Reviews for UnrelentingMorning

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    • SMFX
      SMFX

      Posted this review

      6

      6,及格

      及格,一开始氛围还算不错,但是越到后面越摆烂,场景大而空,莫名其妙的空气墙,房间也不再能进入,且不少地方与官图既视感太强,但至少还是能玩一玩的
    • EshmawyMan
      EshmawyMan

      Posted this review

      7.5

      Thank you! Finished on Expert Single Player Mode, 2hrs, 23min and 4 Restarts

      Checkout my complete walk-through for this campaign through the link below:
      
      h\t\t\ps://www.youtube.c\o\m/playlist?list=PLOFtKLS6rEvnyoKyUFueTPWbsUMsSXaaJ
      
      Copy the URL, Remove \ from (h\t\t\ps) & (c\o\m), then Press Enter
      ------------------------------------------------------------------------------------------------------------------
      Ch1 was relatively easy and I didn't want to pass it only with 0 Restarts, but also 0 damage, but a sneaky zombie got me. 1 tank, 1 witch and 1 panic event. Fair enough.
      -----------------------------------------
      Ch2 was longer and I restarted it for a silly stupid mistake I made, but it was brighter so I could see better.
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      Ch3 was the worst in this campaign and my campaign rating is 4/5 because of the annoying navigation bot by bridge and tank kill because of a ladder bug.
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      Ch4 was quite long and almost as long as ch3, but was passed with 0 restarts
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      Ch5/Finale wasn't bad and like I saw in comments, it was bugged between both a normal finale and a run to rescue finale. However, the 2 tanks of that finale always spawned by that sunken room so they are scripted. I passed that finale after I restarted it only once. It was easy.
      
      Thank you and keep it up. Hope I find more of your maps on the way.
    • alphatrax
      alphatrax

      Posted this review

      2

      For the future mappers out there don't put long ass ladders in your maps please use stairs instead! The bots like to jump to their deaths on these ladders.

      *Amateur levels design.
      *Most of the levels are just long boring hallways with lack of rooms or areas to explore 
      *Lack of ammo piles on the bridge sections.
      *The cliffs geometry on map 4 looks like minecraft needs more polishing.
      *Being blocked by 2 tanks on the upper stair and being chased by special infecteds and hordes of common infecteds on the lower stairs on the finale is just pure bullsh!t.
      >I RECOMMEND THIS IF YOU HAVE LOW STANDARDS BUT PERSONALLY I DON'T RECOMMEND THIS NOT WORTH YOUR TIME AND AVOID AT ALL COSTS!

      Edited: June 2022

    • 9k
      9k

      Posted this review

      10

      easy and fun campaign

      its an overall enjoyable map
    • l4d2survivor
      l4d2survivor

      Posted this review

      6

      It's an Ok Campaign

      Pros:
      Nice Environments
      Map Design encouraged exploration on some of the maps
      .
      Cons:
      Finale helicopter was stilled bugged when I finished a few hours ago (in v1.2 - 15/May/2021). Blades were stuck and the cutscene cut to the end with glitched stats all at zero
      The pacing of the finale horde was a bit odd. There very long hallways with no infected followed by two tanks at the end. The stairways were empty
      .
      Summary: I for the most part enjoyed it. The finale was a let down tho. As a previous comment said the setup looked pretty interesting only to be followed by long empty corridors. I'm sure this will be fixed by the time others play download it as the creator seems to be constantly dropping updates every few hours lol. So I guess I'll update my score to 4 when I have confirmation that the finale's been fixed.

      This review was posted before the latest release.

    • kurochama
      kurochama

      Posted this review

      10

      Enjoyable, though the finale is a little lonely

      Tested twice, & this campaign is enjoyable. Bot navigation is good at most areas. Supplies are enough. The survivor zombies also help a lot in providing some supplies. The directions & instructions are clear. There are some bugs including the finale, but I'll explain later.
      .
      Map 1 takes place at village at night. There are some explorable buildings to look for supplies. At the first spawn, survivors have no primary weapons so they need to search every building.
      .
      Map 2 has similar sensation like certain areas in "The Parish" campaign, but with different taste of adventure. There are many building & doors, but unfortunately most doors are inaccessible. Probably it would be more fun if there are more accessable buildings.
      .
      Map 3 has several bridge events. The bridge events are like the finale of "The Parish". Some areas remind me of "Cold Stream" campaign. There's a "fixed" challenge here somewhere. Make sure to listen to the music.
      .
      Map 4 is also about exploring through building, fortress & down the hill. There's a holdout event that I think it's kind of fun. The holdout event is at a fortress with a howitzer, but the fun is the howitzer. If you're lucky when shooting it, you can see something fun :D .
      .
      Then, the finale is actually interesting, but there are some bugs needed to fix. The finale works, but the mob spawn is still less frequent. For example, when going up the stairs to the hallways, there are less zombies coming to chase survivors. Special infected sometimes come late. But the helicopter on the new version is fixed & now works properly, & the propellers rotate properly too. The stats on credit screen also works now
      .
      Well, in short, this campaign is playable from the beginning to the finale. It's a good one to enjoy playing with bots or other players.

      This review was posted before the latest release.

      • I'm looking forward to the update then. I'm kind of curious of how the fixed finale would look like. & I'll update the review about the finale after testing the next update.

        This comment was posted before the latest release.

      • I already have a new vpk with a fixed final but the update does not work for me, I can update tomorrow

        This comment was posted before the latest release.

    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      8

      Review

      Pretty decent campaign overall. Navmesh could definitely use some work though, for example for some reason I had my bots teleport to the area above the bridge on chapter 3, which they can struggle to get down from. Also, whilst not your fault the bots can commit suicide off of the ladders which is why mappers should get into the habit of having stairwells for the bots instead of long ladders, but it can't really be helped. Also the finale is way too easy, barely any infected showed up on the gauntlet section, and I found a dead tank later on (again, bad navmesh.) Some areas are a bit too bland/open or drag on for too long for my taste but overall not a big problem. A questionable decision to have no guns in some of the saferooms, but I don't mind. Map design overall is pretty decent though and nicely layed out, good challenge provided especially on chapter 3. The finale looks absolutely epic and intimidating at first glance (which ends up being a little disappointing because of navmesh), and that's about all I have to say for this one, not too bad.

      This review was posted before the latest release.

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