Reviews for Death Trip

Write Review
    • luubinh109
      luubinh109

      Posted this review

      6

      Review

      Map design are good beautiful village butttttt.....
      • I crash every time loading to next chapter
      • Final kinda nightmare cause there are lot of tank to fight with, well it fine if we don't have horde and tank at the same time
    • OWM2_M_B
      OWM2_M_B

      Posted this review

      7.6

      Excellent!

      Okay design with cool ideas... That's right!
      But there're actually more issues than I thought. It's clearly that it needs more love, but it's impossible for a campaign that released 13 years ago to get updates from the author. (So I think it's meaningless to point the issues out)
      The only thing I really have to complain about is the finale... There're 4 tanks in total, and you also have to deal with the hordes while fighting against tanks... What a shame.

      Edited: 6 days ago

    • kurochama
      kurochama

      Posted this review

      10

      Good & challenging campaign

      Actually I tested the v5 first before trying to play this to see if there's a similar bot navigation version in this old version. In overalls, the bot navigation is fine. Some areas are explorable. The supplies are enough. Even there's hunting rifle on map 1. On map 2, there are several holdout events starting from the church to the military base. The defense at the church takes rather long as the flame at the destroyed gate takes more time to extinguish. Then, survivors change the place of defense at the military base until some support barrages from the air come & the rescue truck arrives. When riding on the truck, survivors need to defend for awhile until the truck arrives in the garage as the saferoom. Map 3 has L4D1 survivors helping during turning off the electricity of a building. The finale is about defending during waiting for the rescue boat, but it's not the usual defense event. There's rescue background music, which means that even a tank will keep coming from the beginning of the event, along with the endless horde & some special infected. A strategic place to defend is necessary on the finale.
      .
      What is challenging in this campaign is the panic events. From map 1 to map 3, endlesd panic events happen near the end of the map until survivors reach the saferoom. The finale has special panic events as I mentioned on the previous paragraph, but they're probably easier to overcome if players know the right place to camp during waiting for the boat.
      .
      In short, I found this campaign interesting. I'm keeping this one in my addon folder to play with friends later.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      8

      Review

      Perfect campaign. However, the map isn't the most visually appeasing. For example, I can see areas where there's no water off in the distance which is immersion breaking. Other than that it was perfect. Great map design. No botnav errors. No glitches/bugs. Nice work.
    • Aeonflame
      Aeonflame

      Posted this review

      10

      Excellent map

      One of the best maps I've played in a while. I avoided it at first because of all the negative comments. I don't know what the hell these people are talking about. The map was very well designed, and fun throughout. Kudos and I look forward to more from the designer.
    • ==Maverick==
      ==Maverick==

      Posted this review

      2

      Pros:

      - Good amount of throwables/health items.
      - Thats about it

      Cons:

      - Almost nonstop hordes
      - Too easy to get turned around
      - Stretched textures
      - Everything about the finale
      - Everything else in general
      - Too many panic events
      - Survivors often made comments about things that didn't have anything to do with the current objective.

      Conclusion:

      This has to be one of the authors first campaigns, and if it isn't, Ill be checking his others to make sure I dont accidentally download it.  The concept was a good idea but overall it was a horrible experience.
      
      There was way too many green things/panic events, not to mention almost non-stop hordes which lead to very little exploration, which is a major deal for me and my group.
      
      By map 3 we were just trying to rush to finish the campaign.  Oh yeah, the finale...since you painted everything else in the campaign with a green glow why didnt you make virgils boat green?  Would have been nice since we were looking around for our next green objective.
    • ****7_****
      ****7_****

      Posted this review

      8

      Pros:

      Events were crazy
      Tons of supplies
      Everything highlighted for puzzles, so I didn't have to wander around searching.
      Atmosphere was great
      Changing locations with saferoom vehicles.
      Lots of direction
      Original survivors cameo

      Cons:

      Pretty easy to get turned around
      Saferooms don't start with guns and supplies.
      Bots didn't run across the bridge in map 2 fast enough and got killed.
      If you get too far ahead, mostly in map 2, an explosion might get you.
      The bots just can't handle the revolving door. I'm pretty sure I just got lucky that eventually they moved and let me get through.
      Finale starts off at "Rescue Has Arrived" horde + tanks and Virgil takes too long to get there.

      Conclusion:

      Fun campaign with crazy hard events. The finale is nearly impossible, but it's a good concept. The layout of it expects you to be very mobile, which would be fun to battle a lot of tanks in, running from supply pile to supply pile, but the waves of hordes in relatively confined streets and buildings make that difficult.
    • jn31
      jn31

      Posted this review

      2

      Pros:

      fun

      Cons:

      too easy

      Conclusion:

      nice map! I like it!
    • anon629
      anon629

      Posted this review

      6.5

      Pros:

      Pretty Fun overall
      Decent game play
      linear path
      overall interesting surroundings
      Finale was fun

      Cons:

      Broken Infected ladders
      Finale was fun but broken
      Broken walls
      Easy to get lost despite linear path
      

      Conclusion:

      Several occasions where the infected were not able to reach their intended spawn points. On finale there was a wall at the bottom of the hill before it starts where the tank was unable to reach the survivors, even by throwing rocks. Very aggravating. Overall not a good performance for my group, even though it was an overall fun campaign.
    • AmpliDUDE
      AmpliDUDE

      Posted this review

      7.4

      Pros:

      ======= In general =======
      + Mostly good AI navigation.
      + Perfect amount of throwables.
      + Maps are truly a warzone.
      + Great village settings.
      + Awesome setting chosen for the finale.
      + Several tasks to fulfill.
      + Survivor dialogues.
      + Extensive surroundings.
      + Comprhensible story.

      Cons:

      ======= Map 1 =======
      - Fps drops near the central plaza.
      ===================
      
      ======= Map 2 =======
      - Fire takes very long to extinguish.
      - AI navigation decreased close to the bridge.
      - One AI mate fell of the truck.
      ===================
      
      ======= Map 3 =======
      - Hovering buolding rubble elements close to plaza.
      - Misplaced fence, we had to run though it, located after shopping center event.
      ===================
      
      ======= Map 4 =======
      - Help was arriving far too late.
      - Final rescue sequence was beginning far too early.
      - AI navigation fix would be awesome.
      - No clue where rescue is meant to arrive, firstly.
      ===================
      
      ======= Miscellaneous =======
      - No sound effects for thr rain.
      - FPS drops appear quite often.
      =======================

      Conclusion:

      Well, awesome surroundings! The feeling was good through and through, just some things were irritating. Take the finale for example. I had no clue where our rescue will arrive, had to replay it, but before that, checked out a YouTube video to give me an impression on where to find it, and even, what to do in which case. Fix the finale, and some other minor bugs, and this is gonn be awesome! Nice work, especially for that village feelings!
    • Mz Cookies
      Mz Cookies

      Posted this review

      7.5

      Pros:

      - Unique finale (but see cons)
      - The village setting
      - Plenty of places to explore
      - Dialogue
      - Green highlighted objects
      - Poster has directions
      - Decent length
      - Clear directions
      
      
      

      Cons:

      - Finale is quite challenging, gets a bit frustrating having to repeat it
      - Bots die at spawn on the last map
      - Laggy in some areas
      - Some floating objects
      - The fire takes too long to disappear during the airstrike event

      Conclusion:

      Overall, it's a good campaign just needing a few minor touch-ups. 
    • pointman
      pointman

      Posted this review

      8.8

      Pros:

      Very long
      Fun 
      Cool locations
      

      Cons:

      Very hard
      Bad for versus
      Survival and scavenge?

      Conclusion:

      A very good campaign but its not too fun after playing it. Also it only says coop and versus. Did you add survival?
    • junsumoney

      Posted this review

      8.9

      Pros:

      -Very peculiar, unforgettable
      -Interesting gameplay mechanics
      -Awesome area design
      -Very grand finale area

      Cons:

      -Not suited for Versus, bad chokepoints
      -Uninspired design at times

      Conclusion:

      All in all, a very great campaign that tries new design ideas and very interesting to play through. It's a bad Versus campaign, but in co-op, it's bountiful of fun.
    • ElleCore
      ElleCore

      Posted this review

      9

      Pros:

      - Well detailed
      - Item, ammo and weapon placements are very good
      - Long. I like long.
      - A LOT of survivor dialogue, which I really loved
      - Lots of epic events, original or not, still very fun
      - Lots to explore
      - Saferooms replaced with vehicles
      - Good NAV overall
      

      Cons:

      - FPS drops on first map mostly (from 60 to 20 FPS in some areas), and a bit on the other ones (from 60 to 30 - 40 FPS)
      - Some Valve models seemed a bit too overused
      - In 2nd map, before the truck escape, the bot refused to move into the base's courtyard and died
      - Some invisible walls in the finale
      - Survivors instantly fall to their death in the water of the finale from plenty of spots, without hanging from the edge

      Conclusion:

      This is a great campaign, a few bugs here and there, but it was really fun.
      Though FPS issues must be fixed, quite annoying for those with a slower PC.
      
      If this will ever be updated again I'd gladly download and play it again.
      
      90/100
    • Greywalker
      Greywalker

      Posted this review

      5.7

      Pros:

      -Room to explore
      -Some cool architecture
      -Decent nav mesh
      -Fairly good weapon/ammo placement
      -Laura Croft Easter egg
      -Cameo by the L4D survivors

      Cons:

      -Tons of imported content from other L4D/L4D2 maps
      -Needs a huge amount of optimization (low FPS)
      -A handful of buildings are reused more than twice which gets a little boring
      -Couple of missing textures
      -Finale was the best part but a bit much on the tank spam
      -Not very clear at times where to go/what to do
      -Third map you walk through a blockade once outside the shopping area that houses the L4D survivors
      -Too many throwables
      -Finale light house was pulled from the original L4D survival map :\
      -Invisible walls

      Conclusion:

      Over all I probably won't play this again. I noticed many areas clipped from other Valve maps that were not modified or hardly changed at all. The author can advise players turn on tips but even with those on becoming confused is very probable. There was some originality on this map but mostly on the first and last, everything in between was mostly clipped together pieces of other campaigns, once you notice that it gets a little boring. The third map appears like a finale on the roof top and the building you run through has so many doors and only one or two actually open. Coupled the bland portions of the map, the confusion, the FPS issues, and all the imported content I can't really promote this map or in any way concur that this series is "complete".
    • Eddyward
      Eddyward

      Posted this review

      6.5

      Pros:

      Original, mostly.
      Glowing green directions allow for simplicity with a complex system.
      Lara Croft.

      Cons:

      The running around doing stuff was rather tedious.
      A number of things stayed green when they shouldn't have.
      Invisible walls everywhere.
      Easy to get lost.
      Finale kinda boring. Also quite easy if you have a molotov or two (I expected to have to run to the smaller speed boat off to the side).
      Chapter just before it would've made a better finale (why get back out of the helicopter?).
      One player who died on the chapter before the finale didn't spawn in the finale.
      Layout didn't make a lot of sense. Had to use the electricity to open glass doors. Also why the medieval town and why were there two windmills in a place you wouldn't put windmills. Took away from the immersion.

      Conclusion:

      First few chapters were good. Last one was far too boring, though. I give this a relatively high score though, as it could've been much worse.
    • firebird2009

      Posted this review

      9

      Pros:

      maps are much better
      new ideas for events 
      love v4 
      new ways to get to the safe areas !! 
      love the battle at the base !! 

      Cons:

      not much to think of !! 

      Conclusion:

      great game over all !!! 
    • Chicky
      Chicky

      Posted this review

      8.5

      Pros:

      - Unique events
      - Unique transitions from one level to the next
      - Most areas look really nice
      - Loved how the finale "looked". Spawning overlooking the city was a really nice touch. 
      - Really liked the truck ride as a safe room and a transition to the next area. Didn't like the helicopter as much because it was confusing as it was at the end of a running event. That whole part of the map felt like it was a finale rather than a map. 

      Cons:

      - Very dark in some areas. Dark is fine - pitch black is not.
      - Space is not used wisely. Some areas of the map are so wide open with lots of extra options that really it is more confusing than it needs to be. I'd strongly suggest removing the areas that survivors do not need to explore and focus on a more direct path. 
      - Very laggy map with some serious FPS issues - especially on the finale.
      - Way too many "insta-death" type spots (mostly in the finale).
      - Safe rooms positions are odd between first and second level. Area 2 is visible but blocked by an invisible wall and the safe room is a random shack in the woods? 
      - Players can actually spawn outside of the safe room (level 2).
      - Rochelle died in the finale and upon restarting, she was dead. Tried a third time, still dead.
      - Finale is amazing. Looks really good, lots of stuff to see, unique in that you have tasks to complete - BUT - it's WAY too big. One player died accidentally because walking onto a boat is safe, but walking off = death. And while most of this map looks great, it's just way to big. 
      - I'm not sure what the purpose of the L4D1 characters was. They appear and then do basically nothing. One of the AI chargers actually tried to kill one of them and of course, was unsuccessful. 

      Conclusion:

      This map is really unique and a lot of fun. It definitely has it's problems, but it's worth playing. Be prepared for 3 maps that feel like a finale though, because that's kinda of what this map plays like. Just keep in mind the file size is HUGE - which makes it a lot less likely to find it's way onto a dedicated server.
    • engineer123
      engineer123

      Posted this review

      8.8

      Pros:

      - good map layout
      - solid navigations
      - high detail level
      - some long maps
      - challenging gameplay
      - very good climatic finale setting and outro
      - custom structures and textures
      - highly creative but very good guided events with the green outlines, very important
      - much better framerates than in previous version
      - crescendos with more than one action step to do
      - good used "external" support for the survivors like aircraft bombers and old survivors

      Cons:

      - still some frame rate problems in certain areas
      - navigation of CI and SI with too less spawning areas; they seem to take long ways in certain areas
      - way directing: the more you play the map the better you know the map, it has arrows and light sources but especially new players - not "noobs" - are having a harder time to figure out which way to go.
      It's ok for me but a solution could be to really straigten the way through your maps especially map 1 and the finale map. You could also gain some longer way advantage by that from the 1st map. I know that the 1st and the finale were originally designed for survival. imo it'd be a good idea to overhaul them from a very campaign focused view.

      Conclusion:

      The biggest recent surprise for me since the last version.
      
      Really good work and really good update!
      To really enjoy the campaign you should give it a chance in a 2nd playthrough. By actually knowing the way this campaign works really good.
    • ZOMBIE BUTTS
      ZOMBIE BUTTS

      Posted this review

      6.4

      Pros:

      Clever and interesting ideas for events
      
      Good scenario design/layout
      
      Clever 'safe rooms'
      
      Occasional beautiful visuals and layouts

      Cons:

      Strange infected behavior
      
      Bizarre hordes that occur far too often
      
      Occasional visual glitches
      
      Events/tasks often make no sense or are not clear enough
      
      L4D1 character cameos make no sense
      
      Character dialog often makes no sense
      
      Obscene amount of tanks in finale
      
      
      
      

      Conclusion:

      This campaign struggles mostly with the curious AI Director, which behaves strangely throughout entire ride, often spawning hordes in the most out of place times and places ultimately making this an overly difficult campaign.  It's harshly applied during the finale, where I recall seeing 5 tanks come at us.  
      
      The tasks/events in this campaign tend to be equally intriguing as they are rather irritating and confusing.  Generally they are clever enough, but a few suffer from clarity and even logic.  Often times it seems as though they don't work properly until after several tries, or you just have to wait a long time after initiating one for it to work.  
      
      I had a hard time with characters in this one.  Majority of the time, the survivors will blurt out completely irrelevant statements that ruin the mood...and the L4D1 survivors make an exciting appearance, but then end up being of no significance.  What a waste.  
      
      The layout of scenarios was my favorite part of this campaign.  Nice designs, and mostly non-linear.  Visual glitches did hurt their quality, though, and that was disappointing.
      
      Overall, this is a campaign that has potential, but harshly lacks many aspects that keep it from standing out as a great addon.  
      
      6.4/10

End of results.