training / Arena
Traps / Obstacles
Tropical / Beach
Underground / Tunnel
Village / Towns
Volcanic / Ash
Wastelands / Badlands
Difficulty
Player Mode
Time of day
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Rating
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Author
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Rating
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Uploader
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Author
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Game
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Rating
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Author
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Game
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Rating
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Author
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Game
Left 4 Dead 2
Rating
Ruins
Left 4 Dead 2
Inspired by Code Vein Travel through the city of ruins where everything is dead. IMPORTANT NOTE: - Low settings will crash the map. Campaign Details: - 4 Map - No Saferoom Credits: I Don't own anything I used from my map. All rights reserverd to the creators. - Textures (Genetica Viewer) - Skybox (JasperCarmack) (Gamebanana) - Models (Garry's Mod Modders) Also on the workshop
View Changelog (v2.2 Complete)
Write a Comment
Write a review...
Guest
5 weeks ago
Much better than previus version that crashed on 2nd map, this version not.
PROS:
Still with better nuclear ambient and colors and ruins...
Map2 is much better
Map3 nice routes to hidden places
Map4 the end is much better
CONS:
All maps could much 3 times more long, the ambient is awesome to play with many hidden places to find weapons and bombs or others.
Map1 the big hole before end safe could be with much rubble and not a simetric crater (looks a minecraft hole!).
Map2 could have more big pipes and big waterpumps (like death toll map 2) and ceiling lower with much narrower passages
Map3 more entrable buildings and more long map
Last map: that big deep hole at end, if a nuclear bomb caused the hole then everything around it would be on the floor, it doesn't make sense, i would take it out and put more buildings in ruins and small craters with rubble and pieces of street around it.
thanks.
My Rating:
Review
By ErrorUnknownGT
2 days ago
I gave it another go, and I'm pleased that you listened to my criticism about chapter 2. The campaign is drawn out pretty long and does require a little bit of exploration to find the correct path to progress. The campaign tries to sell a post-apocalyptic feel which is interesting. No issues really encountered, just that the pacing can be a bit better, the maps drag on a little bit too long for my taste, but not bad overall. Maybe more ambient environment sounds to sell the post-apocalyptic feel a bit better. Works well and no issues encountered.
OK Concept but falls a little short
By DHenk
last month
OK so just played this Solo. Bot Navigation is good (they do not like to pick up pill or shots but I did it for them).
Map #1 has a nice feel to it and actually turned out to be the best of the three.
Map #2 I found the cache with the C-4 but never found a place to use it. I backtracked almost all the way to the start but got fed up looking and moved on to the third map.
Map #3 was the weakest and took less than 8 minutes to complete. I hit the radio and went back to the 50 cal. I saw the CH-53 Helicopter (definitely not a news copter BTW <G>). So with a Bile bomb in hand I just tossed it and went on my merry way to the copter. So map #3 could use some work.
I found barely enough supplies to get through. Mostly used 2 pistols and save my main weapon for specials such as witches, chargers, hunters, and tanks. The Boomers, Jockeys, Smokers, and Spitters are easy kills with pistols
So overall I'll give it a 3 star rating. If the finale had more to it as well as map 2 I'd have marked it higher.
BTW not having a safe room is no big deal as nothing is there to attack you until you move away. A few more first aid supplies and ammo (maybe 2-3?) would help as I was running on empty for main gun ammo. It's why I used the pistols to conserve ammo.
Overall a good concept that could be great with additions (expanded maps and the running back and forth on map 2).
I'll check for any future updates.
Thanks for posting!
Dave